XCOM 2
Solid Snake Voicepack
25 Comments
Wukong 21 Jul @ 2:33pm 
No worry :D thank you
Ayser  [author] 21 Jul @ 2:28pm 
@Wukong
There already exists a Venom Snake mod voiced by Kiefer on the workshop, and I'm not interested in making another.

If you're actually asking for a Big Boss mod voiced by David Hayter instead of Kiefer, I have very little interest in making that either. Sorry.
Wukong 21 Jul @ 1:54pm 
what i meant was .. is there any chance you would add Venom Snake Voice into your mod archive?
Ayser  [author] 21 Jul @ 4:50am 
@Wukong
Kept You Waiting (KYW)
It's ShowTime (IST)

What do you mean 'the list'?
Wukong 20 Jul @ 11:09pm 
and also whats KYW and IST stand for?
Wukong 20 Jul @ 11:09pm 
any chance Venom Snake would be on the list?
Kokorocodon 8 Jun, 2024 @ 6:08pm 
"Colonel, I'm trying to sneak around..."
Ayser  [author] 25 May, 2024 @ 6:37am 
@Sir Nope @Bambi Thanks. The first few codecs are kinda rough, as those were the first I made, but I'm overall quite proud of them. I put so much time into it because I felt there was actually a level of plausibility in Snakes presence in this game and wanted to explore that as much as possible. To be honest, I probably could have made more, but I really just wanted to finish the mod since the video was already quite long.
Bambi 24 May, 2024 @ 7:27pm 
im still wathing the codec calls, halfway through rn
Sir Nope 24 May, 2024 @ 5:58pm 
Just wanted to say, big MGS fan watched the 30 minute video. Loved it and this mod.
DanTehPybro 16 May, 2024 @ 2:06pm 
*Looks at the thumbnail* NO, that is not solid snake!
Ayser  [author] 14 Apr, 2024 @ 2:46pm 
Just note, if you use Iridar's Project Template in the vanilla SDK, you have to delete the Help.uc and ConfigEngine.uc script files or the project won't successfully build.

So many hoops to jump through just to make a simple voicepack.
Ayser  [author] 14 Apr, 2024 @ 2:45pm 
Yes. I got an answer from Aquilio in the Modding Discord about this. You can still cook voicepacks in the vanilla SDK the same way to ensure it works in both versions of the game, and you can still use Iridar's Enhanced Mod Project Template to make them (which is what I used here).

The only thing you have to do to that differs is:
1. After building solution but before uploading, go to the compiled mod directory. This will be located in the XCOM 2 SDK directory. In my case, it's:
...\steamapps\common\XCOM 2 SDK\XComGame\Mods\SolidSnakeVoice
2. Open the .XComMod file in a text editor of your choice.
3. Change the RequiresXPACK=true line to RequiresXPACK=false and save.
4. Upload the mod with the Alternative Mod Uploader the same way you normally would.
Garr Incorporated 14 Apr, 2024 @ 2:22pm 
Small question: from what I understand this mod is for vanilla XCOM 2. But from the size of the mod it is evident you were able to cook it. If my assumptions are correct, remind me: is the process for cooking vanilla mods the same as for WotC mods?
Mackeroni 14 Apr, 2024 @ 8:42am 
Colonel, I'm trying to sneak around.
Deadweight 14 Apr, 2024 @ 4:33am 
yell dead cell brother
horsepowerYT 12 Apr, 2024 @ 6:46pm 
Finally, A Worthy Snake
RazerLazer 10 Apr, 2024 @ 12:27pm 
Glad to see a solid snake voice pack finally. I expect a full

"Kept you waiting, huh?"
Ayser  [author] 9 Apr, 2024 @ 7:56pm 
Dang, wasn't expecting to be recognized by Max. Everything I make for this game is kind of a passion project that takes me forever. Wasn't sure if people would actually like a lot of my stuff, because nearly all of it has technically been done before, and some additional stuff I have in the works is also non-original. Nice to know the stuff I make appeals to more than just me.
Max 9 Apr, 2024 @ 12:51pm 
Damn, your VPs are such high quality they inspire me to wanna tackle more VP projects of my own. Good shit.
Ayser  [author] 9 Apr, 2024 @ 10:44am 
@Rhalius No, but I might consider making that a variant and have the MGS Spotted noise play as well when breaking concealment.
Canthyse 9 Apr, 2024 @ 9:59am 
wish that voices could react against specific enemies, so whenever a MEC appears he will "METAL GEAR???"
Venator 9 Apr, 2024 @ 9:04am 
This is a solid voicepack
Rhalius 9 Apr, 2024 @ 1:57am 
If he dies, do we hear a phone ringing and his name repeatedly and increasingly more dramatic called out?
Grimsorrow 9 Apr, 2024 @ 1:28am 
I just love those codec calls!