RimWorld

RimWorld

33 ratings
Colored Leather And Wool
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.943 MB
6 Apr, 2024 @ 9:32am
15 Jul @ 10:10am
19 Change Notes ( view )

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Colored Leather And Wool

In 4 collections by cyanobot
Cyanobot Plays 1.5 - Graphics
78 items
Original Mods by Cyanobot
15 items
Cyanobot Plays 1.6 - Graphics
75 items
Cyanobot Plays 1.6 - Complex Production
21 items
Description
Makes wool and leather match the color of the animal they are harvested from.

A setting toggles leather between the direct colour of the animal and a browner, desaturated "tanned" version of the skin colour.

Also included is a setting that makes leather and textiles only stack if they are the same color, for those who really want to see the collection of different coloured things they have killed. It's kind of impractical in actual gameplay.

Patches included for the following mods:

Further, patches are not necessary (works automatically) for the following:

Piebald (white-and-color patched) animals, or any other texture making heavy use of masks, may produce slightly odd results (leathers paler or darker than they should be). I've done my best.

With thanks to:
  • wep of wepfont.com for Atmospheric font
  • Microsoft PowerToys[github.com] (freeware), for its Color Picker tool
  • the authors of all the amazing animal mods above

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
22 Comments
Paul 15 Jul @ 10:49am 
Oh, that was fast and it seems to be fine now, Thank you :)

1) Only only Animal Variety Coats I guess
2) Every time, about 20 attempts
cyanobot  [author] 15 Jul @ 8:22am 
@Paul
I've pushed an update that I hope will fix your problem.
cyanobot  [author] 15 Jul @ 5:36am 
@Paul
Thank you for the report! Two questions:
1) Are you running any other mods that interact with butchering or with animal color or texture? (like Animal Variety Coats, texture replacements, etc?)
2) Does the butchering fail every time, or are they able to succeed after trying a couple of times?
Paul 15 Jul @ 5:15am 
Hi, thank you for the 1.6 update, but now it is not possible to butcher some animals like megasloths or bears - https://goonlinetools.com/online-clipboard/#5053
cyanobot  [author] 3 Jul @ 5:39am 
Tested (briefly) with 1.6 and seems working so I've updated the versioning. Note that the new animals in Odyssey will not necessarily drop the right colors until I've had a chance to patch for them.
cyanobot  [author] 20 Jan @ 8:12am 
I've implemented a workaround for the stacking issue that doesn't require me to poke around in the complex edifice that is the hauling AI.

I'm not totally sure it's watertight so please keep an eye on it if you're using "Disable stacking", but it's working in testing.
cyanobot  [author] 14 Jan @ 9:50am 
@daz_ian
Update:
The good news is I can replicate your issue, which means I stand a chance of fixing it. The bad news is that the problem is probably somewhere deep in the hauling AI, which is complicated and currently not a topic I understand.

Essentially I believe the logic that decides what else they should try to pick up en route does not actually check the AllowStackWith logic, so things go wrong when they try to add the new stack to the stack they're holding.

I'm going to keep looking into this but it may be a while before I can fix it.
cyanobot  [author] 30 Dec, 2024 @ 3:40am 
@daz_ian
Oh, weird. Crafting with multiple colors has worked fine in my test setups (if a little unpredictably, as the item color is inherited from the "first" stack, not the majority). I'll look into it, thank you for the report.
daz_ian 28 Dec, 2024 @ 8:12am 
When disallowing stacking different colors, I saw ingredients vanish when a pawn picked up a second color.

I put down a blueprint for an alpaca wool bedroll and told a pawn to build it. He picked up one stack of wool, and then he tried to pick up some of another stack (it happened to be a different color), and then everything picked up immediately vanished.

Changing the option to allow stacking different colors fixed the issue.

https://gist.github.com/HugsLibRecordKeeper/bff154ee16b2dc07e941028611156bb7
Bleeding Eyes Mcgee 27 Jul, 2024 @ 9:57am 
I forgot i had this installed, so seeing it work with biotech: mammalia was a nice surprise. Good work!