Arma 3
Advanced Combat Medicine
120 Comments
LEE O C 22 Jul @ 7:13am 
i spiked my mate with ketamine other day haha, he said 'am i gunna die?' then 'have you gave me drugs?' it was the most realistic reaction ever hahaha, good mod :steamthumbsup:
LEE O C 22 Jul @ 7:10am 
sweet, ill try and pinpoint the problem one day. ive been going thru mods thick and fast lately
Blue  [author] 21 Jul @ 8:04am 
Don't use it, don't know, post issue with more info on the discord, thanks.
LEE O C 21 Jul @ 7:26am 
he stopped fainting when he took ACM off
LEE O C 21 Jul @ 7:25am 
my mate found a wierd bug, maybe it was my bug too, whenever he opened the drongo air support mod console he was being knocked out only while using ACM
LEE O C 16 Jul @ 2:30pm 
ok yeh ill try. im gunna secretly inject my mate with ketamine tonight haha. that ket effect is funny
Blue  [author] 16 Jul @ 12:43pm 
Test with just CBA, ACE, ACM, if it still happens post the issue with more info on the discord, thanks.
LEE O C 16 Jul @ 12:18pm 
very cool mod, but i keep fainting for seemingly nothing, sometimes at the start of a mission. do u know why this would happen?
LEE O C 15 Jul @ 8:22am 
WHOAWWW whats this?! gunna try now
Jesion 15 Jul @ 2:42am 
To be honest I stoped using the ACM stable and jump to the experimental version (about 2 days ago) and the error stopped appearing.

If y want, I'll try to reproduce it again in the stable version, but from what I see, some update happened yesterday, so it might not be possible to reproduce it.
Blue  [author] 15 Jul @ 2:26am 
Post issue with more info on the discord, thanks.
Jesion 10 Jul @ 12:45am 
I still get CBRN module error messages even when I disable all its options.

"(...)Error Undefinde variable in expression: acm_cbrn_hazardtype_list
file / x/acm/addons/cbrn/functions/fnc_resetVariables.sqf..., line 66"

Anyone had somthing like that, any idea how fix this?
Blue  [author] 29 Jun @ 4:19pm 
The wiki contains step by step instructions.
Fylon 29 Jun @ 2:42pm 
Why can't I turn the scapel horizontally when I press the right button?
Blue  [author] 18 Jun @ 4:46am 
you may turn off the warning in the settings, that is at your own expense
mizukage 18 Jun @ 1:29am 
Getting error ACM incompatible with Chemical Warfare Plus, but worked before last update perfectly fine, wont let me enter a mission and boots me back to start screen, any tips? I would much prefer to keep both mods if possible.
Colt 9 Jun @ 1:39am 
Blue, thanks again for all your work on ACME and the detailed documentation—it’s a game-changer for the realism community. If possible, could you make the docs available as a downloadable file? It’d be a huge help. Much appreciated.
Colt 9 Jun @ 1:39am 
To Blue,

Just want to say thanks for your hard work and dedication on the Advanced Combat Medicine Experimental mod. You’ve taken ARMA 3 medical realism to a whole new level, and it shows. The depth, attention to detail, and passion behind this project have made every mission feel more authentic and every rescue more rewarding.

It’s not easy to build something this complex—and keep improving it—but you pulled it off. On behalf of the old-school milsim community: we appreciate what you do, and we’re damn glad you’re on our side.

Keep doing what you do, Blue. You’ve raised the bar.
Greg 29 May @ 2:35am 
Is it possible to make addons to add new medications?
(As in I make a local mod and add new medications)
Blue  [author] 28 May @ 10:38am 
I didn't "make" KAM
This one of course, but it depends on the unit and how it runs/wants to run medical
CorporateEddy17 28 May @ 6:22am 
@Blue

Since you made both this and KAT which do you recommend?
DireStatus 25 May @ 6:57pm 
Roger thank you for your time.
Blue  [author] 23 May @ 1:51pm 
Heart rate and pulse rate are not the same thing, a manual pulse check should always be done.
Read the documentation, ask further questions in the discord, thanks.
DireStatus 23 May @ 1:06pm 
I am not sure if this is a issue but, it does not feel like it is intended.

