Left 4 Dead 2

Left 4 Dead 2

AKM/RPK Weapon Script (40 Rounds) For AK-47/AKM
7 Comments
death to amerikkka  [author] 27 Nov, 2024 @ 4:51am 
yeah no prob
𓆩Devilman𓆪 26 Nov, 2024 @ 11:17pm 
thanks for the help! (sorry about the dude thing LMAO)
death to amerikkka  [author] 26 Nov, 2024 @ 5:39am 
hope this helped!!!
death to amerikkka  [author] 26 Nov, 2024 @ 5:37am 
and i'm not a dude but that doesn't matter
death to amerikkka  [author] 26 Nov, 2024 @ 5:33am 
the way i make my scripts is by extracting the "weapon_[weapon name here].txt" file fom the "pak01_dir" vpk file that's located in the "update" folder.

inside the vpk there's a scripts folder, that's where i extract them from

the only changes i make are to the scripts are to damage, cycle time (rate of fire), clip size, ammo type (reserve ammo), firing spread (while moving, shooting and jumping)


for a better explaination just read this guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1060964738

it's kinda outdated but it explains the meaning of the lines in the text files way better
death to amerikkka  [author] 26 Nov, 2024 @ 5:33am 
hud icons, since the last stand update, are now in the "materials" folder of their respective weapon and with newer scripts, they aren't changed

why? because hud icons were part of the weapon script file, and if you wanted to include a hud icon in your weapon model you had to edit the script, wich is not the case anymore, but some ppl that make scripts use a different method that does change the custom hud icon of a weapon mod to the default one, why and how? i'm not exactly sure but you can ask them
𓆩Devilman𓆪 26 Nov, 2024 @ 1:42am 
just gonna ask dude but how do you make newly made scripts work with different hud icons? (newbie script maker here oh and post tls too)