RimWorld

RimWorld

Selective Bioregeneration
55 Comments
Samuel_Bucher  [author] 6 hours ago 
Check LoadFolders.xml. Also, did you even bother to check if the mod works in 1.6?
TrenchFoot_Tony 6 hours ago 
it says it's 1.6 compatible, but does not contain a 1.6 folder? I cleared all my mods so it's just this and harmony. Is this a mod thing, or do I need to trouble shoot my side of things?
Samuel_Bucher  [author] 29 Jun @ 11:21pm 
Yes.
anyone know if this still works in 1.6?
Samuel_Bucher  [author] 24 Feb @ 6:58am 
@[RTB] Sarianos
I believe that everything should work just fine considering that that mod is just a single XML patch. But for the future, I would appreciate it if people checked for incompatibilities themselves and only asked me to fix them, if found.
[RTB] Sarianos 24 Feb @ 4:53am 
@Samuel_Bucher
Would this happen to be compatible with Space Moth's Biosculpter Treats Organ Decay mod?
Samuel_Bucher  [author] 10 May, 2024 @ 10:43am 
Never mind, I somehow broke the 1.4 version. Fixed now.
Samuel_Bucher  [author] 6 May, 2024 @ 11:13am 
That's the thing - I did use the same code.
Syrus 6 May, 2024 @ 11:02am 
Looks good, no more error, thank you!

And about 1.4 ... I don't really care to be honest.
You could use the same code to for 1.4 as you did for 1.5 probably, that would make it compatible there as well, but I doubt there are many people still using 1.4
Samuel_Bucher  [author] 6 May, 2024 @ 10:30am 
Must have built it wrong or something. I rebuilt the 1.5 version, launched it along with your mod, and got no errors. However, even rebuilding the 1.4 version still gave me errors on that version. You might want to look into that if you still care about 1.4. I have pushed the update, see if everything is fine now.
Syrus 6 May, 2024 @ 9:56am 
Uh...it seems the 1.5 dll was reverted to the old version, it's not compatible with Variations again.
Samuel_Bucher  [author] 24 Apr, 2024 @ 11:58am 
@Syrus Oops. Should be fixed now.
Syrus 24 Apr, 2024 @ 11:53am 
@Samuel_Bucher
Just realized, I think it still says "incompatible with BPaNSVariations" in game, apparently I didn't remove that with the pull request
Sturm 24 Apr, 2024 @ 11:37am 
ah, that explains it. that's a shame, hopefully soon companies will stop inexplicably punishing russian citizens for daring to live in russia
Samuel_Bucher  [author] 24 Apr, 2024 @ 10:57am 
@GoSu Paypal espetially doesn't work. I live in Russia, we are cut from SWIFT, and Paypal is among the numerous payment services explicitly left themselves. Until things change, I physically cannot take donations (or make international purchases) without doing some abroad credit card machinations. I suppose the best one could do is send me a Steam gift card. All the money goes to Steam instead of my government, and I'd only get the fake wallet money. Not that I really need it, I'm not struggling with money.
Sturm 24 Apr, 2024 @ 10:46am 
What about Paypal? It's not what people usually use, but I figure it's probably available in your country.
Samuel_Bucher  [author] 20 Apr, 2024 @ 2:56am 
@GoSu I appreciate it, but I couldn't find any creator donation service that works in my country, so no tips for me.
GoSu 19 Apr, 2024 @ 11:45am 
If you have a Ko-Fi link let me know!
GoSu 19 Apr, 2024 @ 11:42am 
@samuel_Bucher hey thank you very much sincerely!
Samuel_Bucher  [author] 19 Apr, 2024 @ 1:22am 
@GoSu Syrus sent me some code changes, and now Selective Bioregeneration is compatible with Biosculpter Pod and Neural Supercharger Variations.
GoSu 18 Apr, 2024 @ 7:27am 
Thanks for checking it out! Appreciate it <3
Samuel_Bucher  [author] 18 Apr, 2024 @ 1:48am 
Biosculpter Pod and Neural Supercharger Variations is now marked as "incompatible".
Samuel_Bucher  [author] 17 Apr, 2024 @ 11:18pm 
@Syrus Wow, your mod is written in a very advanced way. I'm bit of a noob to C#, and not a great programmer in general, so I'm really struggling with implementing a check for my mod's presence, at least without adding Selective Bioregeneration as a reference, which I assume you wouldn't want.
Samuel_Bucher  [author] 17 Apr, 2024 @ 9:45pm 
@Syrus Oh, hey, I love that mod of yours. I use it myself so it's weird that I didn't encounter this. Anyway, instead of changing my mod, I could do what I did with Inglix and his Faster Biosculper Pod mod and send you a pull request with the fix. It would be less work for me. I already know what needs to be done since that mod had the same incompatibility. Would you be alright with that?
Syrus 17 Apr, 2024 @ 2:16pm 
This mod is incompatible with my mod " Biosculpter Pod and Neural Supercharger Variations " because you overwrite the medic & regeneration cycle's compClasses.
My mod checks for those being of their respective original types (or a type derived from those) to determine which CompProperty is for which cycle.

