Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

No Expansionism Emperor Edition
55 Comments
YuriyPro 21 Sep, 2022 @ 3:10am 
Dear author, can you update your modification? (No Expansionism Emperor Edition)?
ZED 28 Mar, 2022 @ 8:33am 
Please update(
SirCartonDeWiart 12 Nov, 2021 @ 10:36am 
Update it please!!!
KillSwitch 30 Nov, 2020 @ 10:18pm 
update!
C₂H₅OH 17 Apr, 2020 @ 9:57am 
@Sir Noi Crezant, I installed the mod and uploaded a save in the "Rise of the Republic" campaign. The penalty for expansionism has not removed((( Could you fix it, please?
davidbower7652 10 Jan, 2020 @ 6:13pm 
I don't even know if this mod still works but I had to give it a thumbs up just for the description
Зефiрка 27 Mar, 2019 @ 11:16am 
Dosen`t work at multiplayer
wiese866 16 Sep, 2018 @ 11:53am 
Update
Pokesus 10 Sep, 2018 @ 12:47pm 
UPDATE FOR THE LOVE OF GOD
Edmano 2 Sep, 2018 @ 6:28pm 
update, please...
FentanylWallaby 13 Aug, 2018 @ 4:37am 
UPDATE!!
Popolvar 11 Aug, 2018 @ 11:57pm 
Can you make it compatible with rise of the republic?
KeyRex 21 Mar, 2018 @ 10:42am 
compatible with divide et impera ?
Andersle 16 Dec, 2017 @ 2:25pm 
Works with Empire DIvided! Awesome!
Arthur Dayne 16 Jan, 2017 @ 9:50am 
The title and the description confuse me, they pretty much say two different things. Or am I just retarded?
Piratejm 4 Jun, 2016 @ 8:29am 
A simple question : Doesthis mod is compatible with DLC, more precisely Wrath of Sparta ?
mgem 24 May, 2016 @ 11:15pm 
Gday Mate, I have subscribed to the thread however it is still not having any effect on the expansionism, I have no other mods activated. i am just wondering if I have to do more than just subscribe? Cheers
LieutenantDan 8 Mar, 2016 @ 9:07pm 
@ Time Travelin' Tim - Great Mod man
LieutenantDan 8 Mar, 2016 @ 9:06pm 
@Jessy - If it can be done it would have to be done for each individual faction you wanted to have the negated effect. friend me and send a message i might be able to get to make it for you depending on complexity i might ask you to give him a small donation. Failing that i'm not sure.
Jessy2299 26 Jul, 2015 @ 7:57pm 
ok I dont know too was just a question if you can.
Sir Noi Crezant  [author] 25 Jul, 2015 @ 10:07pm 
I have no idea how I would go about doing that.
Jessy2299 25 Jul, 2015 @ 7:08pm 
Can you create a mod to remove the expansionism penality but just for allie( satrapy,State-client,military alliance and defensive alliance) ?
KainDeamon 16 Dec, 2014 @ 5:01pm 
like that man said 16.1
TexanChiss 16 Dec, 2014 @ 11:42am 
16.1
God of Time 12 Dec, 2014 @ 3:16pm 
That stinks. I really dislike the expansionism because of the way I like to play, and Champloo's mod makes diplomacy so much more bearable. Oh well. thanks for the answer.
Sir Noi Crezant  [author] 12 Dec, 2014 @ 2:27pm 
I don't think it's compatible with other diplomacy mods, sorry.
God of Time 12 Dec, 2014 @ 12:51pm 
Does this conflict with other diplomacy mods like Champloo's and Dresdens? Or is it not updated to the current patch, because I'm still getting expansionism penalties.
TexanChiss 20 Nov, 2014 @ 11:22am 
patch 16
Potato Soup 17 Nov, 2014 @ 10:18pm 
Ok cool
Sir Noi Crezant  [author] 17 Nov, 2014 @ 10:17pm 
I don't know how to do that. For the record, the diplomacy penalties are global and I just changed the number assigned to them.
Potato Soup 17 Nov, 2014 @ 2:45am 
I've thought of this and if i could figure out how to mod i would make a mod on this issue. I agree somewhat that penalties should be made for expanding but i don't agree that all of my allies should hate me for being to big. I would like to make a mod that increases the diplomatic bonuses that makes all allies friendly and make the none allies hostile and not on my goodside.
Korstrynn 21 Oct, 2014 @ 10:35am 
True that. Myself I like turning my nation into a peaceful empire that only wants trade and culture as soon as I conquer most of my surroundings.

And manipulate all the lesser beings into wars.

mehehehe..
Sir Noi Crezant  [author] 20 Oct, 2014 @ 2:51pm 
Well, there's logic and then there's game mechanics. If you don't have SOME method of making the game harder as time goes on, the snowball effect makes the endgame boring for some people.
Korstrynn 20 Oct, 2014 @ 11:24am 
Personally I think this is more logical. I mean, enormous empire conquering the known world? Better get on their good side! :P
Henryofscallops 15 Oct, 2014 @ 5:13pm 
kool had to ask about both :)
Sir Noi Crezant  [author] 15 Oct, 2014 @ 4:48pm 
This mod doesn't affect civil wars.
Henryofscallops 15 Oct, 2014 @ 12:55pm 
I imagine I can still get a civil war if I want one?
SkyMagicx 12 Oct, 2014 @ 3:56am 
thx dude
Sir Noi Crezant  [author] 12 Oct, 2014 @ 2:37am 
I made both options for you. No corruption and reduced corruption. Check 'em out!
SkyMagicx 12 Oct, 2014 @ 2:13am 
no or a lot less corruption please (maybe roman empire corruption because that made a lot of difference)
Sir Noi Crezant  [author] 11 Oct, 2014 @ 5:07pm 
It's save game compatible, just as it says in the description.
Baptiste 11 Oct, 2014 @ 4:59pm 
So all I have to do is go on my campaign and it's there, or do I have to start another one?
JimmyJamNYC 11 Oct, 2014 @ 5:58am 
That's awesome Tim, I subscribed to it. Thank you, it was keeping me from playing.
Sir Noi Crezant  [author] 10 Oct, 2014 @ 7:44pm 
JimmyJam: No, check out my other mod for that. It's called "No Civil War Emperor Edition."
JimmyJamNYC 10 Oct, 2014 @ 5:11pm 
Does this mean that Civil War won't occur?
Baptiste 10 Oct, 2014 @ 3:21pm 
This will be very helpful. I am Antony's Rome and I am not sure if Egypt is going to betray me..
Nickname Failure 10 Oct, 2014 @ 2:42pm 
Very good, was looking for this.

Thank you labourer.
Khârn the Betrayer 8 Oct, 2014 @ 7:14am 
hahaha huge fat conquering jerk....totally cracked me up sir.
Nice mod. Fantastic description
WiLD 8 Oct, 2014 @ 2:56am 
Can you clean negative traits?
WiLD 8 Oct, 2014 @ 2:56am 
very good