RimWorld

RimWorld

ReGrowth: ReTextures
131 Comments
tekmojo 11 Jul @ 10:19am 
ty for update :steamthumbsup:
Mac 16 Jun @ 9:18am 
@Helixian Good choice, didn't make much sense for a standalone vanilla retexture mod to be dependent on ReGrowth anyway. Might as well declutter the list.
RAD EMERALD 12 Jun @ 6:58am 
huh 1.6?
Helixien  [author] 11 Jun @ 9:18am 
This mod will not be updated for 1.6 but integrated into ReGrowth: Core.
Head 23 May @ 8:33pm 
Same issue with the Husky and Grizzly.
Head 23 May @ 8:30pm 
Hello! Love your work. I found a small issue - the Cougar retexture is not included in Toggleable-Patches-Retextures_Animals.xml so it never gets applied. I see you have the texture for it still in the Pawn/Animal/RG_Cougar folder but the XML to apply the retexture is missing.
glenchild 9 Apr @ 5:29pm 
Any chance for a patch with Pack Mules Extended? The baby thrumbo experiences a texture path conflict, resulting in a pink box.,
LizAbell 28 Mar @ 5:06am 
Hi, Thank you for the great mod.
I noticed you included new husky retexture in this, but it doesn't appear in-game because husky is not included or mentioned in Toggleable-Patches-Retextures_Animals.xml.
VitaKaninen 23 Mar @ 3:59pm 
@FacuPlay525, you can just use this mod.
[CF] Anomaly Upscaled
FacuPlay525 23 Mar @ 9:20am 
Hey Helixen i need to ask if you are planning make retextures for the new Anomaly trees, because i will explode in thousand of pieces if i see the blurry and crispy textures of the vanilla game
glenchild 20 Mar @ 3:29pm 
@TheXpJohn
Do you have a mod that give you the ability to set meal policies for your animals? If so, you probably just need check that the new grasses are allowed as food for the muffalos.
TheXpJohn 19 Mar @ 8:02am 
i don't have discord but i just have a problem and i don't know if it is up from you'r mod or an other, the problem is that my muffalo are starving while the game say there is lot of food like 8 for 3 needed, so i look at them and i just see that they don't eat at all, so is it because i have an other mod that change the name and look of the grass and because the muffalo of your mod wich are moded too can't eat that modeed soil ? I don't know but i have asked the question with the other mod too so i don't just acused you'rs alone.
Punful Guy 8 Mar @ 2:13am 
Do you think we could get the ore changed back to showing the North side? Right now it just blends in with stone and doesn't have any 'ore' showing on it. Didn't even know it was ore until i tried to smooth it, then removed this mod to make sure it wasn't like that in vanilla. Happened for Compacted Steel
Helixien  [author] 28 Feb @ 10:18pm 
Cool stuff, if only you posted those errors as a log so we could have checked why. But oh well.
MauPow 28 Feb @ 12:32pm 
Was getting a ton of "missing thing class" errors for all kinds of terrain on startup. Removing this mod fixed it. Not using any other terrain mods besides Regrowth stuff (core and a few biomes).
Asgahn 19 Feb @ 4:37am 
Why no new Polar Bear Texture?
sirduck 18 Feb @ 6:14pm 
this ReGrowth: ReTextures is it compatible with Vanilla Textures Expanded - Variations by Sarg Bjornson and Vanilla Textures Expanded by Oskar Potocki?
frog hunter 18 Dec, 2024 @ 1:34pm 
hey, love this mod. there is a typo with your polluted trees image. it says 'pollutded' plant and trees.
thanks for making these mods! i never play rimworld without them!
Yamiel 18 Nov, 2024 @ 3:20am 
Hey there.
Huskys and cougars still dont have the new graphics. Its sad, they look so good!
Do you plan on adding them in the near future?
Crysta 1 Nov, 2024 @ 10:29am 
Ok thanks for the response =D
Helixien  [author] 1 Nov, 2024 @ 9:03am 
@Crysta: And no, not anytime soon either, sorry.
Helixien  [author] 1 Nov, 2024 @ 9:02am 
@Crysta: Nope, and there wont be any either. That would be a lot of work for me now and going forward.
Crysta 1 Nov, 2024 @ 9:02am 
Oh, and are the More Thrumbos mod thrumbos supported (for the baby thrumbo design)
Crysta 1 Nov, 2024 @ 9:01am 
are there options on what creatures use the new textures? say, if I wanted to keep the boomalope the same, but wanted others to be the new one?
Helixien  [author] 28 Oct, 2024 @ 10:37pm 
Nothing new, sorry.
SuperGurren64 28 Oct, 2024 @ 3:28pm 
Saw an update on Rimsort, so what's new?
Chime 19 Sep, 2024 @ 2:38pm 
Agreed the seasonal animals mod is very cool, please collab with them
WigWag 10 Sep, 2024 @ 8:04am 
pls say yes their mod is awesome
Шашлычник ;р 10 Sep, 2024 @ 3:00am 
Hey! Can we reuse your textures (slightly redrawn) in our mod to add compatibility with this mod?
unicornfarts_4206669 4 Sep, 2024 @ 8:59pm 
Suggestion to add "It ain't much, but it's honest work" next to your construction cat!
Happycam 26 Aug, 2024 @ 10:10pm 
Bug report posted on discord, but this mod sadly is incompatible with my Christmas Trees Expanded mod. Such a shame.
Mortis 10 Aug, 2024 @ 5:00am 
[ReGrowth: ReTextures] Patch operation ModSettingsFramework.PatchOperationModOption(count=16, lastFailedOperation=Verse.PatchOperationAdd(/Defs/ThingDef[defName="Bear_Grizzly"]/race[not(packAnimal)])) - RG_NewAnimalTextures failed
file: E:\Steam\steamapps\workshop\content\294100\3205381921\1.5\Patches\_ModSettings\Toggleable-Patches-Retextures_Animals.xml
AOITAKA 23 Jul, 2024 @ 1:22am 
@Helixien OK, but I am trying to fix my mods list. I will send full log later if it still has issue.
Helixien  [author] 23 Jul, 2024 @ 1:19am 
@AOITAKA: I need a full log pls. A HugsLib log preferably.
AOITAKA 22 Jul, 2024 @ 11:00pm 
I got an error.
[ReGrowth: ReTextures] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3205381921\1.5\Patches\Royalty-Plants.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
juako 28 Jun, 2024 @ 6:56pm 
wait so does this require the regrowth mod or can i use it alone ? im a little confused after reading lord
_eol comment
CAPT TITUS OF THE ULTRAMARINES 26 Jun, 2024 @ 9:35am 
found a typo for the new polluted plants image description above: pollutded
Rohzdear 26 Jun, 2024 @ 2:00am 
I also have questions about the retexture, but about related mods.
Specifically, Realistic Planets Continued's Acacia tree texture, which is really bad, but the mod itself is great. These same textures are used for the forests in the world map with the integration of World Map Beautification Project into Core.

