RimWorld

RimWorld

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Anomaly Pawns Have Xenotypes
   
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Mod, 1.5
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354.637 KB
15 Apr, 2024 @ 5:35am
27 Apr, 2024 @ 6:31am
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Anomaly Pawns Have Xenotypes

Description
A simple mod to add xenotypes to Anomaly random joiners, such as the Timeless One.

What this mod does:
With this mod, the random anomaly pawns that join with special notifications now have a chance to spawn with a genotype or xenotype. Internally, these pawns are called "creeps," and their behavior is unchanged except that they can now appear with genes.

Different types of creeps will have different likelihoods for what xenotype they show up as. This likelihood ranges from 20% to 56%.

As part of my philosophy with all my mods, this is designed to be as close to a vanilla experience as possible. I felt this mod was necessary to tie together the Biotech and Anomaly DLCs just a bit more.

Does this mod change shamblers or cultists?
No. Those can already spawn with genes.

Does this mod interact with your other mods?
This mod is intended to be highly stripped down. It's included in my other mods Integrated Creep Joiners and More xenotypes and multicultural factions. This mod should not be used with either (though those other two can be used together).

Note about mod commissions
It's come to my attention that someone's been claiming to be me using various discord accounts to try to get mod commissions. I have never nor do I ever plan to take commissions for mods. If someone is using this mod as part of their portfolio, it's not me.
11 Comments
Black_Dragoni 19 Jul @ 1:02am 
Please update this mod to 1.6 :lunar2019wavingpig:
-=GoW=-Dennis 13 Jul @ 3:30pm 
I see you have updated Integrated Creep Joiners, will this standalone also get an update?
IPN  [author] 25 Apr, 2024 @ 3:38pm 
As long as they work the same way as VRE genies, yes.
SleepyNotDead 25 Apr, 2024 @ 6:42am 
Great to hear, i imagine this means all of the other Vanilla Race Expanded xenotype replacers such as VRE Pigskin, VRE Hussar will work as intended.
IPN  [author] 24 Apr, 2024 @ 11:49pm 
@SleepyNotDead I looked at VRE Genies. It patches in new genes to the default genie xenotype, so the modded genies should be the ones that arrive as creep joiners in this specific case.
IPN  [author] 24 Apr, 2024 @ 9:15pm 
@SleepyNotDead It depends how VRE genies works. If it modifies the existing genie xenotypedef to make its changes, then yes, the new genies will spawn. If creates an entirely new genie xenotypedef and uses that instead for everything, then no, they won't pop up as creeps.
SleepyNotDead 24 Apr, 2024 @ 7:48am 
What about the mods that replace/edit the existing xenotypes, like..
If i have VRE Genie for example, will the genies be vanilla genies, or VE Genies?
IPN  [author] 24 Apr, 2024 @ 3:42am 
@SleepyNotDead It doesn't add modded xenotypes by default, but you could easily modify the mod to make it include any xenotype you wish.

However, the mod works just fine alongside modded xenotypes. They just won't spawn as creeps.
SleepyNotDead 20 Apr, 2024 @ 4:44pm 
Does this work fine with modded xenotypes?
IPN  [author] 20 Apr, 2024 @ 4:29pm 
@BigDorbo Thanks!