So whenever we are trying to save someones life, we check their heart rate we and it is gone when we check a none injured part of their body, however when we attach a AED to them it will say that they have a heart rate of like 200-220 when we are almost 100% sure they dont have a heartrate.

This has caused us some trouble here and their and tbh it may just because I dont always attach all the AED stuff and that it needs to have all the info to make a good judgement or something but the biggest reason I think this is a bug is because we use the anaylze it seems to work perfectly and has helped us save people when those numbers are just so off to us.
Waltuh𐂃𐂃 30 Apr @ 6:16am 
i fixed the problem. The problem was that the medical system only recognized the ace bandage (basic) and not any other dressing or bandage
Blue  [author] 27 Apr @ 3:35pm 
Post more info in the discord, thanks.
Waltuh𐂃𐂃 27 Apr @ 1:38pm 
I have every single type of bandage and dressing in my inventory but I can't apply bandage to anyone. The Bandages/Fractures button is grey and doesn't show any options to bandage.
Blue  [author] 14 Apr @ 10:49am 
No, it's on the list of potential things, but currently it's not a priority
Drespect 14 Apr @ 10:34am 
Is there an interactable stretcher in this mod like in KAT? If not, are there plans to add it?
Blue  [author] 12 Apr @ 7:59am 
no
noob get rekt 12 Apr @ 7:16am 
Is this compatible with KAT and KJM medical mods?
BIG GUY 26 Mar @ 6:51pm 
an incapacitated feature (going down without going uncon, you can see and speak) would be cool.
MrMoosehead 25 Mar @ 5:44pm 
Nevermind, if only I had looked at the documentation, you guys have a script for a full heal tent. Thanks gents!
Blue  [author] 22 Mar @ 4:23pm 
You'll need to post more info, preferably on the discord, thanks.
MrMoosehead 22 Mar @ 3:53pm 
I find trying to do the full heal triggers don't work anymore with ACM, is there a way to have players be full healed upon RTB using a trigger - like is there a script that should work with it? I've tried everything.
Blue  [author] 18 Feb @ 2:14am 
Those vanilla items are already converted to ACM items.
Pahndoomack 17 Feb @ 2:27pm 
Would it be possible to add a way to edit how IFAK/Medkit conversions are handled so they're a little more compatible with this mod?
𝙅𝙐𝙍𝘼𝙉 16 Feb @ 6:53am 
Russia?
Максим ФЕДОТОВ 16 Feb @ 4:52am 
I love very VERY MUCH this mod, but his not have translate for my language.
PLS BLUE! I NEED VERY RUSSIAN TRANSLATE BRO:steamsad:
Xiki 5 Feb @ 4:25pm 
translate it into Russian pls
Asmo 29 Jan @ 11:06am 
NO Kat Medical compatibility?
Blue  [author] 21 Jan @ 8:32am 
As written above, ACM focuses on treatment of pre-hospital combat casualties.
Nygu5 21 Jan @ 6:21am 
Okay so, what's the difference between this and KAT ?
As far as i see its just wannabe KAT 2.0
Blue  [author] 18 Jan @ 5:54pm 
Fixed in experimental, there will be an update after ace updates.
sideguy 18 Jan @ 5:05pm 
Hey, there is some weird interaction between Ace and ACM with clotting. If you have the limping on open wound setting turned on, if a person's leg fully clots without being bandaged they will still continue to limp and there is no way to fix them without a full zeus heal. Most likely clotting isn't counted as healing for some reason. Is there a possible fix for this?
Blue  [author] 11 Jan @ 2:35pm 
If you have tourniquets on for too long it will cause limping, it should go back to normal after about a minute after they are taken off. Post any other issues on the discord, thanks.
Ham Roller 11 Jan @ 2:22pm 
Hey, my groups having an issue where we continue to limp even if legs are not fractured and are fully stitched.
Blue  [author] 15 Dec, 2024 @ 11:41am 
unknown, sounds like an ace issue, ACM does not change damage handling
BIG GUY 15 Dec, 2024 @ 11:31am 
is it normal that whenever units get shot in the head their damage gets transferred to their chest?
Inferno | M.D.F 8 Dec, 2024 @ 5:17am 
i realised after i saw the discord, fuck kat all my homies hate kat