RimWorld

RimWorld

Colored Leather And Wool
22 Comments
Paul 15 Jul @ 10:49am 
Oh, that was fast and it seems to be fine now, Thank you :)

1) Only only Animal Variety Coats I guess
2) Every time, about 20 attempts
cyanobot  [author] 15 Jul @ 8:22am 
@Paul
I've pushed an update that I hope will fix your problem.
cyanobot  [author] 15 Jul @ 5:36am 
@Paul
Thank you for the report! Two questions:
1) Are you running any other mods that interact with butchering or with animal color or texture? (like Animal Variety Coats, texture replacements, etc?)
2) Does the butchering fail every time, or are they able to succeed after trying a couple of times?
Paul 15 Jul @ 5:15am 
Hi, thank you for the 1.6 update, but now it is not possible to butcher some animals like megasloths or bears - https://goonlinetools.com/online-clipboard/#5053
cyanobot  [author] 3 Jul @ 5:39am 
Tested (briefly) with 1.6 and seems working so I've updated the versioning. Note that the new animals in Odyssey will not necessarily drop the right colors until I've had a chance to patch for them.
cyanobot  [author] 20 Jan @ 8:12am 
I've implemented a workaround for the stacking issue that doesn't require me to poke around in the complex edifice that is the hauling AI.

I'm not totally sure it's watertight so please keep an eye on it if you're using "Disable stacking", but it's working in testing.
cyanobot  [author] 14 Jan @ 9:50am 
@daz_ian
Update:
The good news is I can replicate your issue, which means I stand a chance of fixing it. The bad news is that the problem is probably somewhere deep in the hauling AI, which is complicated and currently not a topic I understand.

Essentially I believe the logic that decides what else they should try to pick up en route does not actually check the AllowStackWith logic, so things go wrong when they try to add the new stack to the stack they're holding.

I'm going to keep looking into this but it may be a while before I can fix it.
cyanobot  [author] 30 Dec, 2024 @ 3:40am 
@daz_ian
Oh, weird. Crafting with multiple colors has worked fine in my test setups (if a little unpredictably, as the item color is inherited from the "first" stack, not the majority). I'll look into it, thank you for the report.
daz_ian 28 Dec, 2024 @ 8:12am 
When disallowing stacking different colors, I saw ingredients vanish when a pawn picked up a second color.

I put down a blueprint for an alpaca wool bedroll and told a pawn to build it. He picked up one stack of wool, and then he tried to pick up some of another stack (it happened to be a different color), and then everything picked up immediately vanished.

Changing the option to allow stacking different colors fixed the issue.

https://gist.github.com/HugsLibRecordKeeper/bff154ee16b2dc07e941028611156bb7
Bleeding Eyes Mcgee 27 Jul, 2024 @ 9:57am 
I forgot i had this installed, so seeing it work with biotech: mammalia was a nice surprise. Good work!
cyanobot  [author] 21 Apr, 2024 @ 6:51am 
@Bleeding Eyes Mcgee
So I actually can't get the rapid coat growth gene working in 1.5 at all, so I can't troubleshoot this at the moment. I'll keep looking into it.
Bleeding Eyes Mcgee 13 Apr, 2024 @ 9:25am 
I just realized i should have also mentioned that it works fine for animals, it's just colonists that aren't working
Bleeding Eyes Mcgee 11 Apr, 2024 @ 3:00pm 
1.5, i should've said that from the start, sorry
cyanobot  [author] 11 Apr, 2024 @ 2:46pm 
Hmm. 1.4 or 1.5?
Bleeding Eyes Mcgee 11 Apr, 2024 @ 1:25pm 
@cyanobot
Doesn't seem to be working for me, wool comes out white despite the colonist having black hair. No other sources of wool in my colony, so it's not an issue with stacks merging.
cyanobot  [author] 10 Apr, 2024 @ 2:48pm 
@Bleeding Eyes Mcgee
Turned out to be very straightforward, should work now (I think).
Bleeding Eyes Mcgee 10 Apr, 2024 @ 1:02pm 
@cyanobot
Thanks for the quick response, even if it doesn't work out i still appreciate it.
cyanobot  [author] 10 Apr, 2024 @ 12:53pm 
@Bleeding Eyes Mcgee
I'll make a note to look into it. No promises, depends how complicated it turns out to be.
Bleeding Eyes Mcgee 10 Apr, 2024 @ 12:44pm 
Would it be possible to make this work with the Rapid coat growth gene from Biotech Expansion: Mammalia?
MercuryRiver 8 Apr, 2024 @ 3:26pm 
Thanks for clarifying!
cyanobot  [author] 8 Apr, 2024 @ 6:14am 
No, if you combine stacks of different colours, all the items in the new stack take on one of the two colours. This is vanilla behaviour.

If you want to keep all the different colors you need to turn on the no stacking option and unfortunately it's at the cost of storage space -- although if you use Deep Storage it will mitigate the problem a bit.

When you make things out of a colored material (eg a cloth or leather) the finished item ought to come out the same color as the material.

If the pawns have to use multiple stacks with different colours to make up the required material volume, then the finished item will only take on one of the colors involved.
MercuryRiver 8 Apr, 2024 @ 5:32am 
If the different colors are stacking, will their color differences still be retained? And does it affect the color of stuff made with it?
Mod seems cool thanks