Kenshi
Mega Cities Towns Merge
61 Comments
pickgag  [author] 1 Sep, 2024 @ 3:58pm 
This mod has been updated to the latest version of Towns Expansion but I will no longer be supporting it for UWE. Please use my Ultimate Cities Towns Merge mod for the latest updates here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208195944
pickgag  [author] 10 Aug, 2024 @ 10:03am 
@Sir Pasta This mod contains much larger cities than UCTM and uses less authors so it fits as a good base for any modders wanting to make city mods of their own. It was created first before the additional authors were added for UCTM.

@Yoitsue Yep. There's more city mods out there too.
Yoitsue 1 Aug, 2024 @ 7:22am 
Successfully made my computer into a improvised bomb
Sir Pasta 5 May, 2024 @ 6:08pm 
The description is a bit confusing. Is this the prototype version for modders? Or is Ultimate Cities Towns Merge the prototype version? Which one should a regular player use?
pickgag  [author] 5 Apr, 2024 @ 4:31pm 
How eloquently spoken, Kori. Hi to you too lol might I recommend turning down your resolution? It should increase loading times and FPS
Kori 5 Apr, 2024 @ 3:59pm 
Embracing patience entails relinquishing our need for immediate gratification and humbly acknowledging forces beyond our control. In essence, patience emerges as a guiding principle, inviting us to endure with grace and to find beauty in the unfolding tapestry of life.

It was while patiently waiting for the Windows crash screen to go away that I stumbled upon these insights. Blister Hill, with its substantial size in this mod, prompted me to realize that my computer simply required a moment or two to adequately load its expansive contents. I humbly extend my apologies for the incessant yapping earlier due to my impatience
Kori 5 Apr, 2024 @ 3:27pm 
Although I've removed all of my other city altering mods so that I could use this mod, my import keeps crashing when Blister Hill loads in.

I was coming in southbound from World's End and saw the outer walls when coming around the mountain. Upon walking over the bridge on a small river running across my path, I assume that I'm close enough for everything within the walls to load in, causing me to crash.

