RimWorld

RimWorld

Cultivator of the Rim
482 Comments
FarmerJoe  [author] 13 hours ago 
can you post a full log? also what HAR race is this that error
[AO]End of Hero 13 hours ago 
Hello. I've been greatly enjoying the mod, but have a cross-mod compatibility question I wanted to ask about. I'm using Humanoid Alien Races (and specifically, Monster Girl Races), but they can't seem to learn anything from manuals. When trying, the game says that it's not compatible with It's Sorcery! and when they finish using the book I get a long error log that won't fully fit. One of the main errors seems to be the NPE:

Life stage def HumanlikeChild not found while searching for min age of Chiyoko
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Pawn_AgeTracker:LifeStageMinAge (RimWorld.LifeStageDef)


There are several other errors/red lines, and they're all similar to the above error. Is this the kind of thing that's easy to fix, or would it involve a lot of work? Anyway, thanks very much for the fun mod. I'm having a blast.
H3LLW4LK3R 21 Jul @ 9:42am 
I noticed even when a pawn survives heavenly tribulation they are killed instantly right after.. im not sure if this is conflict error on my part, or just part of the mod?
FarmerJoe  [author] 18 Jul @ 9:42am 
putting a spirit stone around is the intended way to grow it, thought it need to be replenish regularly, other than that, if you get lucky and manage to get your hand on Azure Fragment then that can act as infinite Qi Source
turmoiler1.0 18 Jul @ 4:14am 
Is there a guide or something that can help me understand the farming process? I plant the spirit grass it dies due to not having enough Qi, is there a better way to grow it then just slapping spirit stone round it?
FarmerJoe  [author] 17 Jul @ 8:25am 
weird, I tried the steam version CTR + VE + EBSG + It's Sorcery, and don't have the bug you describe.
can you sent me the player log file?
craylle 17 Jul @ 5:37am 
Yeah, as I said, just the mod and the three required mods.


This log appears the first time you select a scenario, and it happens regardless of which one you choose.

[21:07:16] Exception filling window for RimWorld.Page_SelectScenario: System.NullReferenceException: Object reference not set to an instance of an object [Ref 7E69F3501]


This log appears when selecting a scenario again.

(10) [21:07:16] Exception filling window for RimWorld.Page_SelectScenario: System.NullReferenceException: Object reference not set to an instance of an object [Ref 7E69F3501] Duplicate stacktrace. see ref for original
FarmerJoe  [author] 16 Jul @ 1:46pm 
also post log
FarmerJoe  [author] 16 Jul @ 1:46pm 
is this happen with only the mod and it requirement
craylle 16 Jul @ 1:25pm 
Hi, just to be sure the mod doesn't work in 1.6, right ? I only downloaded the mod and the 3 required mods for it, but it lags when I get to the scenario selection screen.
FarmerJoe  [author] 15 Jul @ 8:27pm 
@Spode_Mode
Creation Realm is the highest realm, the other one is optional realm if MakaiTech is enabled,
if you do, right click Flame of the First Forge with your pawn at Creation Realm
Spode_Mode 15 Jul @ 7:32pm 
question, how do i get my pawn to the highest level? it seems to be some kinds of puzzle around a divine flame but i cant find such a thing
Fantasy System 15 Jul @ 3:28am 
@farmerjoe Thanks worked!
FarmerJoe  [author] 12 Jul @ 4:06am 
Fire stone can be get from either trade caravan or a deep drill
Errich 12 Jul @ 2:46am 
I'm trying to figure out how to get fire stone, but I can't find it on the map even with Dev mode on. is the Wiki being updated still? Am I missing something obvious?
hellisj 11 Jul @ 2:20am 
por algun motivo no esta indicando las dependencias
FarmerJoe  [author] 9 Jul @ 5:08pm 
pushed an update, try force update again
FarmerJoe  [author] 9 Jul @ 5:03pm 
ok steam might've bork an update somehow, I'll try push another one.
Fantasy System 9 Jul @ 1:45pm 
@FarmerJoe https://pastebin.com/gxLsfihh done so just now, tried ONLY CTR, EBSG, and VE framework, and its still erroring out.
FarmerJoe  [author] 9 Jul @ 10:11am 
@Fantasy System
try force update CTR, it seem you have a borked Backstory.xml file which I should've fix it a few update ago
Fantasy System 9 Jul @ 3:31am 
@Farmer Joe, Do you need more log files/help tracking down the issue?
Fantasy System 6 Jul @ 2:15pm 
Thanks for the great mod
Fantasy System 6 Jul @ 2:13pm 
@farmer Joe, Can confirm https://pastebin.com/tuZZe9fs I just have the big and small mods, and cultivator, now trying to pin down which big and small mod is doing it
FarmerJoe  [author] 6 Jul @ 9:31am 
@Fantasy System
can you try test with just the two mods? your log are full of other unrelated error
Lord Rugdumph 5 Jul @ 5:10pm 
These dudes are horribly OP xD My one saint guy gets 20k meat and leather from anything he butchers
Lord Rugdumph 1 Jul @ 11:42am 
It'd be cool to find some map fragments or have events with specials maps that have treasures etc
FarmerJoe  [author] 30 Jun @ 7:22am 
I tried push an update, if that still doesn't work
try clear the config of this mod in this by removing it
AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config Mod_3221270722_CultivatorOfTheRimMod.xml
Errich 30 Jun @ 3:42am 
Agreeing with AstraZeneca and hellwalker, seems it is currently incompatible with Vanilla extended in the 1.6 unstable build.
H3LLW4LK3R 29 Jun @ 3:22pm 
I get the same issue that AstraZeneca gets when loading it with Vanilla Expanded Framework. i can't even click "next" on the start new colony screen. on version 1.6
Lord Rugdumph 28 Jun @ 1:04pm 
We need some biomes! :O
✪ AstraZeneca 26 Jun @ 9:45pm 
@FarmerJoe
I'm not sure, I cleared my entire modlist. Loaded only Harmony, Rimworld Core and the 4 DLCs, Vanilla Expanded Framework, and Cultivator of The Rim. I use Rimsort if that matters. Still has errors and cant start dev quicktest.

