Space Engineers

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Star Trek Module 8 - Reinforcement 1.2
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
232.290 KB
26 Apr, 2024 @ 3:32am
27 Jun, 2024 @ 3:08am
3 Change Notes ( view )

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Star Trek Module 8 - Reinforcement 1.2

In 1 collection by Qarannia
Star Trek Modules
15 items
Description


Welcome to Star Trek Module 8 - Reinforcement by Q-Tech. This mod does nothing on its own but will increase the kinetic and energy resistances of any blocks from the Star Trek Modules collection. This mod requires WeaponCore to function, so make sure you have it loaded in your world. It is listed as a dependency so it should load automatically but if there are issues it may help to add it manually to the mod list.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason!

The other modules can be found on my workshop or in the Star Trek Modules collection.



The description of each module in the collection can be found in the Star Trek Modules Guide. Please refer to the guide for information about each mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section.



This mod contains the following:
  • WeaponCore armor configurations for all Star Trek Modules.



The Energy and Kinetic damage resistances for all the blocks referenced in this mod are set to 1. This means that weapons will do 100% of their normal damage to the affected blocks. It is possible to customise these resistance values using the WeaponCore server configuration file. This file is automatically created when a world loads with WeaponCore in the mod list, and can be found at:



For convenience, clicking here[1drv.ms] will allow you to download a config snippet that can be inserted into the WeaponCore server configuration file between the <ArmorOverride></ArmorOverride> tags. You can then change the resistance values for each module to suit your gameplay.



If you like this mod then please visit Qarannia's Space Engineers Workshop to check out my other mods.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
30 Comments
Dj Afton 3 Jul @ 11:46pm 
nevermind i see the sheilds (kinda why i said it was a stupid question sorry)
Dj Afton 3 Jul @ 9:17pm 
uhh stupid question but do any of your mods add the sheilds?
Qarannia  [author] 15 Dec, 2024 @ 7:56am 
@бенджамин You're welcome. :selike:
бенджамин 15 Dec, 2024 @ 6:27am 
thx you so much :)
Qarannia  [author] 15 Dec, 2024 @ 6:20am 
@бенджамин Those lines are generated by default in the config file. You will need to add the appropriate lines for each module if you want to change the resistances. The lines you need to add are in the text file linked in the description above.

Yes, you can use the Q-Tech Vanilla Reinforcement mod to increase the resists of any BP made with light armor.
бенджамин 15 Dec, 2024 @ 5:45am 
should i keep those line in the log <SubtypeId>Subtype1</SubtypeId> ? .
other question if i use a blueprint ship but made with vanilla light armor and not with tritanium in this case can i still made the armor more resistant by adding the line with like the QT tech vanilla reinforment code lines ? thx
Qarannia  [author] 15 Dec, 2024 @ 5:43am 
@бенджамин This module is only for use with the Star Trek Module mods. You won't need it if you're using the Star Trek Mod Pack 5.8 which already has this all integrated.

And yes, you've got the idea correct that a value of 2 will give the armor and other blocks 200% resistance (so 2x) against WeaponCore weapons.
бенджамин 15 Dec, 2024 @ 5:19am 
hello, i just started SE so i just wanted to confirm.
This module (already integrated in the modpack i guess) allow to modify the resistance of the armor block. So if i understand well 1 = 100% so if it s setup to 2, the armor will be twice resistance that would actually make all big ship bp more valuable since most of them are made with light armor for a question of mass i guess.
should i keep this one in the log or replace them by all the St_module_number_armor <SubtypeId>Subtype1</SubtypeId> ? thx
The Doctor 3 Nov, 2024 @ 5:04pm 
no i read it just saying the name doesnt make sense
i was merely making a point about the name of the mod
Qarannia  [author] 1 Nov, 2024 @ 1:18am 
@Masterbuilder2.0 Anyone who doesn't bother reading the mod description hasn't earned the right to ask questions in the comments. That might sound harsh but I'm not here to do other people's work for them.

In any case, it does give reinforcement to the modules. It can be used to increase the kinetic and energy resistance of blocks in the Star Trek Modules, thereby increasing their effective HP against incoming damage.