Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Chaos: Sigvald, Champion of Slaanesh
102 Comments
greenphoenix23  [author] 1 Apr @ 4:23pm 
Is that just a UI thing for faction selection?
Or do you mean a complete mechanical faction swap?
cameronwhite880 1 Apr @ 7:22am 
Pretty random request but would you consider making a Mod that moves Sigvald from Warriors of Chaos to Slaanesh. There's a pretty out of date mod (Monogod Sigvald and Champions of Chaos) that moved Sigvald and the other 4 Champions of Chaos to their respective Monogod races. Ideally you could do all of them but doing just Sigvald/Azazel would be great too.
greenphoenix23  [author] 31 Mar @ 12:36pm 
Glad you enjoy!
I'm looking forward to the next DLC rounding out the roster even more than it is now!
slicks87 30 Mar @ 7:34pm 
Thank you I'm having a blast with a more Slaneesh focus
greenphoenix23  [author] 24 Feb @ 8:43pm 
For sure! I'm glad you enjoy!

I plan on giving it another pass through after that comes out (which will hopefully not need to be more bug fixes).
henryVI 24 Feb @ 10:34am 
can't wait to see this mod again once slaneesh gets updated!
greenphoenix23  [author] 23 Feb @ 2:32pm 
Updated again. Khorngors shall no longer hang out with Sigvald.
greenphoenix23  [author] 23 Feb @ 1:53pm 
Just noticed I missed a couple of the new khorne units (and spotted another bug). Testing that out now and will re-update once it is good!
Aimop95 23 Feb @ 7:49am 
Thank you so much! You're the best!
greenphoenix23  [author] 22 Feb @ 6:48pm 
Updated to fix various bugs and some minor UI fixes!
In addition the starting army has been shuffled around a little to give a nod to Sigvald's old starting Hellcannon from prior games.

@Aimop95
I finally tracked down the culprit. The gorebeast chariot is now functional!

@FrozenPerry
That sounds like a script break or something with multiplayer. I haven't done any co-op testing myself, but it tends not to play nicely with mods, unfortunately. Main thing to check is that if you both have the same exact mod loudout. Thanks for the report!
FrozenPerry 8 Feb @ 3:07am 
Hello and thank you for this mod. I have but a small problem - I am playing Co op and I ran into an issue where my tech tree randomly resets after finishing battle, happened twice in 100 turns, no big deal, but do you have any idea why it would happen? 99 % it is connected to playing Co op somehow
Aimop95 27 Jan @ 10:38pm 
Btw, I tried again using only the console command mod and your mod, and I still can't upgrade the chaos chariot to a gorebeast chariot. Very confused as to how this is now happening.
Aimop95 27 Jan @ 8:13pm 
Thanks for all your hard work!
greenphoenix23  [author] 13 Jan @ 6:11pm 
Thanks for the info. I think I know why that is happening, and it has to do with how I had to make the tech tree. Basically, all the old techs are there, just disabled and hidden, so giving yourself all the techs with the command would have all of Sigvald's original techs along with Azazel's tree he has in this mod.
I will try to figure out why the two mods aren't playing nice with that tech, though!
Aimop95 13 Jan @ 6:06pm 
Another interesting interaction. When I use super speed tech and wait 5 turns to research Daemonic Mounts, I can't upgrade chaos chariots. But when I then put in the "techall" command and give myself all the tech in the slaanesh tree, I can suddenly upgrade the chaos chariots to gorebeast chariots.
Aimop95 13 Jan @ 5:56pm 
This is with Guv's mod enabled FYI
Aimop95 13 Jan @ 5:52pm 
Some odd interactions I thought you should know. I'm using the console command mod to give myself horsemen to upgrade and give levels, as well as speed up/give me all the tech. When I give myself all the tech on one turn. I can upgrade the chaos chariot to a gorebeast chariot with no problem. But when I instead give myself 1000% tech speed, and wait the required turns to get to the Daemonic Mount tech, I instead can't upgrade, despite the tech being rsearched.
greenphoenix23  [author] 13 Jan @ 5:42pm 
Awesome, thanks for getting back to me. That saves me quite a lot of time digging!
Aimop95 13 Jan @ 5:30pm 
Ah, it was a problem with one of my mods. I've got Guv's Better Norsca Overhaul and that specific tech doesn't work when I enable it. I guess I shouldn't be surprised the Norsca mod might affect WoC mod. Thank you for your hard work on this mod!
Aimop95 13 Jan @ 4:47pm 
Yes, I'll take a look.
greenphoenix23  [author] 12 Jan @ 9:15pm 
That is very strange as I didn't touch the functionality of that tech. Did you have any other mods installed?
Aimop95 12 Jan @ 8:45pm 
Yes! I had researched it but I wasn't able to upgrade my undivided chaos chariot into a gorebeast chariot while the mod was enabled.
greenphoenix23  [author] 12 Jan @ 6:22pm 
@Aimop95
For the Daemon Mounts tech, you are finding that researching it does not unlock Gorebeast chariots with the mod installed? Making sure I have the issue down correctly. Thanks!
greenphoenix23  [author] 6 Jan @ 10:54pm 
Thanks for the report! I will look into it!
Aimop95 6 Jan @ 7:52pm 
Also the tech to research undivided gorebeast chariots is broken (deamon mounts). I've tested on both sigvald and azazal without your mod and they can research and upgrade undivided chaos chariots to gorebeasts chariots
Aimop95 5 Jan @ 7:44pm 
Might just be me, but whenever I use this mod, the default traits you can get for undivided heroes and lords are missing the Slaanesh unique trait where they can reduce their soul cost for dedicating to Slaanesh as well as a +1 to Slaanesh authority.
greenphoenix23  [author] 12 Dec, 2024 @ 9:21pm 
Also, updated to remove the new Khorne units from Omens of Destruction.
greenphoenix23  [author] 12 Dec, 2024 @ 9:08pm 
@Horny Jail
I am not sure what you mean. The unit preview in campaign selection doesn't match if that is what you were pointing out.

