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Just a little something I wanted to point out since it has a similar idea and flaw(?) as the Blitzkrieg which is "fixed" in this mod, is the fact that it uses a basic subcore despite its expendability.
Veri Kewl!!!!!!!!!
This might be why I can’t use Attach Turret on the Mobile Turret — the system could be depending on those fields being patched like the other drones.
Appreciate all the awesome work you’ve done so far!
Mobile turret VFE_Mechanoids_Turret doesn't have CompAttachTurret , so the "Attach Turret" button is missing. That also breaks the job system since the WorkGiver can't trigger without the UI prompt.
Seems like the patch only hits TurretBase . Just a heads-up — thanks again for being on it so fast!
Any plans to add that? If not, what would be your opinion on how many to add myself to the scenario for balancing?
(also dead haulers and other primitive drones give mech comps too after shredding, needs fixing)
Otherwise I love this mod a lot! Gives me a reason to use workdrones. And makes it less necessary for me to make a Cleansweeper as soon as I unlock mechtech.
Is that not strange?
Would this happen to be compatible with Scorpio's up date to the old Drones mod?
Not only do I finally find a mod that puts androids earlier down the line, but also one that makes the mech process more interesting and thematically well-placed
I will NEED to try this.
Either way, we appreciate the work you put in.