RimWorld

RimWorld

107 ratings
[1001]Weapons Tab Reborn
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
441.559 KB
13 Aug, 2021 @ 10:43am
10 Jul @ 2:03pm
8 Change Notes ( view )

Subscribe to download
[1001]Weapons Tab Reborn

Description
ORIGINAL CREDIT TO MattTheWaz (https://steamhost.cn/steamcommunity_com/id/MattTheWaz)
More than just the base mod, his mod is providing the example I needed for how to create a menu so that I could work on SimpleSidearms compatibility. Thank you!

I picked this one up and brought it to its original functionality, and I intend to update it further. Specifically, I intend to add compatibility with Simple Sidearms, but I've intended that since 1.4.

Original:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2288470754

Original description
## Weapons Tab
- Adds a 'Weapons' tab to the bottom bar that lets you view what weapons each colonist has equipped
- Lets you create weapon loadouts and assign each colonist a loadout
- Colonists will automatically pick up weapons that are allowed in their current loadout (and drop thier weapon if it is not allowed)
- If a colonist sees that a better quality of the same weapon is available, they will swap out for the better one

## Fun fact
- I made this mod because I was playing in a game with 100 colonists and was tired of manually assigning a weapon to each one

## Requires
- The Harmony workshop item is required for this mod to work: steam://url/CommunityFilePage/2009463077

## Incompatibilities
- Currently incompatible with Multiplayer, hope to fix that soon
/Original description

Like my mod? Donate at:
https://ko-fi.com/papercrane1001

I use the MIT license: https://opensource.org/licenses/MIT
which mostly says that if you use my code, please give me credit.

GitHub at: https://github.com/papercrane1001/-1001-WeaponsTabReborn

Thank you to voult2 for Better Pawn Control integration and Ataraksia for a bug fix and the addition of a hotkey!

Version 1.1.2

For versions 1.3 - 1.6
96 Comments
Calistil 16 Aug @ 2:43pm 
Have an issue where colonists won't drop weapons. I always end up looking in a pawns inventory wondering why only one person has a rifle and finding that that one pawn has 5 extra.
HotdogMoisturiser 1 Aug @ 10:06am 
This needs a filter for the Research unlocks like Gas Operation & Blowback
Anon 31 Jul @ 10:37am 
Doesn't work with beam weapons, colonists randomly drop them
Michiko 27 Jul @ 1:16pm 
@LuhChillMann
Text on the bar IS vanilla. The decals are added by Vanilla Textures Expanded, which you've probably been using for so long that you thought it was vanilla heheh.
LuhChillMann 21 Jul @ 6:54pm 
Just a cosmetic suggestion, but a more vanilla-like decal would look better on my bar instead of a giant sign that says "Weapons". Great mod beside that.
The  [author] 13 Jul @ 8:37am 
@LynchTime
That's not so good. I suspect I know how to fix it, but it'll be a day or so before I get to do it.
LynchTime 12 Jul @ 11:35am 
@the Hi! Thanks for the mod!

The colonists do not take weapons from the outfit stand. Of course, I allowed them to use it
Farbott 11 Jul @ 9:02pm 
1.6 here :)
Standalone Cat 6 Jul @ 5:20am 
Waiting for 1.6 :steamthumbsup:
lol 11 May @ 5:34am 
Doesn't seem to play nicely with Hospitality. Throws red errors when guests wake up and try to get loadout.