RimWorld

RimWorld

[LTS]Biosphere
102 kommentarer
Ascythian 14. juli kl. 13:22 
I wish you had more images to show what this mod's features are a bit more @LimeTreeSnake like you have done with Maintenance and even more images below the title.
Roque the Rogue 4. juli kl. 6:56 
On 1.6 the mod spams a lot of red errors;

"WaterPlantBase" for node "ThingDef". Full node: <ThingDef
x12 times

Config error in LTS_Plant_Mangrove: Beauty stat base is defined, but Things of category None cannot have beauty, has null thingClass, has nutrition but ingestible properties are null

Config error in LTS_Plant_Mistveil: - same as above -

LTS_Plant_Aquaflume, LTS_Plant_BlueBarb, LTS_Plant_BlueReed, LTS_Plant_Cattail, LTS_Plant_Goblet, LTS_Plant_Papyrus, LTS_Plant_RedRice, LTS_Plant_WaterHyacinth, LTS_Plant_WaterLily - all have config errors -

Only have the mod and harmony loaded, please fix when possible.
LZIM 29. juni kl. 9:17 
for the loading errors, error generating map.. have we deleted the mods folder and started from scratch ?

Appears to be effecting dozens of mods (1.6 version of mod for 1.6 version of the game) that fail to load even the tutorial when they are active.
2941026574 20. juni kl. 15:17 
1.6大佬
Pielord 19. juni kl. 13:14 
Ok, i don't know the requirements to plant a Mistveil Tree but my colonists, when i create the growing zone (tested in sea water and a river) they just don't plant it.

