Space Engineers

Space Engineers

[Obsolete] Refine Speed Equalizer
20 Comments
Koder  [author] 16 Mar, 2019 @ 3:25pm 
v2.0 released.

- Updated to reflect latest game files.

Stone processing changes:
- Tweaked Stone processing in Survival Kit to use batches of 100 instead of batches of 500.
- Adjusted crafting speed per batch of Ingots to 1 second per 100 stone (from 2 seconds per 500 stone)

Before: 500 stone yields 7 Gravel, 15 Iron, 1.2 Nickel, and 2 Silicon.
After: 100 stone yields 1.4 Gravel, 3 Iron, 0.24 Nickel, and 0.4 Silicon.

Reasoning: Stone felt like it was processing too fast for how much you get out of it. On the other hand, a batch of 500 is kind of silly, so it will process by the 100 now, and it should still feel reasonable when starting out.

All testing was performed on 1x vanilla. Feedback welcome.
Koder  [author] 16 Mar, 2019 @ 10:13am 
Thanks for the feedback. I might be playing some SE this weekend, so I'll give it some consideration. The main thing I'm concerned with is making sure it "feels" balanced out across the survival kit and basic tier refinery as well. I understand that this probably won't be perfect, but we'll see.
kindpolymorphic 16 Mar, 2019 @ 2:01am 
Hi. Just letting you know that I've been using this mod for 4 months and it made my SP much less grindy-waity. It always felt like having to both wait a long time and get a poor yield is too annoying and it should be one or another but not both.

I'd be happy to see this mod updated, but even if you aren't interested anymore, thanks for the great work :)
Koder  [author] 28 Feb, 2019 @ 7:26pm 
Marking this mod obsolete for now. This needs to be revisited and redone with the new survival update that went live today, and I haven't tested it enough yet.
Koder  [author] 19 Mar, 2017 @ 5:06pm 
v1.3.1 released
- Rebalancing again. After playtesting, I nerfed it too hard. A vanilla refinery with no modules, at 1x should process 1 full inventory of ore in about 20 minutes now.
Koder  [author] 14 Mar, 2017 @ 10:32pm 
v1.3.0 released.
- Updated to ensure compatibility with latest game files.
- Slowed all ore down a bit for balancing reasons, since we now have modules. The use of modules in addition to this mod is a little too fast imo. Looking forward to feedback on this one.
Koder  [author] 1 Jan, 2017 @ 10:41pm 
@Hank Tate, that is correct, output ratios are unchanged. That being said, this mod hasn't been updated in a while, so unless Keen changed the output numbers sometime in the last year (which I don't believe they have), then the ingot output quantity is still vanilla.

When I first created this, I was trying to make a way to make ore refining speed more consistent without breaking vanilla. I try to always put myself in the position of a vanilla 1x player that likes to play under pretty difficult starting conditions.

Thank you for the comment.
Koder  [author] 5 Dec, 2015 @ 10:59am 
v1.2.2
- Updated to reflect a game file change in the 1.111.014 update.
Koder  [author] 27 Nov, 2015 @ 12:03pm 
v1.2.1
- Updated to reflect a game file change in the 1.110.005 update.
Koder  [author] 13 Nov, 2015 @ 12:37pm 
Updated to v1.2 -
Updated for compatibility with latest game files (i.e Ice) Removed 1 second construction components. It is 4 in vanilla now. There is probably another mod that can handle that. I also like the idea of keeping mods separate based on feature.

Thanks for the support guys. Sorry this one kind of sat dormant for a while.
Koder  [author] 24 Aug, 2015 @ 7:42pm 
It might be possible I'm not sure. Right now I'm holding off on making any mod changes until planets are released. I want to see what they change first.
Rathlon Tobias Riverwind 23 Aug, 2015 @ 8:43pm 
Would it be possible to incorparate the ore and other materials that are added via mods?
Koder  [author] 3 Apr, 2015 @ 6:09pm 
Hi guys, I'm back from a long break from SE, and I might revisit this mod in the future. For right now I'm going to do some more testing without it and see where things are at. This may be a bit too overpowered for my taste.
Koder  [author] 27 Oct, 2014 @ 11:00pm 
Thanks appreciate it!
Mojo 27 Oct, 2014 @ 3:44pm 
I think this is a great mod, great work.
Koder  [author] 14 Oct, 2014 @ 3:59pm 
I'm waiting to see what changes this next update or two will bring and I will most likely make a seperate mod for the build speed changes. It makes sense to be in its own mod, it was just something I came across when I was making this mod, so I just tossed it in. I have yet to meet a single person that thinks 10 second construction components are balanced :)
Joseph Sneed 3 Oct, 2014 @ 8:07am 
you dont have to tell me it took a week to refine 3 astroids for me.
Koder  [author] 3 Oct, 2014 @ 8:03am 
Yeah I did some searching around before I made this mod, and I did see that in the past people have done similar things, I just wanted to try to keep it balanced because I am a 1x hardcore survival enthusiast. At the same time, letting ore refine overnight (honestly it was beyond the point of just afking for a little while, you literally had to leave the client open overnight with platinum and cobalt, even with multiple refineries), and I use a pretty small mining ship (2 small drills)
Joseph Sneed 3 Oct, 2014 @ 1:26am 
this will likely replace a few of my mods.
Koder  [author] 3 Oct, 2014 @ 1:11am 
One comment, I am considering seperating asembly related changed into a seperate mod, but since I am just changing construction components, I just left it. Sleep time for me now, I can rest peacefully now that I don't have to wake up and check on my ore anymore :P lol j/k