RimWorld

RimWorld

[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
172 Comments
eDen Jack970 9 hours ago 
I have a tiny problem : the name of the apparel policy is not replaced correctly when loading apparel policies ! Still a must have mod tho ! :)
RandomHero 21 hours ago 
Thanks.
firshpear  [author] 21 hours ago 
@PantsCommander: you can try use "junction" function in windows. It's like soft-link in linux.
firshpear  [author] 21 hours ago 
@RandomHero: s/l for ideologies is from vanilla game. this mod doesn't do that.
PantsCommander 11 Jul @ 12:13pm 
Is there a way to change the default folder for saved settings? I play on two different computers and was thinking of moving this to a Dropbox shared by them.
Shibsified 29 Jun @ 2:06am 
o7 cheers sir, you are a legend
frame 28 Jun @ 11:21pm 
> save/load custom bill names

:love_seagull:
firshpear  [author] 28 Jun @ 10:05pm 
@Shibsified: OK it's added.
Shibsified 25 Jun @ 10:41am 
@firshpear it was a mod feature in 1.5 (better workbench management amongst others) before but was incorporated into vanilla with patch 1.6
Sudo Modding 24 Jun @ 9:35am 
Fair enough, thanks
firshpear  [author] 24 Jun @ 6:44am 
@Shibsified: I think that's a mod feature? Is that from vanilla game? I'm not a very experienced modding guy and I don't really well about making compatibility patch about other mods.
firshpear  [author] 24 Jun @ 6:42am 
@sudo modding: it should be? you can just try it because the settings are saved in independent files. I only changed a little about the saving format. However I don't want to look into the tedious compatibility issues. If you can load it, then you can, if not, then not. :)
mkultra victim 24 Jun @ 6:21am 
This mechanic should've been in vanilla.
Thank you for porting the mod.
Sudo Modding 21 Jun @ 12:09pm 
I wonder, can this mod be used to save settings in 1.4 (using the [1.4] mod version), then load them in 1.5-1.6?
Shibsified 15 Jun @ 9:29am 
Any chance to get the custom bill names exported as well or is that too complicated to do?
大番薯之怒 15 Jun @ 8:56am 
太棒啦bro
Realitätsverlust 14 Jun @ 7:58am 
Very cool, thanks a lot!
frame 14 Jun @ 5:11am 
Thank you!
firshpear  [author] 14 Jun @ 4:20am 
mech gestator issue fixed.
Arashi 14 Jun @ 2:04am 
thank you
firshpear  [author] 14 Jun @ 1:30am 
I'm looking into the gestator issue...
firshpear  [author] 14 Jun @ 1:22am 
I just recompiled the mod to 1.6 and it looks like no code needs to be changed. If you find any bug on 1.6 please tell me~
Neko Boi Nick 8 May @ 8:27am 
can you add support for Compositable Loadouts's "W_PerTag" repeatMode?
Realitätsverlust 18 Mar @ 7:39am 
I found an issue with the mod.

If you load or append bills to any gestator (either small or large), pawns will carry resources into them, but nothing happens - the resources just vanish. If it's a "Resurrect X" bill, the dead mech is carried inside, but vanishes aswell along with all the materials.

I tested this with only harmony and this mod active and can reproduce it every time I try it, so it's not an incompatiblity with other mods. I do own every DLC tho, maybe that also affects it to some extent.

There is no error thrown when the resurrect fails, however, if a gestation bill fails, it throws a "Object reference not set to an instance of an object" error.

