RimWorld

RimWorld

Anomaly Pawns Have Xenotypes
11 Comments
Black_Dragoni 19 Jul @ 1:02am 
Please update this mod to 1.6 :lunar2019wavingpig:
-=GoW=-Dennis 13 Jul @ 3:30pm 
I see you have updated Integrated Creep Joiners, will this standalone also get an update?
IPN  [author] 25 Apr, 2024 @ 3:38pm 
As long as they work the same way as VRE genies, yes.
SleepyNotDead 25 Apr, 2024 @ 6:42am 
Great to hear, i imagine this means all of the other Vanilla Race Expanded xenotype replacers such as VRE Pigskin, VRE Hussar will work as intended.
IPN  [author] 24 Apr, 2024 @ 11:49pm 
@SleepyNotDead I looked at VRE Genies. It patches in new genes to the default genie xenotype, so the modded genies should be the ones that arrive as creep joiners in this specific case.
IPN  [author] 24 Apr, 2024 @ 9:15pm 
@SleepyNotDead It depends how VRE genies works. If it modifies the existing genie xenotypedef to make its changes, then yes, the new genies will spawn. If creates an entirely new genie xenotypedef and uses that instead for everything, then no, they won't pop up as creeps.
SleepyNotDead 24 Apr, 2024 @ 7:48am 
What about the mods that replace/edit the existing xenotypes, like..
If i have VRE Genie for example, will the genies be vanilla genies, or VE Genies?
IPN  [author] 24 Apr, 2024 @ 3:42am 
@SleepyNotDead It doesn't add modded xenotypes by default, but you could easily modify the mod to make it include any xenotype you wish.

However, the mod works just fine alongside modded xenotypes. They just won't spawn as creeps.
SleepyNotDead 20 Apr, 2024 @ 4:44pm 
Does this work fine with modded xenotypes?
IPN  [author] 20 Apr, 2024 @ 4:29pm 
@BigDorbo Thanks!
BigDorbo 16 Apr, 2024 @ 8:44am 
Your three mods released so far are incredible.

Very clever use of assets.