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Yes, you can use the Q-Tech Vanilla Reinforcement mod to increase the resists of any BP made with light armor.
other question if i use a blueprint ship but made with vanilla light armor and not with tritanium in this case can i still made the armor more resistant by adding the line with like the QT tech vanilla reinforment code lines ? thx
And yes, you've got the idea correct that a value of 2 will give the armor and other blocks 200% resistance (so 2x) against WeaponCore weapons.
This module (already integrated in the modpack i guess) allow to modify the resistance of the armor block. So if i understand well 1 = 100% so if it s setup to 2, the armor will be twice resistance that would actually make all big ship bp more valuable since most of them are made with light armor for a question of mass i guess.
should i keep this one in the log or replace them by all the St_module_number_armor <SubtypeId>Subtype1</SubtypeId> ? thx
i was merely making a point about the name of the mod
In any case, it does give reinforcement to the modules. It can be used to increase the kinetic and energy resistance of blocks in the Star Trek Modules, thereby increasing their effective HP against incoming damage.
So I need the mod from BDCarillo, without it I can't change them, did I understand that correctly?
I may look at a complete overhaul of the industry modules in the future, including efficiency modules, but for now there is a quicker solution. There's a mod called Mod Adjuster by BDCarillo, one of the WC devs, that allows values in the SBC (XML) files to be altered. I would imagine you could use that mod to change the <MaterialEfficiency>1.0</MaterialEfficiency> value in that XML tag for now until I can come up with a way to add efficiency modules in.
I'm looking forward to more new mods and customizations from you.
2: nope, im in a Completely Creative building world... and have no need for that Star Trek Encounter mod
Those other blocks won't be coming to the Module system. Some of them were duplicated in my Q-Tech Utilities mod which is smaller and can be used in non-ST environments as well. Others I wouldn't have included from the start if I was beginning over with the experience I have now. They were made primarily as a way to make functional blocks that were tougher than vanilla. Now, with the ability to reinforce vanilla blocks via WC's armor system they have become surplus to requirement.