XCOM 2
A Requiem For Man: Playable Hinters Plugin
27 Comments
Soul 13 Apr @ 8:53pm 
Even in non LWOTC it is available,prob from the open requierement mod
Thing is even tho its available,and you can equip it on people who can use AutoPistol,some will not be able to shot it,while others will
For example skirmisher can't use it,even if equipped,but templar can,just a kinda weird interaction
123nick 13 Apr @ 8:41pm 
With LWOTC, the Hinter's autopistol is available as a pistol slot option for all XCOM troops. which is a bit problematic since its just a better autopistol. IMHO it should be limited to the hinter only, since its described as for hinters specifically.
WOLFPackHound 10 Dec, 2024 @ 9:05pm 
Imagine if more of the Requiem Legion could defect to XCOM's side and be playable.

...

That'd be terrifying!
神舟 13 Nov, 2024 @ 7:18am 
@Canthyse did you find a way to hide it ?
TrKMeRLiN 11 Nov, 2024 @ 5:21pm 
I've noticed the animation jank isn't constant either. Sometimes the hinter will be holding the weapon perfectly and sometimes it'll be the aforementioned jank.
TrKMeRLiN 11 Nov, 2024 @ 4:16pm 
I'm gonna chalk it up to typical XCOM jank but the firing animation for the hinter is a bit wonky. Looks like the hinter isn't even holding the pistol or has it floating just out of reach of its hands.
silverleaf1 28 Oct, 2024 @ 10:45pm 
The ultimate support class.
hazique2307 4 Oct, 2024 @ 3:07am 
whenever i choose hinter it crashes
Lianetta 23 Sep, 2024 @ 7:33am 
thank @Darknessbobulus it work !!! now i can enjoy it :steamthumbsup:
Lanford 16 Sep, 2024 @ 2:07am 
I just realized that Hinter not supposed to get 2 Action AP + 1 Move-only AP every turns from Parkour. It just the effect from Skirmisher Rebalance mod. No wonder why she so strong. lol But, I'm not complaining, this is like the just right stuff to made her unique from the rest as I'm not using vanilla skirmisher anyway. So, Parkour is kinda her own thing and I really like it.
Bofrab 4 Sep, 2024 @ 6:31pm 
Whenever i pick the Hinter to go on missions they crash the game.
Darknessbobulus 6 Jun, 2024 @ 3:28pm 
You can use the console command "GiveReward Reward_PlayableHinter" to spawn a hinter in your armory @Lianetta
ReshiKillim  [author] 20 May, 2024 @ 11:36pm 
@Lianetta There should be no conflicts with any of those mods, and no, I'm afraid there is not currently a mod to make playable Hinters available on Gatecrasher. And I do not do mod commissions.

@Lanford That should be all that you need to do, yes.
Lianetta 18 May, 2024 @ 9:40pm 
by the way i wonder if you accept commission for xcom2 mod
Lianetta 18 May, 2024 @ 9:33pm 
is there anyway to add this class to barrack without need to spawn poi ?
the spawn poi command not work
and somehow i never see this special poi
i use mod :poi recycle ,let there be more poi ,scaning site plus two and covert inflation it might conflict with you mod idk
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3003487531
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2703142766
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2833889867
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2567230730
Lianetta 11 May, 2024 @ 6:27am 
is there a way to make this class start since gatecrasher?
Lanford 9 May, 2024 @ 9:17pm 
I have question about the POI spawn weight in XComGameBoard.ini. I run one class per character campaign and extra Hinter scanning site kinda conflict with it.

I assume if I turn the weight down to 0, it will stop spawning the second Hinter POI and so forth. Oh, and weight[0], wieght[1[, weight[2], weight[3] are the difficulty, right?

So, if I want to stop the extra spawning POI on legendary, I just change Weight[3]=30 to Weight[3]=0. Is that all I need to do?
ReshiKillim  [author] 7 May, 2024 @ 7:38am 
@Gniadex You can use the SpawnPOI Console Command to spawn POI_PlayableHinter.
Gniadex 7 May, 2024 @ 12:25am 
Is there any way to get this beauty when I add this mod to an ongoing campaign? A long time after Resistance Comms is researched?
Canthyse 25 Apr, 2024 @ 8:20am 
its there a way to hide it?
ReshiKillim  [author] 24 Apr, 2024 @ 9:33pm 
It is the Xpad.
Canthyse 24 Apr, 2024 @ 10:58am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231298609

Not sure if this intentional or a bug in my end, but what its the thing in her back? Looks a lot like the Xpad.
ReshiKillim  [author] 15 Apr, 2024 @ 9:16pm 
@Soul There is not. They do not use human visuals. And the Geoscape requirement is only Resistance Comms.
Soul 15 Apr, 2024 @ 12:18pm 
So its mostly just a "me" thing,but is there a way to customize them/change them to be humans so I can custo them?

Don't get me wrong,I like their look,but yeah I like to custo new recruits and stuff,I made this one already a promo possible class so I sometime get one in the promotions and can custo the dude,so again its not like I have no ways,but yeah I'd just like to be able to modify the ones I find via the Geospace.

Also just wondering,is theres a requirement for them to spawn on said geospace? I got 2 same time,ghost and phantom points for them.
Lanford 8 Apr, 2024 @ 9:12pm 
Another unique class for my ever growing classes collection.
jat11241976 8 Apr, 2024 @ 9:26am 
Almost like a hero class:steamthumbsup: have to try it out
Wolf Renegade 8 Apr, 2024 @ 5:49am 
More Class-y Goodness :happycthulhu: