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@Narlindir, the X sounds like you are using Augmentations? I am not familiar with how well it works with LWOTC.
I can confirm it works with tedJam+
wounded soldier was succesfully cut up
annoying it doesnt show the time
so i can cut em up into a mech faster then they would heal naturally
is it for sure compatible with the R&D facility from your TedJam pack?
on my soldiers in the barracks time remaining simply says "X"
is there a way to verify its working?
First, I found out that I made a mistake installing "MEC Troopers for LWOTC", which is not need if you are using this mod. Deleting this mod didn't solve the issue.
The solution that worked was to destroy the Proving Grounds facility, and summon it back using console command "givefacility [facility id] [avenger/map index]" (for me it was "GiveFacility ProvingGround 8").
After that, Proving Ground was in it's correct state with 2 slots for engineers and 2 slots for soldiers.
Since the whole button row is centered, 1 engineer slot on the left and 1 soldier slot on the right are not visible because they don't fit in the screen length.
only 4/5 buttons for engineer/soldier assignment fit in the screen.
Assuming that just reducing button length for proving grounds building would fix it, in what config file can I do that?
I search your config file, the ability which names "EMPRocket_LW" cannot be found. Maybe one dependent perks mod isn't included?
The config parts fo file XComClassData.ini on line 408:
; captain
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Anatomy")), \\
(AbilityType=(AbilityName="Implacable")), \\
(AbilityType=(AbilityName="EMPRocket_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(RandomDeckName="Tier2XComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))