Good work with the mod series. Keep it up!
eighmy_lupin 25 Jun, 2024 @ 1:51am 
Are you planning on retexturing all vanilla animals?

I love the new look you've created, but the non retextured animals looks so bad in comparison.
Lord_Eol 23 Jun, 2024 @ 2:32pm 
Up top HERE it only says "requires Vanilla Expanded Framework". Also in the description up top it says "This mod is the Retexture module, which includes any and all retextures made for the game by us. It used to be included in the Core module, but is now split into its own by popular demand.
" which suggests it doesn't require "Core" because it was split out just for people that wanted the textures but not the other stuff. Maybe the wording is just bad though.
Helixien  [author] 21 Jun, 2024 @ 4:43am 
@Lord_Eol: Where does it say it doesnt?
Lord_Eol 20 Jun, 2024 @ 2:32pm 
FYI your dependency is messed up, says "requires Regrowth:Core" but the the description says it doesn't.
Gor'Rok 15 Jun, 2024 @ 8:12pm 
THE THRUMBO CALF IS PRECIOUS I LOVE HIM

he SMOL
✶ Fitz001 ✶ 11 Jun, 2024 @ 1:13am 
@szmtex have you placed regrowth retexture lower than VTE in the load order?
szmtex 9 Jun, 2024 @ 3:44pm 
so I have both this and Vanilla Textures Expanded how do I make it so animals have textures from this one instead of VTE because I dont see option like that
Scavenger 1 Jun, 2024 @ 1:47pm 
Really? It seemed the conversion was preventing the trees from decaying and turning into husks/stumps that rot when they are turned into polluted tiles.
Helixien  [author] 14 May, 2024 @ 1:38pm 
@Scavenger: What you want isn't something this mod offers or ever will, I am simply adding alternative textures to vanilla trees using a vanilla game mechanic. There are no new variations that could grow and they also do not regrown in polluted areas once chopped.

I am not looking to change anything about this, but will look into an option to tweak it for users like you who dont like it.
Scavenger 14 May, 2024 @ 1:17pm 
Yes, in Vanilla, it turns all trees to like rotting/dead variants that decay pretty fast.