I tried unsubbing and resubbing too. I like your mod though, very nice. Would use it again once the error somehow fixes itself.
FarmerJoe  [author] 26 Jun @ 11:14am 
@Fantasy System
if enable in mod setting, animal will cultivate automatically. and breakthrough when it within a safe threshold(adjustable in setting also)
FarmerJoe  [author] 26 Jun @ 11:12am 
@✪ AstraZeneca
I tried only with the steam version of this mod, Vanilla Expanded Framework and it requirement, can start dev quicktest just fine.
maybe try unsub/resub and make sure all mod are up-to-date
Fantasy System 26 Jun @ 7:48am 
how can I get a Kyulen to meditate?
✪ AstraZeneca 26 Jun @ 2:10am 
When I click dev quicktest(Error while generating map):
https://pastebin.com/hBXjL4hC

When I click Next on Choose Scenario (It won't move to Choose Difficulty page)
https://pastebin.com/XFNUk1N3
FarmerJoe  [author] 26 Jun @ 1:55am 
find a way to post it, using gist or pastebin or whatever.
otherwise I can't find out the issue
✪ AstraZeneca 26 Jun @ 1:07am 
When I click dev quicktest:
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D5BFCD8C]

When I click Next on Choose Scenario (It won't move to Choose Difficulty page)
Exception filling window for RimWorld.Page_SelectScenario: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3D127FA2]

I'd post the complete error log but it's more than 1000 characters.
FarmerJoe  [author] 26 Jun @ 12:16am 
what does it say in the error log
✪ AstraZeneca 25 Jun @ 11:14pm 
Oops, I forgot to mention I'm using the unstable 1.6 version, my bad.
FarmerJoe  [author] 25 Jun @ 12:12pm 
@✪ AstraZeneca
what version
✪ AstraZeneca 25 Jun @ 7:04am 
Hello. At the moment, this mod causes very bad error when loaded together with Vanilla Expanded Framework. I may be wrong, but removing this mod fixes the error. The error prevents me from playing the game, even dev quicktest does not work.
xkuripuri 17 Jun @ 3:21pm 
That's true. Does it actually work on the stages where there isn't actually a danger level though?
FarmerJoe  [author] 17 Jun @ 9:39am 
you can change the threshold that animal breakthrough in setting
xkuripuri 17 Jun @ 6:42am 
Think we can find anyway to try and control the Breakthroughs for animals that can't be Drafted? I know you can make them ignore the danger level, but that has... well, danger. And even with it, they don't seem to know they can safely Breakthrough all the way to Core Shaping before there even is a danger level. They'll just go right to Marrow Cleansing then sit there, waiting for a danger level of 0 that never arrives.
arget03 15 Jun @ 7:33pm 
You might also want to change the recipes as well. Most of them require the entire plant, and getting 5 anima trees uprooted? You only get one tree per map, and plants only last so long once their dug up.
arget03 15 Jun @ 5:39pm 
How do you get graded weapons/armor?
arget03 14 Jun @ 3:23pm 
Can there be a setting to adjust the chance of heavenly tribulation?
Willem 12 Jun @ 3:10pm 
Good mod, but I do have one issue:

Heavenly Tribulation can strike without Warning when you try to get to Golden Core level, maybe give some warning message when you try to reach Golden Core that Heavenly Tribulation may happen? Or something in the hediff description stating that Ascending to Golden Core might anger the Heavens? Because it does not tell you about that until you actually break through, and the description of "This the realm where the threat of Heavenly Tribulation becomes Available" can be interpreted as "Trying to go beyond this level may bring the Heavenly Tribulation" rather than "Ascending to this level may bring the Tribulation"
Anyway, just an idea for improving the mod.