They cut all plants like normal but after that they just don't do anything.
Wyrd 18. juni kl. 20:48 
same as below but i ran it with just Harmony, Core, & Biosphere
got these errors on startup: https://pastebin.com/xS9hhZ6m
got these errors moving past scenario screen: https://pastebin.com/QqSNe53r
wishing you luck i love this mod
Thale 17. juni kl. 14:46 
Same as the others, this breaks moving past scenario selection.
LimeTreeSnake  [ophavsmand] 16. juni kl. 2:03 
Will try to figure out why that is, sorry about the inconvenience
mechpuppe82 16. juni kl. 2:01 
Map can´t load.
2941026574 15. juni kl. 23:07 
1.6老
QeoJin 15. juni kl. 21:22 
Also can't load a map, same as the person below
Bara CoMiGo 15. juni kl. 18:05 
Can't load a map with this on v1.6 with quite a light, mostly XML modlist. Added to an existing game (and it worked fine this way before). There is a ton of XML errors shown on startup, too.
Full startup log https://pastebin.com/JaNBDxdY
Loading a map returns NullReferenceException at Verse.GenTypes.SameOrSubclassOf in starting policies something something.
joepez 15. juni kl. 7:19 
FYI Steam still lists Systems as a required dependency.
LimeTreeSnake  [ophavsmand] 15. juni kl. 6:06 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependency.
- Removed water plant usage from Systems in favour of new water plants code in 1.6.
- Added sowable grass if no other mod already patches this.
Smeghead 3. apr. kl. 8:28 
@kahvipensas Yeah there seems to be a compatibility issue with Vanilla Plants Expanded - More Plants
tzverg 27. mar. kl. 7:52 
Deklatis 21. mar. kl. 20:52 
Love this mod. Thank you so much!
kahvipensas 8. mar. kl. 2:20 
My pawns never sow plants on aquatic growth zones. Probably a mod compatibility issue, as I have two types of aquatic growth zones - one with a blue background and one with a green background. The blue one works, the green one doesn't. This mod's plants can only be grown on the green ones. Harvesting from wild works, and wild planets do regrow, but for example I can't grow aquaflume in growing zones.
greensniperhat 13. feb. kl. 6:21 
nevermind, the river area doesn't work, either.
greensniperhat 13. feb. kl. 4:24 
It seems like the waterbed and the paddy doesn't let plants grow on them - I put this mod's aquatic growing zone on a nearby river and my pawns can grow them. I don't think it's the -200% fertility requirement, either, since I tried editing LTS Systems to have 0 fertility requirement and it still won't grow on paddies or waterbeds.
Mr_FoxCride 7. jan. kl. 5:51 
Using "SeedsPlease: Lite Redux" mod, but seeds extracted from LTS Biosphere plants aren't stockable - I just can't allow to keep seeds in any stockpile.
cz 27. dec. 2024 kl. 16:32 
really great mod, only issue is that i always have water based plants spawning and growing on land, and growing through structures and floors occasionally. will still be keeping it on though cause the impact is minimal and it gives so much life to the game
Федя 24. dec. 2024 kl. 12:00 
more screens pls!
Tinda 18. dec. 2024 kl. 8:17 
waterlilies can spawn on land?? o.O
咸鱼书记 25. nov. 2024 kl. 22:28 
XML error: Duplicate XML node name comps in this XML block: <ThingDef Abstract="True" Name="LTS_WaterSource" ParentName="BuildingBase">
Your DubsBadHygiene patch added redundant <comps>.
Halfelfaedyn 25. nov. 2024 kl. 18:02 
Where has this been? I love it!!
Enthused Nudist 24. nov. 2024 kl. 18:06 
@BigGovernment couldn't pin it down either, but adding Biosphere mid-save has been fine so far
BigGovernment 18. nov. 2024 kl. 10:08 
@enthused nudist - i had intermittent world gen issues with this module. I could never narrow down what was specifically causing it however.
LVL. 100 Legendary ♥♥♥♥ (ELITE) 15. nov. 2024 kl. 19:38 
worth noting i am using biomes! core as well
LVL. 100 Legendary ♥♥♥♥ (ELITE) 15. nov. 2024 kl. 19:31 
for some reason i can't actually grow any of the aquatic plants this mod adds; their fertility requirements are somehow set to -200%, which i suspect is the culprit
kongkim 4. nov. 2024 kl. 8:35 
Have a problem. I want to build some of the water tiles, and it say it requies warter buckets.
So i looked at the research and can see the "Pump" is under Stonecutting. But when i researched it, i can still not build the pump?
Any ide way that is?
Hapcube 18. okt. 2024 kl. 18:05 
Probably, I just wanted to let you know since otherwise this mod is almost impact free
LimeTreeSnake  [ophavsmand] 18. okt. 2024 kl. 2:26 
Hmmm, Cherry picker is a mod that could help you Hapcube
Hapcube 16. okt. 2024 kl. 20:16 
A way to disable goblets or (even better) remove them post world generation would be nice for those of us with lower end computers. Removing every goblet plant from my game gave me an almost 50 tps increase.
Enthused Nudist 5. okt. 2024 kl. 17:19 
Is anyone experiencing any worldgen issues? When I try to generate a new seed, it won't let me. I'm 90% sure it's a mod conflict as I have a pretty large mod list, but wondering if anyone has been able to narrow it down. Really want to use this mod! :D
Narada 16. sep. 2024 kl. 11:38 
ah thanks for updated description, much appreciated
LimeTreeSnake  [ophavsmand] 16. sep. 2024 kl. 8:06 
- Some specific watery plants added to Dark Forest and Ancient Forest from Medieval Overhaul.
- Allow usage of flour from medieval overhaul for making stews along with starch.
- Linden tree require higher soil fertility than regular trees, thus can't grow on stony soil anymore. It's also affected more by soil fertility.
- The new Waterbed patched, can be fished in with VanillaFishingExpanded fishing areas.
- Using the updated logic for spawn rates in LTS Systems for plants. Added some values to the plants.
LimeTreeSnake  [ophavsmand] 16. sep. 2024 kl. 8:06 
- Added missing MayRequire , thanks tide{S}haper industries for notifying
- If Medieval Overhaul is loaded, replace my water buckets with their Waterskins in recipes and paddy creation. Does not remove water buckets but they are useless.
- Added a new buildable water tile, waterbed.
- Paddies can be snow covered.
- Made Goblet growable, they are so pretty
- Made Water Lily growable, they are so pretty
- Added Linden trees to spawn in Dark Forest and Ancient Forest from Medieval Overhaul.
Narada 28. aug. 2024 kl. 8:34 
Hi this looks really nice! Is there somewhere I can have a look at the full list of added features? I don't understand what would I use water for, or what paddies are etc. I just took a brief look in devmode but that did not help :) I see it adds a lot but before I start a full playthrough I would like to know all the stuff it adds. Thanks!
LimeTreeSnake  [ophavsmand] 15. aug. 2024 kl. 0:04 
Ah thanks for that!
tide{S}haper industries 14. aug. 2024 kl. 23:47 
Hoi! Just a heads-up; you forgot some MayRequire for the meal-recipes (RecipeDefs_Meals.xml), so it's throwing errors if used without LTS Furnishing:

> Could not resolve cross-reference to Verse.ThingDef named LTS_StoneOven (wanter=recipeUsers)
>Could not resolve cross-reference to Verse.ThingDef named LTS_StoneStove (wanter=recipeUsers)
> Could not resolve cross-reference to Verse.ThingDef named LTS_ElectricStove (wanter=recipeUsers)
Akane 10. aug. 2024 kl. 15:05 
At the outset, we would like to inform you that we use machine translation.
Thanks for the nice mod! I have made my own Japanese translation and am playing with it!
When using with DBH, it is difficult to use the vaporization heat cooler in the early stages because the fuel of the vaporization heat cooler seems to be replaced with water here.
Is it possible to fix this or make it possible to pump water without research?
LimeTreeSnake  [ophavsmand] 3. aug. 2024 kl. 7:06 
- Starch can be produced from some resources, it's used to make stews or act as animal feed like before.
- Added a fine mealtype "stew" made with starch. It is a fine meal that boosts cold resistance but lowers heat tolerance.
- Added a non darklight version of Darklight Zamiakalla called Brightbloom Zamiakalla. It emits a yellowish light instead.
- Altered graphic size of both Zamiakallas a lil.
- Altered values of Mistweave cloth a lil.
- Lessened fall of Firesap need for the addicted.
- Added wells and a water resource
- Added paddies
- Removed Firesap addiction Gene. It's too strong, sorry for the inconvenience.
- Lowered Mangrove spawn rate and spread.
LimeTreeSnake  [ophavsmand] 3. aug. 2024 kl. 7:06 
- Updated thumbnail
- Made Mangrove non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Baocrest non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Mistveil non-minifiedable (Will throw red error at first when loading a save since the "blueprint" is no longer available, but should cause no further issues.
- Made Aquaflume multiselectable
- Made Cattails multiselectable
- Made Red rice multiselectable
- Made Caliroot multiselectable
- Made Nectarleaf multiselectable
- Lowered nutrition value of redrice from 0.06 to 0.05.
- Added Linden trees, or commonly known as Lime trees
- You now harvest cattails from cattails instead of starch. Starch is a product with other usages now.
Pvc pipe 29. juli 2024 kl. 8:58 
Are the reeds and other river plants supposed to grow on jungle soil? I use Realistic planets continued so my base is between a temperate forest and jungle just in case that might be the cause of the odd bug
Prime Minister Panda 27. juli 2024 kl. 19:23 
I've encountered an issue when using Biomes! Core, the aquatic growing zones aren't able to be sown. I can't get colonists to do anything with them. I tried changing the load order but that doesn't seem to help.
Lekoda 24. juli 2024 kl. 9:07 
The slow downs and world gen issues might be linked to Biomes and Water Freezes.

Still running some test atm
LimeTreeSnake  [ophavsmand] 16. juni 2024 kl. 3:48 
npnp ^^ Might have to redownload the mods also, it might help but I fear other than that, dunno really what up.
MercuryRiver 16. juni 2024 kl. 3:31 
Yes, I have both. I'll do some testing today then and see if another mod is interacting with this funny, thanks for the reply!
LimeTreeSnake  [ophavsmand] 16. juni 2024 kl. 1:41 
No only in the water, do you have LTS systems and Harmony installed?