Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

54 ratings
BFE Serious+ (Slight performance fix)
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28 Apr, 2024 @ 2:04pm
13 May, 2024 @ 11:32pm
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BFE Serious+ (Slight performance fix)

Description
Update 2024/08/05: Potentially fixed a performance issue with all maps except the final 2 DLC maps (See Change Notes for info)

Just more enemies & ammo on each BFE/JoTN map, that's about it - any difficulty mode should be fine

- Added some enemies from TFE/TSE (for continuity with my other mods)
- Will need the (SS3) Ultimate Resource Pack (Fusion Version) for them
- The 2 Massive Boss fights are mostly vanilla

Thanks to Andreiki, Riba4ok13 & team, Shockwave - for testing
Thanks to Yurka262 - for technical help and testing, much appreciated
Thanks to Ka2ua - for some Cinematic Trailers

Compatibility:
- 'SS4 Enemy Model Replacement' - Gnaar/Kleer that spawn climbing over walls might get stuck

100% kill count on every map probably not possible, I'm always getting 99%, so I must have forgot to trigger a couple spawns along the way. Over time I'll find them

If you find any issues let me know

My other bad mods:
TFE Serious+ : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1877488464
TSE Serious+ : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1906036158
LoTB Seious+ : This year probably
Popular Discussions View All (1)
9
15 May, 2024 @ 9:58am
Broken spawners
stuff
43 Comments
Klyon (yo) 11 Mar @ 12:55am 
My ass is blown up. Fantastic mod, very good job!
Hellvalentine 8 Jan @ 7:38pm 
I can't wait for your new mods! You are the best!
F_DAML 25 Nov, 2024 @ 12:49pm 
Wow, this was THE experience! Something like BFE Enhanced NG+. This mod gave me almost the same challenge which I missed for so long since NG+5 in Siberian Mayhem. Very good. My only complaint that most of the secrets now doesn't make sense because why would you give me RL on first level twice and so on with sniper, devastator etc. but that one aspect is hardly affected my experience. Solid 8/10. Recommended for every SS veteran
stuff  [author] 17 May, 2024 @ 4:00pm 
I believe only the glowing red enemies shoot a little faster (Reptiloid/bomberman/firecracker) - I don't think I placed them too often - the rest of the enemies should be normal

Red biomechs are default, some of them just use the 'boss' state so they shoot more frequently (mostly in the later levels)
Tayzor Azul 17 May, 2024 @ 11:51am 
Well considering that the enemies have way more faster attack in your mod, id only be fair.
stuff  [author] 17 May, 2024 @ 10:18am 
It was only for coin-op mode, if I left the score default then you would gain lives too quickly I thought :steambored:
Tayzor Azul 16 May, 2024 @ 10:48pm 
But why tho ? Does it affect gameplay ?
stuff  [author] 15 May, 2024 @ 5:34pm 
I had reduced some points since there are so many spawns, maybe I reduced too much, I'll take a look
Tayzor Azul 15 May, 2024 @ 10:06am 
Updated the Broken Spawners thread !
Also 1 question. Do the enemies have modified score points ? I noticed on the level the Dark Bride that its over 2000 enemies and at the end barely 800,000 points.
I know for a fact Kleers are at least worth 2500 points but here they are like 150 or something.
Why not leave the vanilla score for enemies ?
stuff  [author] 13 May, 2024 @ 4:02pm 
Should be fixed, thanks