RimWorld

RimWorld

Simple Utilities: Fridge
76 Comments
OG-Prankster 13 Jul @ 6:05am 
it dosn´t freeze stuff
Danifox 28 Jun @ 6:10pm 
thank you for the update
у меня яйца чешут  [author] 28 Jun @ 6:30am 
1.6 update should work fine report any bugs
Espiovvv 27 May @ 7:03am 
Is this safe to remove mid-save?
Sandman53 11 May @ 12:39pm 
Would it be possible for you to integrate the pull request by NachoToast?
https://github.com/Owlchemist/simple-utilities-fridge/pull/2

This was done to fix issues regarding the Wall Fridge. They were never integrated into the main mod, but I've built a copy myself with his modifications and experienced no problems.
у меня яйца чешут  [author] 3 Mar @ 1:41am 
@Rustle You can do this locally by adding hay to the xml list for items available in the fridge, otherwise I’m trying to keep this mod true to the original including xml values.
Rustle 1 Mar @ 11:29am 
Could you add hay to list of items we can put in the fridge? Any time I have a colony that needs to stack food for animals I feel glad I have fridges until I remember they dont work with hay
у меня яйца чешут  [author] 18 Feb @ 12:14am 
@ReAnNe You can just rebuild the fridges
ReAnNe 17 Feb @ 11:48pm 
@alt4s It doesn't apply to the previous game, and I guess it's possible if I start a new! Thank you!
ReAnNe 17 Feb @ 11:43pm 
@alt4s I subscribed to it together, but I don't know how it disappears
у меня яйца чешут  [author] 17 Feb @ 3:13am 
@ReAnNe You can with adaptive storage and the patch in the description
ReAnNe 17 Feb @ 2:58am 
Can't you block what you see in the refrigerator?
Spanky_H 3 Feb @ 3:54pm 
@alt4s Fair enough. Thanks for replying!
у меня яйца чешут  [author] 3 Feb @ 3:41pm 
@Spanky_H You’d have to patch it yourself, there’s not really another good way around it. Having said that you’ll probably have more issues dealing with pawn reachability, since they wont be able to take items from the wall fridge you make unless you patch it like rimfridge does.
Spanky_H 3 Feb @ 3:25pm 
Is there any possibility that you could adjust the assembly to account for wall fridges? I tried making an in-wall version of this but it starts throwing null-reference errors as soon as I build one.

My inexpert guess is that it maybe has something to do with it trying to get the room temperature for the power scaling or something, and not being able to because it's not in a 'room'

If not, no worries. :)


System.NullReferenceException: Object reference not set to an instance of an object
[Ref 33853111]
at SimpleFridge.FridgeUtility.Tick () [0x00072] in <1b7374767c7b4a74bb1366ac9bff7579>:0
at Patch_GoodwillSituationManager_RecalculateAll.Postfix () [0x0001d] in <1b7374767c7b4a74bb1366ac9bff7579>:0

ect ect
The Guy in Your Closet 18 Jan @ 2:34pm 
@kinonothin It's a legal thing too. Mod authors when they publish stuff are the owners of what they publish, when an author is willing to let people modify or patch their creations that's a privilege, and not a right that you have

The fact that many people put that in mods when they update and republish it clearly shows that yeah, a lot of people care. Just because you are self absorbed and lack awareness of what is around you, that doesn't mean what you think is what others around you do
TheTrueJohnMadden 18 Jan @ 2:26pm 
What the fuck did I just read in this comment section
kinonothin 13 Jan @ 9:18am 
i only care about playing the games with mods i like updated to the version i play in, quit yapping about "real modding" and "self-respect", nobody cares.
The Guy in Your Closet 19 Dec, 2024 @ 2:00pm 
To add onto that point, if you need an example of a workshop that's over run with copies just look at Garry's mod
Mr. Bob 17 Dec, 2024 @ 4:08am 
??
Goffik 16 Dec, 2024 @ 6:45am 
@just_another_glinko, it's not about self-deprecation, it's about having respect for other people's work. If everybody went around taking other people's mods, tweaking them, and uploading them as their own, there would be *no* real modding community. No self-respecting modder would release anything because they wouldn't want to see their work being essentially stolen, meaning there wouldn't be anything for amateurs to tweak either.

Modders rarely mind their work being used as a base for a genuinely new project as long as you give credit, but small tweaks/updates do not an original mod make. Your failure to understand this concept shows that you are part of the problem, not part of the solution.
CountCristo 15 Dec, 2024 @ 2:17pm 
Thanks for continuing this, appreciate the work
сэр Суер-Выер 12 Dec, 2024 @ 2:47am 
"If requested by the author or when the author eventually updates their mods, I will remove this."
Don't. By updating it for the general public, you've become as much as an author as the person who originally posted it. Stop self-depricating. Men turning to thinking like that are the reason we dont create colonial empires anymore.
у меня яйца чешут  [author] 1 Dec, 2024 @ 2:16pm 
@RocketRacoon Proxyheat overrides the any fridges in its range, so fridges dont work within it.

