RimWorld

RimWorld

307 ratings
Progression: Robotics [1.5]
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Mod, 1.4, 1.5
File Size
Posted
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808.000 KB
21 Apr, 2024 @ 10:55pm
28 Apr @ 6:30pm
14 Change Notes ( view )

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Progression: Robotics [1.5]

In 2 collections by ferny
The Progression Modpack | Ferny (1.4)
643 items
The Progression Modpack | Ferny (1.5)
914 items
Description











Disclaimer
As a fair warning, this moves the mechtech portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod.

Other tweaks
  • Made the auto-hauler slightly slower to make it an even worse option
  • Mechanoid components are now "Motorized components" to remove mechanoid ties

Best paired with
- Automation Category, merging all buildings related to automation into a single category replacing "Factories".
- Biotech Category Re-examined, moving things not related to the "Biotech" concept outside of it

FAQ
  • Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.


Alternative balancing
- Click here for a mod that has alternative balancing.


Compatibility
  • Alpha Mechs
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

Credits
  • Smxrez - Balancing patches, Alpha Mechs patches, Mechanoid Upgrades patches
  • Kimoju - Save the Assembler patches
  • Inglix - Alpha Mechs patches

[ko-fi.com]


[discord.gg]
tags just in case: vfe mechanoids, vanilla factions expanded mechanoids
146 Comments
GravitWry 4 Aug @ 5:32am 
Just gonna leave a comment here as like a little note that 'Rimsernal Faction Pack - Spacer' has a very similar mechanoid to Blitzkrieg called Bombito, as which you can assume also explodes.

Just a little something I wanted to point out since it has a similar idea and flaw(?) as the Blitzkrieg which is "fixed" in this mod, is the fact that it uses a basic subcore despite its expendability.
FelipeGames2000 9 Jul @ 2:43pm 
o7
GravitWry 14 Jun @ 1:18pm 
:steamsad:
StockSounds 14 Jun @ 11:08am 
I'm sure both of them will be so fire.
Bugginho 14 Jun @ 11:05am 
o7
ferny  [author] 14 Jun @ 10:44am 
Vanilla Factions Expanded - Mechanoids is now abandoned as of 1.6 and thusly this mod in its current form dies with it. Progression: Robotics 2 will release alongside Vanilla Factions Expanded - Mechanoids 2 when and if that needs patching.
GravitWry 6 Jun @ 10:26am 
Holy shit, I have not touched VFE Mechanoids ever since Biotech dropped and this is such a cool fuckin' spring board to jump back in, this is sick.

Veri Kewl!!!!!!!!!:steamthumbsup::steamthumbsup::steamhappy:
LeanWolf 12 May @ 6:36pm 
Reinforced mechanoids (Continued) Support? Gestalt engine goes with this line of thought hard
Scorpio 3 May @ 11:14am 
subpersona shells support?
ferny  [author] 28 Apr @ 6:30pm 
v14 - mechanized agriculture now requires hi tech bench and multi analyzer