Would it be possible for you to derive your replacement classes (..._TargetedMedicCycle & ..._TargetedRegenerationCycle) from the respective original classes instead of using a new base class?
Samuel_Bucher  [author] 16 Apr, 2024 @ 5:39pm 
No, this was 100% a functionality oversight on my end. Our mods never had any compatibility issues.
Risk 16 Apr, 2024 @ 4:55pm 
thx man. Was it a bug on your end or a compability issue? curious on what was causing the issue
Samuel_Bucher  [author] 16 Apr, 2024 @ 3:39pm 
Done. Man, that was actually a pretty major bug, when you think about it. I wish someone else reported it earlier, or that I understood what you were trying to say earleir.
Risk 16 Apr, 2024 @ 2:23pm 
thx man appreciate it can't wait to reinstall your mod !
Samuel_Bucher  [author] 16 Apr, 2024 @ 1:10pm 
Oh, you are right. If a pawn has no "will heal only one of" conditions, then it won't let them use the biosculpter. I'll fix this right away.
Risk 16 Apr, 2024 @ 12:54pm 
what happens when you use bioregeneration to heal just and organ (missing organ or missing limb) does it let you? I know the way my patch is coded it heals multiple limbs in one cycle so I am wondering if that might have and effect. all play around with it some more when I have a chance for now I just have yours disabled.
Samuel_Bucher  [author] 16 Apr, 2024 @ 12:36pm 
@Risk I don't know what to say, man. I load your mod before mine, and everything just works. Although looking at how your patches work, I there doesn't even need to be a load order. I checked and, again, it works.
Risk 16 Apr, 2024 @ 9:54am 
Havent had a chance to test alzamers specificly but removing the mod did fix my problem so I know it was the cause. tried putting bioregeneration first dint seem to work. Gonna test with alzamer when ever I have a chance
Samuel_Bucher  [author] 16 Apr, 2024 @ 9:27am 
@Risk So how did the tests go?
Risk 13 Apr, 2024 @ 9:33am 
gonna test it later today, when I tried it last time it wosent letting me use the pod despite having injuries it could heal
Samuel_Bucher  [author] 13 Apr, 2024 @ 12:11am 
@Risk Note that it doesn't list the contitions it will heal unconditionally. Try curing Alzheimer's.
Risk 13 Apr, 2024 @ 12:09am 
ok thats interesting all try that on my end as well see if it works
Samuel_Bucher  [author] 13 Apr, 2024 @ 12:02am 
@Risk I'm testing it right now, and it looks like I don't even need to do anything. Works like a charm. I'll make it require being loaded after your mod, though, just in case.
Samuel_Bucher  [author] 12 Apr, 2024 @ 11:28pm 
@Risk Yeah, It'll probably be an easy, job. However, you should give your mod a more descriptive name.
Risk 12 Apr, 2024 @ 11:18pm 
just thought I would give you a heads up notice a compability issue with my mod bioregenetation. Up to you if you wonna put a pach up but its not detecting any of the new things I added for the pod to heal. So any time I send my pawns for bioregeneration it wont detect anything aside from the default things the pod heals. I think fixing it would be as straight foward as creating a patch that if my mod is detected and adding the conditions that my mod adds
Dunedain 12 Apr, 2024 @ 4:29pm 
now works yayyy :D
Samuel_Bucher  [author] 12 Apr, 2024 @ 3:56pm 
@Dunedain Wait, THE only? Damn, I forgot to list Harmony as a dependency.
Samuel_Bucher  [author] 12 Apr, 2024 @ 3:24pm 
@Dunedain I don't think a lack of localization should make the game crash. I'll check tomorrow.
Dunedain 12 Apr, 2024 @ 2:38pm 
Is there any possibility that when playing in a language other than English the mod will crash the game? It is the only mod I have installed and it tells me that it has been made for another version
IliterateAshole 11 Apr, 2024 @ 3:56pm 
BIG BRAIN MOD
Brawler 11 Apr, 2024 @ 9:34am 
Wow, nice work! Great idea
bobamcc 10 Apr, 2024 @ 5:47pm 
That's because you do good work codesmith.
Samuel_Bucher  [author] 10 Apr, 2024 @ 11:40am 
It hasn't even been 24 hours and this is already my most subscibed mod :D
Hykal 10 Apr, 2024 @ 7:53am 
Thank you kind sir.
Samuel_Bucher  [author] 10 Apr, 2024 @ 6:16am 
@Hykal Done. It was a single line change.