Garry's Mod

Garry's Mod

Experior - Sandbox
32 opmerkingen
acampbell830 11 sep 2023 om 3:20 
epic
yukiii.iiteru622 20 jan 2022 om 7:28 
textures missing but has potential if you just fix that up
Jenaro 2 apr 2021 om 18:43 
is so cool
Bluegills  [auteur] 5 aug 2019 om 7:52 
It should only need EP2 (this map was made exclusively on EP2 engine, as this is a port to Gmod with stuff removed). If some textures error, blame Valve for changing material paths or whatever they did.
Peekofwar 19 jun 2019 om 11:58 
I loaded content from Half Life 2 Episode 2, however I am missing textures, namely the road right outside the spawn.
Crimsovil 19 dec 2018 om 19:12 
The roads and walls of the canal are missing textures. I have HL2E2 and CSS. What's missing?
Josè 28 aug 2018 om 6:55 
I wanna get this but im seeing people say it needs CSS
bepsy27 17 dec 2016 om 7:57 
yeah im getting missing textures on the path way and the giant trench.
Judas Priest 8 sep 2016 om 20:43 
sooooo many missing textures, do I need CSS?
76561198046346335 26 apr 2016 om 6:31 
Already have Half-Life 2 Episode Two installed and mounted. Still seeing textures. :(
Bluegills  [auteur] 24 apr 2016 om 8:27 
Half-Life 2 Episode Two
76561198046346335 24 apr 2016 om 7:50 
I seem to be missing sky textures whenenver I load up this map. What game do I need to fix this little problem?
Bluegills  [auteur] 21 apr 2016 om 19:47 
Yes, it contains AI nodes in all areas.
turkey bacon halal pasta 21 apr 2016 om 13:59 
nodes?
Bluegills  [auteur] 27 dec 2015 om 9:36 
Thanks, there's not many default grass textures available to work with, but the grass textures I found were beautiful for what I wanted, albeit looks weird when looking down, but that's the engine for you.
Verarrh 18 aug 2015 om 14:32 
Looks ALOT like the game 7 Days To Die.
Azebal 9 mei 2015 om 13:17 
@Xeno I've input the files into my GarrysMod>garrysmod directory, changed the map properties (detail.vbsp file and detail material file) but the mazur texture is missing, causing a black and purple texture.
Bluegills  [auteur] 8 mei 2015 om 20:53 
To use the grass, you need to use the mazur/blend_grass_forestdirt texture one your displacements and they'll appear in-game when you render your map.
Bluegills  [auteur] 8 mei 2015 om 20:51 
@Azebal
http://facepunch.com/showthread.php?t=1242856

Put the files in detail/detailsprites2ep2
Then it should show up in your source sdk.
When you want to publish your .bsp, pakrat it and put the files in the same locations in the .bsp as well.
Azebal 8 mei 2015 om 20:10 
Hey, I'm wondering how did you beautiful moving grass onto your map?
JGCO115 5 mei 2015 om 14:40 
For Me The roads Have Team fortress 2 textures
Kallo 11 apr 2015 om 9:45 
There's a reason why we have serious rp
Bluegills  [auteur] 9 okt 2014 om 9:59 
You need EP2 mounted, it's the only thing that is needed for this map to work, there are no other content needed for it, the rest are packed inside the .bsp file to work.
tessa✭ 9 okt 2014 om 9:30 
Oops, not black and white, black&purple
tessa✭ 9 okt 2014 om 9:28 
Me too, and yeah, what do all of us do if we see all those checkered, black&white textures?
We need help... I was pretty happy at first, at where you spawn, but as soon as I walked outside... yeah... please tell us how to fix it!
Bothersome Gnome 7 okt 2014 om 13:26 
I have Episode 2 intstalled and I still see purple and black textures as soon as i walk outside, what do I do?
-. .- -.-- --- .- -.-- --- 5 okt 2014 om 21:10 
ok
Alabama18NCS 4 okt 2014 om 21:26 
ok
Bluegills  [auteur] 4 okt 2014 om 20:23 
Yep.
Alabama18NCS 4 okt 2014 om 19:41 
so basically all we need is HL2 EP2
Bluegills  [auteur] 2 okt 2014 om 7:37 
I would need to change most of the materials and models to make it non-ep2, sorry.
Bas078nl 2 okt 2014 om 7:27 
can you make one without HL2 ep 2 pls?