RimWorld

RimWorld

106 ratings
[1001]Weapons Tab Reborn
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
441.559 KB
13 Aug, 2021 @ 10:43am
10 Jul @ 2:03pm
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[1001]Weapons Tab Reborn

Description
ORIGINAL CREDIT TO MattTheWaz (https://steamhost.cn/steamcommunity_com/id/MattTheWaz)
More than just the base mod, his mod is providing the example I needed for how to create a menu so that I could work on SimpleSidearms compatibility. Thank you!

I picked this one up and brought it to its original functionality, and I intend to update it further. Specifically, I intend to add compatibility with Simple Sidearms, but I've intended that since 1.4.

Original:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2288470754

Original description
## Weapons Tab
- Adds a 'Weapons' tab to the bottom bar that lets you view what weapons each colonist has equipped
- Lets you create weapon loadouts and assign each colonist a loadout
- Colonists will automatically pick up weapons that are allowed in their current loadout (and drop thier weapon if it is not allowed)
- If a colonist sees that a better quality of the same weapon is available, they will swap out for the better one

## Fun fact
- I made this mod because I was playing in a game with 100 colonists and was tired of manually assigning a weapon to each one

## Requires
- The Harmony workshop item is required for this mod to work: steam://url/CommunityFilePage/2009463077

## Incompatibilities
- Currently incompatible with Multiplayer, hope to fix that soon
/Original description

Like my mod? Donate at:
https://ko-fi.com/papercrane1001

I use the MIT license: https://opensource.org/licenses/MIT
which mostly says that if you use my code, please give me credit.

GitHub at: https://github.com/papercrane1001/-1001-WeaponsTabReborn

Thank you to voult2 for Better Pawn Control integration and Ataraksia for a bug fix and the addition of a hotkey!

Version 1.1.2

For versions 1.3 - 1.6
90 Comments
LynchTime 4 hours ago 
@the Hi! Thanks for the mod!

The colonists do not take weapons from the outfit stand. Of course, I allowed them to use it
Farbott 19 hours ago 
1.6 here :)
Standalone Cat 6 Jul @ 5:20am 
Waiting for 1.6 :steamthumbsup:
lol 11 May @ 5:34am 
Doesn't seem to play nicely with Hospitality. Throws red errors when guests wake up and try to get loadout.
悲嬴欢阙 27 Feb @ 10:55am 
Could you make it optional with dragon mobile's module weapons? The colonists who drive those EXO with module weapons stand and try to drop their weapons again and again.
pupoque 1 Sep, 2024 @ 12:11pm 
Hey thanks for the mod!

Are there chances non-weapons will be added to the loadout menu as well? I'd love to have wood and thrumbo horns among other options. That's unfortunate when pawns drop equipped stuff while having 'Anything' allowed and walk without weapons at all.
lol 29 Aug, 2024 @ 1:38am 
Rokuni 7 May, 2024 @ 2:26pm 
can you make it so the weapon is linked to a certain apparel setup? I use rimworld of magic that just introduced the "undead" apparel tab automatically on undead creation, I want so pawns with that apparel also equip certain weapons
Michiko 19 Apr, 2024 @ 4:52am 
I feel like I've said this before but I'm looking forward to that Simple Sidearms compatibility! It'd make this mod perfect heheh. :D

The only other mod I know that does something similar to this is Equipment Manager, but the UI is very clunky and terrible if you play with mods that add ammunition like LTS Ammunition, since you need to blacklist all of the weapons that don't use the same ammo in every loadout. It's super, super tedious.
Farbott 14 Apr, 2024 @ 10:15pm 
hope simple sidearm compatability comes soon! needed this after my CE addiction made me so used to loadouts