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Added Firearms B42 Revamped compatibility
Mod requirements work the other way around.
You'd be better off putting a note in your description that you recommend people install "BasedFirearmsMaintenanceReduxFix" to run AFTER your mod.
Alternatively you're welcome to incorporate the fix directly into your mod. Just copy and paste the files and hit update.
Credit for the fix goes to Elkhunter. (not me)
"BasedFirearmsMaintenanceReduxFix"
https://pastebin.com/Wx9h0iSp
i think this is the error log
Have you considered adding compatibility for "Firearms B41 Revamped"?
As the original "Firearms B41" mod hasn't been updated in 2 years now, and the Revamped version IS being updated, compatibility with you mod would be warmly welcomed :)
and yes m using the compat mod too
function: onCreateUI -- file: FMR_InspectWeaponPanel.lua line # 128 | MOD: Firearms Maintenance Redux
function: OpenFRInspectWeaponPanel -- file: FMR_InspectWeaponPanel.lua line # 251 | MOD: Firearms Maintenance Redux
function: perform -- file: ISFMRInspect.lua line # 33 | MOD: Firearms Maintenance Redux
function: onCreateUI -- file: FMR_InspectWeaponPanel.lua line # 128 | MOD: Firearms Maintenance Redux
function: OpenFRInspectWeaponPanel -- file: FMR_InspectWeaponPanel.lua line # 251 | MOD: Firearms Maintenance Redux
function: perform -- file: ISFMRInspect.lua line # 33 | MOD: Firearms Maintenance Redux
function: closeOverride -- file: FMR_InspectWeaponPanel.lua line # 110 | MOD: Firearms Maintenance Redux
function: onCreateUI -- file: FMR_InspectWeaponPanel.lua line # 115 | MOD: Firearms Maintenance Redux
function: OpenFRInspectWeaponPanel -- file: FMR_InspectWeaponPanel.lua line # 251 | MOD: Firearms Maintenance Redux
function: perform -- file: ISFMRInspect.lua line # 33 | MOD: Firearms Maintenance Redux
Thanks for the update, repairing now works on other weapons again. However unfortunately you can no longer repair the gun parts :/
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@32014c69
function: start -- file: ISFMRAssembleDisassemble.lua line # 48 | MOD: Firearms Maintenance Redux
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 61 | Vanilla
function: addToQueue -- file: ISTimedActionQueue.lua line # 23 | Vanilla
function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla
function: doDisassemble -- file: FMR_ISAssembleDisassembleContextMenu.lua line # 19 | MOD: Firearms Maintenance Redux
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
LOG : General , 1715447733169> -------------------------------------------------------------
attempted index: setVisible of non-table: null
LOG : General , 1715447733169> -----------------------------------------
STACK TRACE
function: onCreateUI -- file: FMR_InspectWeaponPanel.lua line # 115 | MOD: Firearms Maintenance Redux
function: OpenFRInspectWeaponPanel -- file: FMR_InspectWeaponPanel.lua line # 251 | MOD: Firearms Maintenance Redux
function: perform -- file: ISFMRInspect.lua line # 37 | MOD: Firearms Maintenance Redux
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@32014c69
function: perform -- file: ISFMRAssembleDisassemble.lua line # 71 | MOD: Firearms Maintenance Redux
function: onCreateUI -- file: FMR_InspectWeaponPanel.lua line # 115 | MOD: Firearms Maintenance Redux
function: OpenFRInspectWeaponPanel -- file: FMR_InspectWeaponPanel.lua line # 251 | MOD: Firearms Maintenance Redux
function: perform -- file: ISFMRInspect.lua line # 37 | MOD: Firearms Maintenance Redux
ERROR: General , 1715447737109> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in closeOverride at KahluaUtil.fail line:82.
ERROR: General , 1715447737109> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Object tried to call nil in closeOverride
Have you tested with FA B41?
Great mod, thank you for making it!
Cakes is correct in that the repair functions for most other items (like repairing an axe) can no longer be done at all, not just via the right click menu.
I understand that your mod overhauls the vanilla repair functionality however this is game breaking.
Would you consider looking into another way of performing your repair functions without overwriting the vanilla function?
*I have tested this on Multiplayer with only your mod installed. 100% breaks repair of other items unfortunately.
Thanks again for your great work on this mod. Hoping you can fix this soon.
I'm not sure if it's caused by this mod but our server's running with Guns of 93 and FirearmsMaintenanceRedux. It fixed the repair option when we removed your mod, though.