Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

BFE Serious+ (Slight performance fix)
43 Comments
Klyon (yo) 11 Mar @ 12:55am 
My ass is blown up. Fantastic mod, very good job!
Hellvalentine 8 Jan @ 7:38pm 
I can't wait for your new mods! You are the best!
F_DAML 25 Nov, 2024 @ 12:49pm 
Wow, this was THE experience! Something like BFE Enhanced NG+. This mod gave me almost the same challenge which I missed for so long since NG+5 in Siberian Mayhem. Very good. My only complaint that most of the secrets now doesn't make sense because why would you give me RL on first level twice and so on with sniper, devastator etc. but that one aspect is hardly affected my experience. Solid 8/10. Recommended for every SS veteran
stuff  [author] 17 May, 2024 @ 4:00pm 
I believe only the glowing red enemies shoot a little faster (Reptiloid/bomberman/firecracker) - I don't think I placed them too often - the rest of the enemies should be normal

Red biomechs are default, some of them just use the 'boss' state so they shoot more frequently (mostly in the later levels)
Tayzor Azul 17 May, 2024 @ 11:51am 
Well considering that the enemies have way more faster attack in your mod, id only be fair.
stuff  [author] 17 May, 2024 @ 10:18am 
It was only for coin-op mode, if I left the score default then you would gain lives too quickly I thought :steambored:
Tayzor Azul 16 May, 2024 @ 10:48pm 
But why tho ? Does it affect gameplay ?
stuff  [author] 15 May, 2024 @ 5:34pm 
I had reduced some points since there are so many spawns, maybe I reduced too much, I'll take a look
Tayzor Azul 15 May, 2024 @ 10:06am 
Updated the Broken Spawners thread !
Also 1 question. Do the enemies have modified score points ? I noticed on the level the Dark Bride that its over 2000 enemies and at the end barely 800,000 points.
I know for a fact Kleers are at least worth 2500 points but here they are like 150 or something.
Why not leave the vanilla score for enemies ?
stuff  [author] 13 May, 2024 @ 4:02pm 
Should be fixed, thanks
Muleke_Trairao 11 May, 2024 @ 11:43am 
I loaded a save from May 5th after a number of updates to the mod, so maybe that's related.
Muleke_Trairao 11 May, 2024 @ 11:42am 
Found some floating items in The Power of The Underworld. Maybe there is a reason why they are stationary in the air and not necessarily a bug, but thought I should report anyway.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3244478614
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3244478656
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3244515095
Hellvalentine 9 May, 2024 @ 1:00am 
Thank you! "Under the iron cloud" map now stable 90+ FPS on Ultra All. Its enough for smooth gameplay for me. Hope you can fix all maps in DLC too. Mod is great and very enjoying! :steamhappy:
stuff  [author] 8 May, 2024 @ 9:06pm 
I have uploaded a potential fix to try and improve performance
Hellvalentine 8 May, 2024 @ 6:52am 
I dont know why, but sadly i have great performance issue in this mod. In BFE and BFE Enchanced mod i have stable 120fps, but here only unstable 60-75 and config not help. Ultra vs Min +-5 fps. On 144ghz monitor 60 fps in this game make my controls are very unresponsive.
My config: geforce rtx 2080 super, Intel I9-9900, 32RAM and game on SSD
P.S.: TFE and TSE serious+ work great
:steamsad:
Muraxez 8 May, 2024 @ 6:02am 
That's incredible. Every inch of the level has an enemy, and each of them looks suitable for each placement. Love your mods. Thank You for your effort!
Tayzor Azul 5 May, 2024 @ 12:06pm 
I have posted some broken spawns in the discussions.
stuff  [author] 4 May, 2024 @ 8:43am 
Vrabo - I'll take a look

Muleke - Hmmmm I'll have a look

Tayzor Azul
- I made a discussion, have at it
- I thought Clone soldier stats were default - I just found shotgunners 'aim time' was modified - it's back to default now

As for damage, they are all default stats - some use 'cover markers' and this looks like it increases shotgunner damage '+1' (default). I'll double check some cover markers, maybe some are set to allow the shotgunner to fire multiple times before taking cover
Tayzor Azul 4 May, 2024 @ 4:22am 
Also I would like to help you by reporting broken enemy spawns and secrets if you want to perfect your mod. Please let me know if you are interested.
If you can create a thread that has the title Broken Spawns I can post what spawns I found that do not trigger.
Tayzor Azul 4 May, 2024 @ 3:55am 
Why did you buff the hell out of the Cloned Soldiers ? The shotgunner fires in 0.7 seconds after spotting you and deals massive damage. Hitscaners are a big problem in this mod. You need to focus attention on them while being chased by other 100 enemies.
Muleke_Trairao 3 May, 2024 @ 8:29am 
Found this Biomechanoid stuck in this part of The Silent Riddler (he's at other side trying to shoot me): https://steamhost.cn/steamcommunity_com/id/muleketrairao/screenshot/2512522269186599191/
It is inside the small temple close to the first keycard door.
Vrabo 3 May, 2024 @ 8:10am 
So far I've only played the first two levels.
This is gonna sound weird but this mod feels much better balanced than your previous TFE and TSE serious plus mods.. while it also feels less enjoyable. And I think it's *only* because of the hiscanner soldiers used so prominently.
Whenever there's an area where they're not around, it's way more fun.
stuff  [author] 2 May, 2024 @ 12:44am 
Thanks for feedback, appreciate it

