RimWorld

RimWorld

Pocket Dimensions (Continued)
44 Comments
fantasia5thsymphony 17 hours ago 
@Player 1 I wanted to do the same thing, but I'm not sure it's possible with a basic fix.
Godlike Mod!1.6PLZ
rv094 14 Jun @ 9:52pm 
godlike mod!1.6plz
Uncovered_Jager 21 Apr @ 8:59pm 
My bad, no worries then!
Alexis Popcorn  [author] 19 Apr @ 4:56pm 
I really can't make any modifications or additions to the mod since I don't even understand how it works, I only changed a couple pieces of code so that they can use the updated code from 1.5
Player 1 19 Apr @ 8:33am 
Q - Possible to make a Load/Unload comand Button like for Vehicles ? Its very hard to use the Dimension as a "Supply" source with those "Shelfs".
Uncovered_Jager 13 Mar @ 1:18pm 
This may be a hard ask but would it be possible to add a way to "compress" pocket dimensions? Like save their current state and store it in the item so that it can be carried cross-planet using SOS2 or another mod?
Syilumi lunari 15 Feb @ 5:01pm 
anyone know how i could make the quest reward versions buildable?
freetheleprechauns 2 Feb @ 2:22am 
Thanks!
aciel.samael 5 Jan @ 6:04pm 
@Critical32 I have also had the same problems, though in my case it was using the Launch feature on a Vehicle Framework vehicle killing the pocket dimension if you had loaded the box onto the shuttle (vanilla drop pods are fine though). The VF author claims it has nothing to do with his mod, so need to hope a fix can be found elsewhere.

Also: those map generation errors might also be caused by certain settings of Configurable Maps, if you happen to be using that too.
kalimo3k 21 Dec, 2024 @ 6:36pm 
giving yall sauce (i got it from Pasaway) the RV with built in portal mod but instead with the pelican in the vehecles mod NOT srts mod .... "there are srts in vehicles bro"
Pasaway 10 Oct, 2024 @ 9:18pm 
@Ebonyte: Check out the mod "RV with built-in PD"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3342334887

The second video shows how to make a pocket dimension and add it to a vehicle. Hope this helps.
sou 2 Oct, 2024 @ 3:02am 
@Ebonyte I also had problem with it. You can't use it as a direct power source. You need to attach a battery to it (and sometimes you need to attach the battery to the box's power grid, and then place it a little apart (removing it from the power grid) and re-attach it to the power grid because sometimes it just doesn't register (It seems the exit box inside loses all stored power when the outside is connected to a grid, and you need to re-attach for it to register. I have no idea why so buggy here). Then the battery stores power from the box at a slow 1W per second, even if the power excess inside the box itself is more than that. Aside from that, the box itself can act like a battery if you attach it to a generator, but with a capacity of 700W. I guess limitation to not be OP. Anyway, use the dev mode to test things out if the above doesn't help you. Removing and re-attaching the battery to the box may need to be done by your pawn (direct placement didn't register for me).
Critical32 16 Sep, 2024 @ 8:55am 
This mod has a serious conflict with the vehicle framework. When packing a Pocket Dimension, there is a certain probability that the vehicle's menu will be broken, and if you move around the world map in this state, the vehicle will disappear. Also, if you have a Pocket Dimension and a vehicle together and create an additional settlement, a map generation error will occur.
Ebonyte 7 Sep, 2024 @ 5:21am 
So, does power generated in the pocket come into the main world, assuming it has power links? I'm not seeing it. It also doesn't seem to network into Vanilla pipes like Haemogen or Neutrapaste networks. Am I missing something?
Ebonyte 3 Sep, 2024 @ 7:23pm 
I wish there was a way to link this to a vehicle like SOS Shuttles... And more cosmetic designs for those shuttles. That would be INCREDIBLE.
Darian Stephens 9 Aug, 2024 @ 2:16am 
@Alexis Popcorn
Did you ever upload the correct source?
I'd also be quite interested in seeing the null map be implemented, it seems like it would fit extremely well with Pocket Dimensions.
Tormènt 7 Aug, 2024 @ 10:33am 
@Haineko Try loading pocket dimensions before Geological Landforms if you haven't already.
GrynnReaper 5 Aug, 2024 @ 9:55pm 
How would i make it so that i could hide colony wealth in the pocket?
Shikoi Kurogami 27 Jul, 2024 @ 3:59pm 
Also how do you completely remove a pocket dimension from the upper colonist bars? They get lost, but can't seem to be removed.
Sera 18 Jul, 2024 @ 8:48pm 
@BreadMond I would love that. I have been hoping for VVE integration but that would be awesome to have. It would almost be like that castle devil fruit.
Breadmond 18 Jul, 2024 @ 6:02pm 
and can bring other pawns into
Breadmond 18 Jul, 2024 @ 6:02pm 
what if: pocket dimension implant that the pawn can access
Haineko 18 Jun, 2024 @ 8:11pm 
There's some weird error shenanigans going on with Pocket Dimensions and Geological Landforms. https://gist.github.com/HugsLibRecordKeeper/2b3ef45f4dd2b7552cdc6d407630e858 (geo landforms) Nothing seems to explode, but it is confused.
Valdrax 16 Jun, 2024 @ 7:09pm 
How do you resize Ye olde pocket dimension?
Alexis Popcorn  [author] 6 Jun, 2024 @ 2:21pm 
uhh i think i messed up XD i will upload the correct one later
The 6 Jun, 2024 @ 1:52pm 
The source solution in that git doesn't match up to the compiled assembly. Did you work on it somewhere else?
The 31 May, 2024 @ 8:54am 
@Alexis Mind posting a github link? I might poke at it to figure out the null map thing, since I agree that the map icon is annoying.
Korovo 29 May, 2024 @ 1:52pm 
Is there a way to hide the icon on map? it's pretty annoying
Valdrax 29 May, 2024 @ 1:37pm 
Since the original mod hasn't updated since 1.3, would you mind including the description from it in the description above?
LazurianKnight67 8 May, 2024 @ 12:13pm 
For some reason, I do have the pocket dimension, but I can't do anything with it. Tried the caskets and that didn't work. Do you know of mods that might not be compatible with it?
DragonScience 2 May, 2024 @ 11:43pm 
@Flamestealth cryptosleep caskets with the uninstall everything mod can be used to transport entities into the pocket dimension
Flamestealth 27 Apr, 2024 @ 8:58pm 
Also it doesn't seem like there's a way to move entities into the pocket dimensions btw
Flamestealth 27 Apr, 2024 @ 5:53pm 
@alexis popcorn can you? It would improve compatibility massively. Currently throws errors with tons of different mods, real ruins, vehicles, etc. if it used the 1.5 pocket/null map feature it would be MUCH better.
Alexis Popcorn  [author] 16 Apr, 2024 @ 7:01pm 
@Farmer Joe
nope. it does not, all I did was fixing some errors when moving the mod to 1.5
@Renix
no idea man
Renix 15 Apr, 2024 @ 3:04pm 
Interesting. Wonder if Mr.Meseeks was ever forked
FarmerJoe 15 Apr, 2024 @ 2:13pm 
does this use the 1.5 null map feature? (as in, generating a map without corresponding world tile.)
Enrico 14 Apr, 2024 @ 9:43am 
@-Santy- It's in Misc after researching Pocket Dimensions
-Santy- 14 Apr, 2024 @ 9:01am 
Hello, I can't see the dimension tab in the build menu. someone more have the same problem?
Alistair 13 Apr, 2024 @ 5:55pm 
Thankyou Alexis. Very much appreciated!!! I get to try this mod for the first time now.
Latex Santa 13 Apr, 2024 @ 3:20am 
YESSSSS. So freaking cool. Glad to see it updated.
picard65 13 Apr, 2024 @ 2:21am 
Alexis, thank you for this update, this is one of the mods that i loved the most
Enrico 12 Apr, 2024 @ 10:21pm 
Thank you for making this! Now my Movable RV mod can prosper again! :happy_creep: