Halo: The Master Chief Collection

Halo: The Master Chief Collection

Containment Breached | Endless Halo 2 AI War
21 Comments
III AVIATOR III  [author] 1 Mar @ 1:17pm 
Just a quick PSA for all Containment Breached fans - I have just updated this map to be compatible with the MCC patch released yesterday. Everything should be fully functional just as it was before the patch. If you encounter any bugs I may have missed by mistake, please don't hesitate to let me know! Be advised - previously saved checkpoints you may have will no longer exist and you will need to start the map from the beginning. Enjoy and thank you for your patience!
III AVIATOR III  [author] 15 Oct, 2024 @ 1:39pm 
I think I can make that idea happen! I love the dynamics of those battles too. In the meantime, you can check out the Mausoleum AI Battle made by ferginator. It is very fun and I definitely approve of it!
Wesker1991 15 Oct, 2024 @ 10:30am 
I did! I played on this map for 2 hours. I wish I knew how to mod, if I did I would make a battle with Elites, Grunts and Hunters on one side an Brutes, Jackels and Drones on the other. My favorite level on Halo 2 was the Uprising level where you take revenge on the Brutes for there betrayal.
III AVIATOR III  [author] 14 Oct, 2024 @ 6:02pm 
Sounds like you had a good time! A cool aspect I put into my mods is randomness behind which AI spawn in and the gear they arrive with. There’s so many possibilities which makes my AI maps very replayable!
Wesker1991 14 Oct, 2024 @ 12:06pm 
Had a really good battle on this map yesterday. I played it on normal difficulty and sided with the Covenant, the Elite Ultra survived for 30 minutes and was cutting down loads of Flood, but unfortunately a Grunt ally hit him with a ghost and lowered his shields and then the Flood finished him off.
III AVIATOR III  [author] 3 Oct, 2024 @ 8:02pm 
@Pramevil Interesting. I've personally never that happen to me but I will investigate and see if I can reproduce that bug on my end.
Pramevil 3 Oct, 2024 @ 8:58am 
I just downloaded this and played as the covenant, after about 20mins, i noticed brute allies were turning into half flood forms (but remained as allies) and then all the flood enemies were appearing as allies on the motion sensor as well as aim (green).
rylanrich2 2 May, 2024 @ 12:30pm 
The mongoose is a cut vehicle from Halo 2 so it's not finished and therefore doesn't exactly look professional. Nothing to do with you.

However Spartans don't have animations for driving it so you'll need to give them the ghost animations in order for them to use it.
III AVIATOR III  [author] 2 May, 2024 @ 11:40am 
@element Thanks for playing. I can certainly see more weapons being added in when I do updates in the near future. The mongoose is not my asset so that one I won’t be able to solve.
ElementHybrid 2 May, 2024 @ 8:11am 
Hey nice mod! Have you thought in adding more weapons to the sandbox? Would be great having more weapon variety, also the mongoose tires don't spin..
III AVIATOR III  [author] 28 Apr, 2024 @ 2:05pm 
@rylan I’d love to have placed some Sentinels in there along with maybe more AI on each of the 2 teams. The problem is the H2 AI engine. It is less capable than its H3 and Reach siblings. I am very near the limit of total AI alive on map at once. If I put too many in there, the bots will start going stupid and cease being the fun characters we all know and love. The map’s current state is a fair compromise of battle size and AI intelligence.

What I plan on doing with update 1.1 is implementing my AI squad switch system. This way more units can be added, and players can toggle on and off the types of AI they want. A 3rd Sentinel Faction could be implemented this way. Obviously you won’t be able to have them all enabled at once without overloading the engine. You’ll need to pick and choose your squads carefully to keep the AI smart.
rylanrich2 28 Apr, 2024 @ 1:40pm 
It does kinda feel like there could be more units on at once at times.
I love the addition of the friendly switch and hope you add it to the other maps you've done.

One suggestion I have for this map is, since this is a forerunners facility u know, maybe add some sentinel spawners on the walls to add more chaos, you can have them be destructible so those who don't wanna deal with them don't have to and have the spawners refresh along with the weapons and vehicles so they aren't dead forever

I just feel it wouldn't be a flood battle without sentinels being in the mix
III AVIATOR III  [author] 28 Apr, 2024 @ 11:58am 
@Bong Thanks for the report. I’ll log it to be looked at for the next update.
SlobGoblin 27 Apr, 2024 @ 8:01pm 
@Aviator yeah when i am playing the mod i feel like i have to wait for the ai spawning to catch up with me.
III AVIATOR III  [author] 27 Apr, 2024 @ 3:13pm 
@Delta38 I love H2 also! You'll certainly see more content for 2 from me. In the meantime, check out my mods playlist near the top of the page. I have 3 other H2 AI projects, and even more AI wars for some of the other Halo games.
Delta38 27 Apr, 2024 @ 1:13pm 
halo 2 is my favorite please continue
wstnd_mrshl 26 Apr, 2024 @ 2:16pm 
cool beans
III AVIATOR III  [author] 25 Apr, 2024 @ 9:07pm 
@Bong There is not. Do you feel it is too slow?
SlobGoblin 25 Apr, 2024 @ 8:12pm 
is there any way to increase the spawn rate of the ai?
III AVIATOR III  [author] 25 Apr, 2024 @ 7:41pm 
@jesse Thanks! It is definitely worth a try!
jessewestphoto 25 Apr, 2024 @ 5:43pm 
seems like a good mod, i will give it a try. also first