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So I'll at least wait for game's next major update, for the release of the "Power Distributor" which is still only accessible on unstable.
I'll focus on meaningful implementations rather than the usual slow process of continuous optimizations.
We've pass the 5600 items threshold. And even if I optimize logics it won't get bellow 5450.
This is seriously getting boring, I want to tap into the big ideas and QoL enhancement after further accommodations to old systems to support upcoming changes, A.S.A.P.
I'll leave a link bellow if you're interested in viewing the initial and now outdated stable version.
I've even scattered clues about this submarine development throughout Barotrauma's discussions and workshop if you're curious enough to puzzle this story together.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950966394
I plan on including item assemblies of all pertinent circuits with the upload of the next stable version, or perhaps at a later date.
I can understand that justifying the tags "item" and "environment" could prove to be difficult, but otherwise I would manage.
As to why using those tags in its current state, it is a way to emphasize the difference in gameplay that this submarine offers.
The lack of available tags in Barotrauma's workshop is truly concerning.
As a prime example, this submarine has a very specifically oriented gameplay mechanics that will only appeal to the few.
And finaly, it doesn't matter. As I've stated "this is a personal backup file".
But thank you anyway for pointing it out, I'll carefully think as to which tags to use for its ever coming stable version.