Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Yoitsue Yep. There's more city mods out there too.
It was while patiently waiting for the Windows crash screen to go away that I stumbled upon these insights. Blister Hill, with its substantial size in this mod, prompted me to realize that my computer simply required a moment or two to adequately load its expansive contents. I humbly extend my apologies for the incessant yapping earlier due to my impatience
I was coming in southbound from World's End and saw the outer walls when coming around the mountain. Upon walking over the bridge on a small river running across my path, I assume that I'm close enough for everything within the walls to load in, causing me to crash.
I do have shaders and max graphics settings, which already doesn't run over 60 fps most of the time. Perhaps my computer isn't powerful enough? I've no idea how to fix this, so I wanted to post this in case there's a known solution before resorting to removing my shaders and optimizing for nothing. :(
Houses in houses , tower in tower and such , in a lot of places
Maybe I'll try Ultimate Cities Towns Merge later
I'm currently using this mod
If you want to fix gates in Heng, you can increase the number of "Empire gate guards" in the United Cities faction tab from 5 to 7 (I verified from your mod's file in FCS).
I'll update an improved and final version of Towns Expansion on March 30th. You could take it to update your own merge once it's online.