Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My mod Compilation is in top 10(now 7th place) Best Mod Colections for Rome 2 - if you vote for this Mod Pack by giving it a thumb up and adding it to your favorites - you are voting for your mod !!! -Fantastic mod BTW
+FrozenmenBG+'s Rome 2 Overhaul Collector's Emperor Edition
I'm actually thinking about Thorax Swordsmen : Bactrian and Spartan swordsmen look awesomely cool with their greek-style chainmail, while Athens' and Syracuse's still carry on with their odd celtic mail. Do you think you could give them a more Greek-like feeling ?
Thanks, and keep up the good work !
The only thing I would love to chang is the armor of the libyan infantry from Carthage to a complete white armor like the naval hoplites from Athen have it and their shields (from Athen).
Until now they look like they are from the Middle Ages in every version...
A lot of Carthage fans would love it!
So if its possible and you have some time for it it would be great.
My mods should be compatible with all other mods, just when my mod tries to modify the same thing as another mod, like a vanilla units stats, or an appearance, one mod will overwrite the other. The only possible cause of a crash I've encountered is when other mods attempt to use my resources and then modify them without changing their name. For example they like one of my variantmeshes for armor, or a texture I'm using, maybe one of my texture modifications. They import it into their own pack, change it, but leave the name the same. So when our two mods load, conflict happens.
@Flea
I think so? Most of my mods are in Toons I think.
@Joe
Already working on Egypt for one, but nothing definitive. I don't have much free time so I change bits and pieces here and there in one of my personal mod pack files.