Sid Meier's Civilization V

Sid Meier's Civilization V

Omnibus Component - Modern Units
15 Comments
ELTURO 30 Apr, 2018 @ 12:08pm 
the year's 2015 and my marines and infantry are still using thompsons and m1 garands i just wanna mod that adds mdoern camoflauged infantry with camoflauge
E.T. 29 Nov, 2016 @ 5:29pm 
Also, it'd be great if you can either buff marines or nerf infantry. I wanna be classy and use marines instead of old looking infantry in the goddamn 20th century
E.T. 29 Nov, 2016 @ 5:10pm 
quick question: Is this compatible with R.E.D modpack?
Electric Antartica 30 Aug, 2015 @ 8:54pm 
do these promotions work with the Promotions-Expansion by BlouBlou?
76561198028936254 5 Jul, 2015 @ 4:31am 
Awesome thanks mate, by the way I love your web site, brilliant idea
thecrazyscotsman  [author] 14 May, 2015 @ 6:37pm 
@asshat - I've just added an alternate download link [www.thesewall.com].
76561198028936254 7 May, 2015 @ 9:00pm 
Is this on civfanatics at all crazyscotsman if not any chance of dropping on there at some point?
NocturnalEye 9 Feb, 2015 @ 6:06pm 
helicopter loses health outside of friendliy territory....why? isn't it frail enough?
joseclemente 25 Oct, 2014 @ 8:02am 
Hola, llegado un punto el juego se queda colgado cuando desde una ciudad intento destruir un Railgun Bárbaro. Y claro, no me deja continuar. No sé si puedo solucionarlo. Un saludo. Gracias.
[STW] cavour 5 Oct, 2014 @ 5:26am 
Hey, ThecrazyScotsman, I see that about video games you defend well, is not it?
Congratulations!
[STW] cavour 5 Oct, 2014 @ 5:18am 
Perhaps because Zero Fighters was built partially on wood ?
Carolus Rex 1 Oct, 2014 @ 12:45pm 
There is historic reasoning why the Japanese Zero does not require oil.
jon.killi 30 Sep, 2014 @ 9:02pm 
hoping for further fragmentation. omnibus could consist of zigsaw bits. buildings, units (here today), ressources, wonders, tech tree etc.
thecrazyscotsman  [author] 29 Sep, 2014 @ 4:13pm 
If a mod utilizes the XCom squad, GDR or deletes one of the units I change here, there would be a conflict. Disabling my changes to the Anti-Tank gun wouldn't be very hard though...
zArkham4269 29 Sep, 2014 @ 1:51pm 
Thanks! BTW, do you know how this mod might interact with the 9 Ages of War and Beyond the Future Mod? I think in the later it does away with the anti-tank gun and you you get a combined unit where you can take anti-air or anti-armor promotions when you build it.