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Yes, you can use the Q-Tech Vanilla Reinforcement mod to increase the resists of any BP made with light armor.
other question if i use a blueprint ship but made with vanilla light armor and not with tritanium in this case can i still made the armor more resistant by adding the line with like the QT tech vanilla reinforment code lines ? thx
And yes, you've got the idea correct that a value of 2 will give the armor and other blocks 200% resistance (so 2x) against WeaponCore weapons.
This module (already integrated in the modpack i guess) allow to modify the resistance of the armor block. So if i understand well 1 = 100% so if it s setup to 2, the armor will be twice resistance that would actually make all big ship bp more valuable since most of them are made with light armor for a question of mass i guess.
should i keep this one in the log or replace them by all the St_module_number_armor <SubtypeId>Subtype1</SubtypeId> ? thx
i was merely making a point about the name of the mod
In any case, it does give reinforcement to the modules. It can be used to increase the kinetic and energy resistance of blocks in the Star Trek Modules, thereby increasing their effective HP against incoming damage.