@Your Reckoning
I'll look into it. I'd rather not double up on very similar commandments, but if I can find a way to remove the undivided chaos version of that one I'll get it added.

@Knigga
I have not touched garrisons at all, but I can look into changing that up. I am not sure how much work that would be.
Kniggar 11 Dec, 2024 @ 4:57am 
Does this affect Garrisons units? As in keeping garrison units monogod themed?
Your Reckoning 27 Nov, 2024 @ 1:47pm 
Question could you add the Dark Delights for the Commandments? (It gives +4 Control. -40% Chance for plague spreading, and +4% Income from all buildings.)
Horny Jail 19 Nov, 2024 @ 11:29am 
The starting army consists of an indivisible chaos
greenphoenix23  [author] 24 Sep, 2024 @ 8:07am 
I did not touch confederation at all.
Warcommissar1 24 Sep, 2024 @ 5:25am 
does this allow he and azazel to confederate?
greenphoenix23  [author] 24 Aug, 2024 @ 11:57pm 
Glad to like it!
Here's to hoping we get those missing generic mortal characters without a crazy wait!
Osttruppen 24 Aug, 2024 @ 11:14pm 
thanks for this mod. You just solved my biggest gripe with this game.
greenphoenix23  [author] 21 Aug, 2024 @ 9:10pm 
Updated for 5.2!
greenphoenix23  [author] 19 Aug, 2024 @ 9:24am 
Was that not working before?
It should be applying.
If not I can look into it.
The patch tomorrow is likely to break things anyway so I'll be tinkering with all the mods again.
shadow_ hunter_ chris 19 Aug, 2024 @ 12:18am 
So does the tech for recruiting slaanesh sorcerers apply to him now?. as you did update it
greenphoenix23  [author] 17 Aug, 2024 @ 5:25pm 
Updated!

Now compatible with the current version of the game. In addition the Nurgle units from the most recent DLC that were sneaking around Sigvald were removed and the Eye of the Gods has been corrected for our Magnificent Prince!

Also, no more crashing with the Community Bugfix!
greenphoenix23  [author] 30 Jul, 2024 @ 9:13pm 
I do!
Life has been pretty busy of late, so I've been slower than I wanted getting everything back up to date with the hotfixes!

Thanks for the reminder!
Diger 30 Jul, 2024 @ 9:05pm 
Hey, if you plan on updating the mod, Sigvald's Eye of the Gods mechanic is still pulling gifts from the Undivided pool instead of the one Azazel uses.
greenphoenix23  [author] 11 Jul, 2024 @ 9:17am 
Thanks for the report!
I'll look into getting them to play together this weekend!
Dignan Zazumba 10 Jul, 2024 @ 11:34am 
So the base game has a bug that removes all Gifts of Chaos permanently with every load screen. The community bugfix has a solution for this but this mod causes scripting errors when combined with their fix.
greenphoenix23  [author] 10 Jul, 2024 @ 8:16am 
No. This sadly needs a new campaign to work properly.
OБАМА 9 Jul, 2024 @ 9:26am 
Can I apply this mod on a mid-through campaign?
greenphoenix23  [author] 28 Jun, 2024 @ 10:44pm 
I have never tested that mod, so I can't say for certain. I would recommend starting a new file with both to see how it goes for a few turns to get a gauge.
Dignan Zazumba 28 Jun, 2024 @ 3:35pm 
Does this work with Allegiance of the Damned?
greenphoenix23  [author] 25 Jun, 2024 @ 3:56pm 
Haven't had a chance to check it yet, but from the patch notes this mod is probably fine.
Marcel Soares 25 Jun, 2024 @ 11:12am 
Is any feature of the mod broken by the update?
greenphoenix23  [author] 25 Jun, 2024 @ 9:23am 
Glad you like it!