Barotrauma

Barotrauma

K TEST 2.0
22 Comments
simsyu  [author] 19 May @ 12:03pm 
A painful truth, might as well do just that. BUT! At least with a BANG with the automated power distribution I'm cooking!

So I'll at least wait for game's next major update, for the release of the "Power Distributor" which is still only accessible on unstable.
:barotrauma::ambition:
Kookoorooza 19 May @ 11:14am 
Bro just reupload it already, i am the only one alive person here, except you.
simsyu  [author] 19 May @ 10:14am 
I'm working on unstable at the moment for the benefit of the added "Power Distributor".
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simsyu  [author] 11 Mar @ 8:55am 
Worry not it's already planned. It's just that I have a lot to work on in its current state. I'll make a proper stable version at some point.
:barotrauma::ambition:
Kookoorooza 11 Mar @ 3:49am 
I think you should reupload it if you want someone to actually find this sub.
simsyu  [author] 10 Mar @ 2:15am 
From this point on in this submarine development, performance will only decrease until further optimization of newly implemented systems and diverse improvements.
I'll focus on meaningful implementations rather than the usual slow process of continuous optimizations.

We've pass the 5600 items threshold. And even if I optimize logics it won't get bellow 5450.

This is seriously getting boring, I want to tap into the big ideas and QoL enhancement after further accommodations to old systems to support upcoming changes, A.S.A.P.
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simsyu  [author] 2 Mar @ 1:06pm 
Just updated.
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simsyu  [author] 26 Jan @ 9:17pm 
Alright, I'm back in the game with the promised Airlock fix and much more to come.
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simsyu  [author] 8 Jan @ 6:01pm 
I've pinpointed the issue, thanks @kratos who hinted it, but I'm postponing any change until I found the right alternative as it revolve directly with the very tangible "Airlock Flusher" which use doors physics to push bodies outside the submarine—it needs to be fine tuned to work properly.
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simsyu  [author] 8 Jan @ 6:00pm 
As of the latest game update, this sub is known to not flood correctly around the Airlock, not game breaking but annoying. I still don't know what is provoking this, whether its a bug or change in the game mechanics. I don't know if it'll be patched or specific to this sub that contains items pasted since early access that could've been corrupted last update. Anyway, I'll look into this at a later date, I'm pausing this sub development for a while to wise up about what to do with it.
:barotrauma::ambition:
simsyu  [author] 3 Nov, 2024 @ 1:25pm 
Then let's bring the future forward right-away by getting back to the sub editor.
:barotrauma::ambition:
Lautrec 3 Nov, 2024 @ 1:21pm 
Sounds great, I'll be looking forward for the future of this sub, it truly is amazingly unique, good luck!
simsyu  [author] 2 Nov, 2024 @ 5:29pm 
Thanks for taking the time to bring this up. However, since I did not intentionally modify "experience gain," this should be reported as a bug, and I'd like to rely on the developers for that part. Otherwise, fixing this issue indirectly through game mechanics could lead to instability later on that might take forever to fix. I have finally reworked everything and scrapped every major inconsistent or redundant aspect of this submarine. Now, I'd like to focus on enhancing the current systems and implementing new ones instead of delaying them further.
:barotrauma::ambition:
Lautrec 2 Nov, 2024 @ 3:59pm 
Interacting with gun periscopes once gives you weapons experience seemingly continuously
simsyu  [author] 25 Sep, 2024 @ 12:12pm 
This is the continuation of an old submarine project of mine that evolve Barotrauma's gameplay aboard the submarine through vanilla means in its own way while aimed to be balanced to accompany you through the entire campaign, empowering the crew and captain with a load of tools at their disposition both multiplayer and solo compatible and optimizing bots pathing explain the simplicity of its structure, but also optimized to be boarded by monsters to create varied and more engaging chaotic scenarios.
simsyu  [author] 25 Sep, 2024 @ 12:12pm 
It is far from the initial scope of this project which initially was meant increase the difficulty of Barotrauma through artificial redundancy, which worked well but now it is the opposite concept by aiming to achieve accessibility and intuitivity through convenience to give the player through a complex and dynamically evolving submarine.

I'll leave a link bellow if you're interested in viewing the initial and now outdated stable version.
I've even scattered clues about this submarine development throughout Barotrauma's discussions and workshop if you're curious enough to puzzle this story together.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950966394

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Corvus 25 Sep, 2024 @ 8:02am 
What exactly is this? It looks really interesting with all the wiring exposed
simsyu  [author] 25 Aug, 2024 @ 6:56am 
I'll try to consistently give feedback on change notes from now on.
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simsyu  [author] 21 Jul, 2024 @ 4:43pm 
There's a lot of neat ideas included in this sub that I didn't see on the workshop, if one of them pick your interest, point it out and I'll make an item assembly out of it.
I plan on including item assemblies of all pertinent circuits with the upload of the next stable version, or perhaps at a later date.
:barotrauma::ambition:
simsyu  [author] 26 Jun, 2024 @ 6:38pm 
I'm almost done with reworking main systems, once those are off the chart I'll be able to focus on new implementations including pending WIP systems that'll overhaul the gameplay experience in many ways after thoroughly testing them.
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simsyu  [author] 29 Apr, 2024 @ 7:04pm 
I'm sorry you felt wronged, but those tags are meant to reflect what this constant evolving project will become.
I can understand that justifying the tags "item" and "environment" could prove to be difficult, but otherwise I would manage.

As to why using those tags in its current state, it is a way to emphasize the difference in gameplay that this submarine offers.
The lack of available tags in Barotrauma's workshop is truly concerning.

As a prime example, this submarine has a very specifically oriented gameplay mechanics that will only appeal to the few.

And finaly, it doesn't matter. As I've stated "this is a personal backup file".
But thank you anyway for pointing it out, I'll carefully think as to which tags to use for its ever coming stable version.
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Boogie 29 Apr, 2024 @ 6:51am 
the tag should be Submarine, not - Submarine, Mission, Item, Item Assembly, Monster, Language, Event set, Total conversion, Art, Environment.