I do have shaders and max graphics settings, which already doesn't run over 60 fps most of the time. Perhaps my computer isn't powerful enough? I've no idea how to fix this, so I wanted to post this in case there's a known solution before resorting to removing my shaders and optimizing for nothing. :(
pickgag  [author] 3 Apr, 2024 @ 7:17am 
Hi nawastgmc. My merge mods "work" with Reactive World but some buildings will be inaccessible and the cities will be less populated with world state changes
Nawas 3 Apr, 2024 @ 6:19am 
works whit reactive world and buy any building or ruins restoration?
pickgag  [author] 2 Apr, 2024 @ 5:01pm 
@TaTarin Thank you. That will resolve a lot of issues.
TaTarin 2 Apr, 2024 @ 4:51pm 
this mod have issues with reactive world.
Houses in houses , tower in tower and such , in a lot of places
pickgag  [author] 2 Apr, 2024 @ 8:02am 
Nachismo*
pickgag  [author] 2 Apr, 2024 @ 8:00am 
Hi Machismo, I haven't tested these mods with Living World or Reactive World but these two mods add a lot of world states which might cause some weirdness with the overrides found in the towns and cities. As far as I know, LW and RW do not alter the layout of towns and cities so as far as functionality it should "work" but it is possible the world states might cause some changes to ownership of buildings or towns.
Nachismo 2 Apr, 2024 @ 6:35am 
do any of these merge mods work with or have issues with reactive world ?
Alt 1 Apr, 2024 @ 6:25am 
Thank you very much for the information!
Maybe I'll try Ultimate Cities Towns Merge later
pickgag  [author] 1 Apr, 2024 @ 5:01am 
The idea behind Mega was to keep things simple and only merge two mods. This keeps a style throughout the whole map instead of being a mix bag like Ultimate
pickgag  [author] 1 Apr, 2024 @ 4:57am 
Hi Alt. That's a good question. I'd say Ultimate is going to have better performance because Mega includes larger cities. On the other hand, Ultimate is pulling from more sources
Alt 31 Mar, 2024 @ 11:18pm 
Which mod has better performance: Mega Cities Towns Merge or Ultimate Cities Towns Merge?
I'm currently using this mod
pickgag  [author] 31 Mar, 2024 @ 5:33pm 
Minor update to address an override thing
pickgag  [author] 31 Mar, 2024 @ 12:32pm 
Ultimate Cities Towns Merge is live! Let's go! Check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208195944
pickgag  [author] 30 Mar, 2024 @ 9:26pm 
Updated. Please import to see the changes and enjoy the mod
pickgag  [author] 30 Mar, 2024 @ 5:43pm 
This is going to be updated as soon as possible to better fit the original idea of the mod within (hopefully) a few hours of posting this comment. Almost all of the work is done. The issue the original version of this mod had was mostly in Bark and Heng and had to do with the zone files. This update will let this mod be exactly what it was meant to be: an exact merge between Towns Expansion and Cities and Towns Rework, with a priority to Towns Expansion. The Hub, Flats Lagoon, Heng, and Bark will be only a Towns Expansion work with this update which should address all of the issues the original mod had. Overrides will be kept as they were in the original mods to preserve the themes of both. Residents will actually match the sizes of the Towns Expansion cities. It's pretty much good after this.
pickgag  [author] 30 Mar, 2024 @ 5:02pm 
That is a Faction added by Towns Expansion which is added by this mod, yes
MizKai 30 Mar, 2024 @ 4:55pm 
is the cyber punks a new faction in this mod? cuz in flats lagoon,. cyber punks and tech hunters are clashing. like tech hunter and the uc sometimes...
pickgag  [author] 29 Mar, 2024 @ 2:37pm 
Seeing the response this mod received, I have chosen to create an even better version of this and I will start the process tomorrow after TKrazy updates Towns Expansion. The idea behind this mod was to keep it simple and only merge those two mods, but it is possible to repeat the process with a greater selection.
pickgag  [author] 29 Mar, 2024 @ 1:36pm 
Hello leafbeef45, KoopaBro, and Drekkennought! I'm glad you like the mod! @Koopa try turning down your resolution, it can be a lot to load at once. @Drekken I'm not sure about that! The trick to merging city mods is loading the zone files and loading Cities Rebalanced over the assets from these two mods might cause some weirdness!
Dutem 29 Mar, 2024 @ 11:50am 
can i talk with GERGIN GORUNUSLU ADAM pls?
Drekkennought 29 Mar, 2024 @ 3:41am 
This combined with the "Cities Rebalanced" mods would be an absolute dream come true for immersion and exploration. I wonder how much work would need to be done to do so. Thank you for this!
SR 29 Mar, 2024 @ 12:38am 
Must Need Mod for Towns, I'm more lost in scavenging then I've ever been, I reset units locations and travelled from swamp, Squin, Desert, Clownsteady, & Heng, be careful travelling, I had the speed on 3x and tried to travel to Heng and it pops up the loading text for 1 min and crashes. When you know your travelling to ah big location, lower the speed 1x and quick save before approaching them to see which location is taking the longest to load, I can run through some towns with 3x.
leafbeef45 28 Mar, 2024 @ 11:49pm 
Pretty good mod I’m really happy with my next gameplay
pickgag  [author] 28 Mar, 2024 @ 8:09pm 
But be careful when merging, you might end up with populations at 2000+ and a lot of overlaps. It's best to exclude when necessary
pickgag  [author] 28 Mar, 2024 @ 8:05pm 
You could easily repeat this process with all of the cities that exist right now
pickgag  [author] 28 Mar, 2024 @ 7:55pm 
After merging carefully to get the zone files right, it was some minor in game editing then it was good to go
pickgag  [author] 28 Mar, 2024 @ 7:47pm 
Hi Anton, hi playa. It took less work than you think! All the assets already exist in both mods, they just needed to be loaded with their personal zone files in FCS
PlayaCharacter 28 Mar, 2024 @ 6:58pm 
You're a freaking hero for all the work it must have taken to put this together. I made a slapdash version of this myself for personal use, but all I did was just delete whole towns from one mod or the other. Doing it the right way is no small feat, mad props for doing this.
jugbob bandpants 28 Mar, 2024 @ 6:14pm 
I've been waiting for something like this to show up! I've always thought that for a lot of the factions in this game the cities seem like tiny little villages compared to what they should be for vast entire-world-expanding empires. Tysm for this!
pickgag  [author] 28 Mar, 2024 @ 12:45pm 
Hello Beep, thank you for your interest. May these cities bring you glory.
brick 28 Mar, 2024 @ 12:16pm 
I am beep, and I approve of this mod.
pickgag  [author] 28 Mar, 2024 @ 7:59am 
Hi r y u u! Thank you for your kind words! Hope you enjoy the cities
r y u u 28 Mar, 2024 @ 4:58am 
you're an angel, Thank you for this mod!
pickgag  [author] 27 Mar, 2024 @ 9:40pm 
Update for the Heng gates issue, please import if you were using this mod to see the change, thank you!
pickgag  [author] 27 Mar, 2024 @ 5:56pm 
TKrazy! Thanks for checking out this merge of your mod, and thanks for letting me know about your update
TKrazy 27 Mar, 2024 @ 4:54pm 
Interesting :cactusrum:

If you want to fix gates in Heng, you can increase the number of "Empire gate guards" in the United Cities faction tab from 5 to 7 (I verified from your mod's file in FCS).

I'll update an improved and final version of Towns Expansion on March 30th. You could take it to update your own merge once it's online.
pickgag  [author] 27 Mar, 2024 @ 2:50pm 
Ranno's
safricangovernment 27 Mar, 2024 @ 1:40pm 
what is that reshader?
pickgag  [author] 26 Mar, 2024 @ 7:11am 
My, my, that's a big turn out. Thank you to everyone who's checking out this mod. In a nutshell, this merges Towns Expansion and Cities and Towns Rework with priority to Towns Expansion so it isn't duplicating the shared cities, creating an even spread of the cities across the map, and then touched up using the in game editor to make all of the buildings accessible
pickgag  [author] 25 Mar, 2024 @ 4:55pm 
As far as the load order goes, this mod can absolutely be placed above other overhauls but it does add enough in any area to be considered an overhaul so the safest place is below other overhauls. Another safe place for this mod is below your other towns / cities mods as this likely adds more than them. The UWE version is different, it must be below UWE.
pickgag  [author] 25 Mar, 2024 @ 4:44pm 
This and my other merge mod have been updated with the changes to Heng. If you were using my mod before this update, please import your game, thanks!
pickgag  [author] 25 Mar, 2024 @ 4:22pm 
I couldn't find a fix for the gates that stay closed, locked, and not guarded in Heng, but all the buildings are functional and accessible. I'll be looking into it as I test around.
pickgag  [author] 25 Mar, 2024 @ 4:20pm 
Heng is all set. All the buildings are enter-able. So this mod merges Towns Expansion and Cities and Towns Rework in a way that doesn't overwrite the Towns Expansion cities with Cities and Towns Rework. Doing it this way lets the cities end up being roughly the same size, so this mod does something those two together cannot.