Let me know if you need any additional info.
The_Penis_Genius 3 Mar @ 11:17pm 
lifesaver
AUV 5 Feb @ 8:12am 
能不能将保存那个按钮移到列表下面,不浮动在滚动列表上面,如果超过了一屏幕,那个按钮出现在哪里会导致点击保存非常容易按到覆盖或者删除,删除还好,有提示,覆盖就炸了.....
Samhain Jack 2 Feb @ 3:48am 
I'm having the same problem. I've updated this mod and it's still conflicting and crashing me. I am also using 1trickPwnyta's Defaults as well.
下回合就睡 1 Feb @ 2:29pm 
Unfortunately, the problem still seems to exist
下回合就睡 1 Feb @ 3:30am 
Thank you so much
firshpear  [author] 1 Feb @ 12:14am 
@下回合就睡 看起来是我这边的问题,简单修了一下
下回合就睡 31 Jan @ 2:01pm 
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
下回合就睡 31 Jan @ 2:01pm 
at <0x21dbc924320 + 0x0007a> <unknown method>
at <0x21dbc91b170 + 0x0079a> <unknown method>
at HugsLib.Quickstart.QuickstartController.ApplyQuickstartConfiguration () [0x00008] in <9270b4f3a0574e6ab5e5325b2e8ba741>:0
at HugsLib.Quickstart.QuickstartController+<>c.<InitiateMapGeneration>b__7_0 () [0x00007] in <9270b4f3a0574e6ab5e5325b2e8ba741>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
下回合就睡 31 Jan @ 2:01pm 
Exception from asynchronous event: System.InvalidOperationException: Sequence contains no matching element
[Ref B7BCE932]
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00011] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at SaveStorageSettings.Patch_ReadingPolicyDatabase_GenerateStartingPolicies.Postfix (RimWorld.ReadingPolicyDatabase __instance) [0x00006] in <e8b7df33efc24e6683016d2345274f54>:0
at RimWorld.ReadingPolicyDatabase.GenerateStartingPolicies () [0x00154] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX defaults.1trickPwnyta: Boolean Defaults.Policies.ReadingPolicies.Patch_ReadingPolicyDatabase:Prefix(ReadingPolicyDatabase __instance)
- POSTFIX com.savestoragesettings.rimworld.mod: Void SaveStorageSettings.Patch_ReadingPolicyDatabase_GenerateStartingPolicies:Postfix(ReadingPolicyDatabase __instance)
下回合就睡 31 Jan @ 1:56pm 
When used with 1trickPwnyta's Defaults, the setting of the reading policy breaks the save
悲嬴欢阙 29 Dec, 2024 @ 9:35am 
Sorry to bother you, but could add support to this mod ? This mod [(1001) Weapons Tab Reborn] add a tab for weapon loadouts and really qol.
悲嬴欢阙 29 Dec, 2024 @ 9:31am 
Sorry to bother you, but could add support to this mod ? The (1001) Weapons Tab Reborn add a tab for weapon harbour plans and really qol.
firshpear  [author] 17 Dec, 2024 @ 3:48am 
safe to remove, the settings are stored in your appdata folder, not int your save
(≡◉‿‿◉≡) 15 Dec, 2024 @ 2:12am 
Safe to remove? I just want to transfer my settings and not to boat my game
Conflict 3 Dec, 2024 @ 12:51pm 
is it possible to save bills renamed by ourselves?
Ancalagon 17 Nov, 2024 @ 6:38pm 
Thanks for all your hard work maintaining this over the years. Also thanks to KV :)
Zoe, the Bad Wolf 6 Nov, 2024 @ 4:21pm 
Oooh, glad to hear! <3
This mod is a treasure, thanks for maintaining it! :)
firshpear  [author] 6 Nov, 2024 @ 4:50am 
@Zoe: Of course. The mod was able to and I accidentally made it not in 20240611's update. It's now fixed
Zoe, the Bad Wolf 3 Nov, 2024 @ 8:56am 
Would it be possible to save/load operation bills on animals?
SonOfNitrous 20 Oct, 2024 @ 8:05am 
legendary
thx m8
firshpear  [author] 20 Oct, 2024 @ 12:22am 
@3498574369: We can save/load the priority now:steamhappy:
流沙 17 Oct, 2024 @ 1:33am 
This mod cannot save the priority of the stockpile. Can you add this? And the custom names of the work bills cannot be saved[Added by mod: Better Workbench Management]. If these two functions can be added, that would be really appreciated.
anheye 9 Oct, 2024 @ 2:11pm 
it seem this mod can not save and load some plants in food policies,
RocketRacoon 9 Oct, 2024 @ 11:51am 
Looks like there are some storages that can store animals :)) I've never used that option
RocketRacoon 9 Oct, 2024 @ 11:48am 
@firshpear You are right, I tried to reproduce it with only those mods and it doesn't reproduce.. Meh, I'm sorry I should've done this before. Probably some other mod interferes somehow. Regarding the living animal part I have no idea :)) I didn't tried it. For the items that weren't storage before, I was talking about the dresser for exemple. Reel is changing some furniture to be actual storage instead of just decoration furniture
firshpear  [author] 9 Oct, 2024 @ 3:44am 
Btw, is it really possible to store an living animal into Reel's expanded storage's building? How?