For your Minuses

1. I liked having some returning enemies from TFE/TSE for continuity (or chaos)

2. The werebulls you mentioned I had already updated since your comment - More feedback from people playing it blind will allow me to see if things needs balancing (See Change Notes)
_Postal_Dude 1 May, 2024 @ 3:24am 
And yes, thank you very much for such a quick fix to the level
_Postal_Dude 1 May, 2024 @ 3:24am 
1. Some enemies from the second coming are not suitable. If there are already clone troopers, why shove Zorgs or even more so a red demon here
2. I'm tired of any monster appearing behind my back and devouring my HP on the spot. I understand that this is a hardcore mod, but shoving 2 bulls behind your back is a bit much.
Bottom line: 9/10 everything is just awesome, waiting for a mod for Serious Sam 4 (light it up to the fullest!)
PS: make elevators faster in the temples of the Sirians ^-^.
_Postal_Dude 1 May, 2024 @ 3:24am 
2. Absolutely different sensations from such an unbearably complex modification, which only the most real pros in the game can master. Even for me, sometimes it was just incredibly hard
3. The levels follow the plot of 3 Sam. First, the original game itself, then there is a break for the Pearl of the Nile, and in the final we are back in the original game.
4. I like and always have liked that all the levels in the game are ready. And you don't have to wait for updates for half a year. You've done all the levels, and you've also done the Pearl of the Nile. Just my respects.
Minuses:
_Postal_Dude 1 May, 2024 @ 3:23am 
I would never have thought that I would write a review for a modification of my favorite game. It was something with something. If you add weapons from Serious Sam 4 here, it will be cool. But they can be easily changed through another mod. I passed the campaign on the difficulty of "Seriously" Advantages:
1. Slightly modified locations, the addition of new HP items and armor (it can be seen that it was done with love). The bastards are now hiding even in the underground temples of the Sirians. Every piece of land is occupied by bastards. This is wildly gratifying. You're literally fighting for every meter of Land.
stuff  [author] 30 Apr, 2024 @ 7:47am 
ДОМАШНЕЕ ЗАДАНИЕ - I uploaded a fix now for this, thanks

gangstacharizard - Any difficulty should be fine

DestroyerNel - Hmmm I'm not sure to be honest, maybe you can ask in the Croteam discord, I know SS4 has bad optimization when re-saving maps for editing, not sure about Fusion
POOTIS ENGAGE 30 Apr, 2024 @ 6:39am 
So now I can play this game on easy and nothing will be busted? or am i still supposed to play on serious
_Postal_Dude 30 Apr, 2024 @ 5:34am 
Unable to Load Level Silent Riddle
Content/SeriousSam3/Levels/BFE_SeriousPlus_New/06_Pyramids_S+New.wld: Cannot open file Content/SeriousSam3/Levels/BFE_SeriousPlus_New/Models/06_ThroneRoomCeilling_S+New.mdl
DestroyerNel 30 Apr, 2024 @ 5:10am 
FPS and GPU usage often drop up to half even under lowest CPU settings when playing this mod (while normally GPU usage always 90%+). This has always been a strange bug happens on some mod maps, including my own maps. Is there any way to solve this?
DestroyerNel 30 Apr, 2024 @ 1:57am 
Nice! Finally!!!
new source 29 Apr, 2024 @ 5:46pm 
nope,it work normally now
stuff  [author] 29 Apr, 2024 @ 4:17pm 
Thanks, I uploaded a fix - let me know if there is still an issue
new source 29 Apr, 2024 @ 2:48pm 
cant play Born Again,it had error,and console shows cant open an mdl file
Yurka262  [author] 29 Apr, 2024 @ 5:49am 
no
vit-best 29 Apr, 2024 @ 4:37am 
NICEEE
_darklighter_ 28 Apr, 2024 @ 11:18pm 
Yup
Fulgore 28 Apr, 2024 @ 9:26pm 
OHHHHHHHHHHHHHH YES!!!!
Andreiki 28 Apr, 2024 @ 7:11pm 
Finally!:kysathecat:
Shockwave 28 Apr, 2024 @ 4:14pm 
Oh shit it's out now?
Yurka262  [author] 28 Apr, 2024 @ 2:37pm 
:kungfusam: