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It's just the cheaty option for exact timings, I remember it being a lot more before
https://gist.github.com/HugsLibRecordKeeper/37bddf15349a3ce69a7e6fe2a7e4e379
https://gist.github.com/HugsLibRecordKeeper/2b3da78ecd7410ef6f208e0a8e15e250
Error in static constructor of Leoltron.ExplicitTimings.PatchBootstrap: System.TypeInitializationException: The type initializer for 'Leoltron.ExplicitTimings.PatchBootstrap' threw an exception. ---> System.MissingMethodException: Method not found: Verse.Pawn Verse.PawnGenerator.GeneratePawn(Verse.PawnKindDef,RimWorld.Faction)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2175327693
https://justpaste.it/gv9pm
A request if time is available: I have a run where I try to stack "raid sources"
Quests where a raid source will spawn on world map and raid you every X days.
I would love to see timers for that in your mod if possible.
again, even without this your mod is amazing.
When I install "Archotech Power Core" the health tab goes missing completely. After some investigation, it's "show pregnancy timers" that's causing the issue. I posted the error log there.
Can you add a time prompt for tasks? Many tasks give an approximate time to generate attacks or end events. As a lazy person, I think this aspect can also be displayed
https://gist.github.com/HugsLibRecordKeeper/af23168e168b42e7b49ee1effe1eb7bc
Error in static constructor of Leoltron.ExplicitTimings.PatchBootstrap: System.TypeInitializationException: The type initializer for 'Leoltron.ExplicitTimings.PatchBootstrap' threw an exception. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Vehicles.IncidentWorker_ShuttleDowned.TryExecuteWorker_Patch2 (Vehicles.IncidentWorker_ShuttleDowned,RimWorld.IncidentParms): IL_001e: ret
This mod reads the game files for that information, yes?
Its not simply all of the games timer hardcoded in.
Im asking this because i made changes to things like the duration of mental breaks.
I can definitely see myself using it
Stack trace when RimHUD got disabled: https://paste.super.fish/p/942EkM.txt
Stack trace when opening health tab of injured colonist: https://paste.super.fish/p/rdEoOo.txt
(reposting comment to provide proper stack trace)