@天黑不喝酒 It’s a dropdown menu, you need to click it in the architect menu and select the double fridge.
Jaho 30 Nov, 2024 @ 8:56am 
I am sorry to say i meeting a strange issue,i can find the 1*1 fridge but i can't find the 1*2 in Architect Menu but i can find it in Research
Kap'n Limpworm 3 Nov, 2024 @ 9:51am 
Thank you.
RocketRacoon 12 Oct, 2024 @ 10:43am 
I am using this with VE temperature. I have a fridge near the cooking stove and I have 40 degrees there and it looks like the items stored in the fridge are not being frozen. Is this how it's supposed to happen? The fridges in other rooms are working ok. I'll try tommorow to reproduce this only with VE Temperature expanded
Kham 27 Aug, 2024 @ 4:32pm 
Yeah rebuilding them worked, looks much neater now. :D
Kham 27 Aug, 2024 @ 6:16am 
@alt4s Yeah my load order definitely had ADS, This, then the patch. I'll check again later and try just building a new one to see if that kicks it into gear.
у меня яйца чешут  [author] 26 Aug, 2024 @ 9:06pm 
@Kham The patch should be applied at game startup, make sure it's loaded after S.U.: Fridge. Do try building new fridges in devtest to see if it solves it. Not sure how the Adaptive Storage Framework itself works, might just be a quirk of it.
Kham 26 Aug, 2024 @ 6:02pm 
When using the adaptive storage patch, do you need to rebuild existing fridges? I ask because after adding the patch all of my fridges still show the items stacked on top.
Fawx 26 Aug, 2024 @ 12:35pm 
@Gerewoatle: Hmm?
King DaMuncha 20 Aug, 2024 @ 8:22pm 
Why this not backwards compatible?
BRSaura 4 Aug, 2024 @ 4:05am 
Well then I guess I'll need more testing, maybe it was related to something else but removing the fridges/mod was the only way for it to work, maybe some incompatibilities with adaptative storage (since there are already bugs with it with stacks and SOS2)
у меня яйца чешут  [author] 3 Aug, 2024 @ 1:32pm 
@BRSaura Unlikely that this mod or Reel's is the culprit. I'd hate for you to prove me wrong though!
BRSaura 3 Aug, 2024 @ 11:28am 
I used this + reels storage and got some VERY weird things going on when moving the ship in SOS2, I left the logs and issue in SOS2 discussions since there was no way to know what was causing it lol
Gerewoatle 2 Aug, 2024 @ 3:45pm 
@Fawx: Dear lord.
Fawx 2 Aug, 2024 @ 3:43pm 
+1 for Adaptive Simple Storage patch to make the food inside not show.
『 』Petritant 28 Jul, 2024 @ 2:33pm 
Probably dumb asking but was there any reason to convert the previous code into public ? Is it because of the new functions in 1.5 or purely to ease the coding ?
Bunuffin 28 Jul, 2024 @ 8:03am 
UwU thanks!
у меня яйца чешут  [author] 28 Jul, 2024 @ 7:43am 
@Bunuffin Done!
Bunuffin 28 Jul, 2024 @ 5:10am 
would it be possible to get Adaptive Storage Framework patch? so the food inside will not show.
Avila 11 Jul, 2024 @ 4:27pm 
Any chance for a wall version?:)
The Blind One 21 May, 2024 @ 3:52pm 
@Karew

This is likely done to preserve mod compatibility and add-ons that rely on the packageID

Best thing you can do is just unsub to the original so it doesn't throw an error.
Karew 7 May, 2024 @ 5:35pm 
Your package ID is the same as Owlchemist's, which causes a red error each time Rimworld boots up. Even if you are re-posting an updated mod, you need to change the package ID in About.xml so that it doesn't conflict
у меня яйца чешут  [author] 5 May, 2024 @ 9:40am 
@Selfarion Make sure you update to the latest version of both Fishery and Performance Fish, they might've already fixed it.
Selfarion 5 May, 2024 @ 6:27am 
@alt4s this is not help sadly, so looks like better wait when fish will swim better :steamsad:
у меня яйца чешут  [author] 5 May, 2024 @ 6:15am 
@Selfarion I see you're loading Performance Fish, which has had a recent issue of crashing games when linking storage settings. Try disabling "TryFindBestBetterStoreCellForWorker" in its settings.
Selfarion 5 May, 2024 @ 6:05am 
Looks like only this line was spammed before i press alt f4
[Analyzer] Failed to capture Harmony ctor, exception: Object reference not set to an instance of an object, occured at
Analyzer.Profiling.RememberHarmonyIDs:Prefix(string)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
https://pastebin.com/7YJNWhaK
Without other mods all works good so its mod conflict may be its dubs performance analyzer, or rocket man or something else.
Hope it will help
у меня яйца чешут  [author] 5 May, 2024 @ 5:23am 
@Selfarion Hi, would be great if you could provide logs, otherwise I can't do much about it. Thanks!