Arma 3
Advanced Combat Medicine
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Update: 15 Jul @ 7:44am

1.4.1.1
- Made compatible with ACE 3.20

Update: 14 Jul @ 11:12am

1.4.1
- Added chemical IED eden module
- Added plot armor zeus module
- Added setting to show/hide fractures
- Added keybinds for transfusion menu
- Allowed head turning with NPA inserted
- Added feel pulse to activity log
- Added setting to set whether syringes are reusable
- Allowed BVM to be used on lying awake patients
- Increased vomit obstruction chance and rate
- Added persistent variable tracking for casualty conversion
- Added custom patient spawn function
- Fixed removed splints causing fractures
- Added Brazilian Portuguese translation

Update: 16 Jun @ 11:47am

1.4.0
- Implemented CBRN Threats
- Implemented Surgical Airway
- Implemented Fracture Management
- Added atropine
- Added fentanyl lozenge
- Added ability to split paracetamol packs
- Added action to put patients into lying position
- Added item icons to action buttons in medical menu
- Added actions to swap between CPR and BVM
- Added medication training level settings
- Made IO lidocaine prevent transfusion pain
- Moved splint related settings to disability category
- Changed IM medication absorption to be affected by bloodloss
- Changed feel pulse action to be usable while prone
- Changed morphine autoinjector dose to 5mg
- Changed IVs and pressure cuffs to block each others placement
- Changed coagulation to fail in cardiac arrest
- Changed suction devices to take less time if airway was checked
- Prevented SGA from being obstructed by blood
- Lowered default instant death thresholds
- Added note to disabled ACE settings
- Added motion detected warning to AED during rhythm analysis
- Added setting to restrict medic AI to just managing bleeding
- Changed internal bleeding chance to be based on wound type and body part damage
- Changed hint for extensive bruising on chest to better differentiate chest injury
- Changed chest seals to fall off upon taking torso damage
- Allowed recovery position with inserted OPA/NPA
- Made body bags return re-usable items upon bagging a body
- Changed full heal tent to not full heal converted casualties
- Removed blood volume requirement for evacuation
- Removed reusable airway adjunct setting
- Removed universal splint
- Fixed trauma sustained hint not being accurate with damage addon enabled

Update: 14 Apr @ 8:40am

1.3.2.3
- Lowered Penthrox strength
- Prevented recovery position from being cancelled by disconnecting AED equipment
- Made zeus modules close their dialog on error
- Fixed sutures being consumed when cancelling stitching
- Fixed recovery position state when cancelled by other action
- Fixed circulation state not being reset on respawn
- Fixed AED pressure cuff not resetting when disconnected
- Fixed prepared medication syringes having their contents consumed

Update: 25 Feb @ 3:39am

1.3.2.2
- Fixed enable airway setting

Update: 11 Feb @ 8:50am

1.3.2.1
- Increased delay for coagulation clotting
- Lowered natural coagulation success chance
- Fixed FWB Bags not appearing alone in transfusion menu

Update: 29 Jan @ 11:14am

1.3.2
- Added German translation
- Fixed ACE limb damage setting visuals not applying in medical menu

Update: 28 Jan @ 9:47am

1.3.1
- Added single-use Thoracostomy Kit
- Added custom blood type list functionality
- Added zeus module to set blood type
- Made AED unable to measure non-palpable pulse blood pressure
- Increased initial platelet count effectiveness loss rate
- Added clear patient action to training computer
- Adjusted regular hemothorax severity
- Fixed clots not clearing limping from open wounds
- Fixed fluid bags not being removed
- Fixed converted casualties not subtracting tickets
- Made compatible with ACE 3.19

Update: 30 Dec, 2024 @ 11:12am

1.3.0
- Implemented field blood transfusion
- Changed blood pressure and heart ranges to be more in line with real life values
- Added Calcium Chloride, Esmolol, Ertapenem
- Improved coagulation and platelet effectiveness
- Implemented fluid overload
- Made wound reopening to be more consistent
- Improved medic AI
- Adjusted stethoscope auscultation site locations to be more in line with real life
- Added better transition for momentary or non-fatal critical vitals
- Made it so pulse oximeters can fail to measure if blood pressure is too low
- Added setting to hide exact cyanosis severity
- Added setting to hide exact pain amount
- Added visual and breathing effects when suffering from chest injury
- Allowed checking breathing on awake patients
- Allowed checking dog tags of awake players
- Lowered threshold for oxygen deprivation tunnel vision
- Added zeus module to set oxygen level of patient
- Fixed GUI scaling for Feel Pulse, Auscultation, and Measure BP actions
- Fixed instant death and cardiac arrest not triggering from trauma
- Fixed casualty conversion cancelling in vehicles
- Added missing stethoscope to resupply crate
- Added Polish translation

Update: 8 Oct, 2024 @ 9:21am

1.2.0
- Added ACE 3.18 changes
- Added Evacuation Addon
- Implemented IV complications
- Added actions for treating patients in vehicles
- Added action to speed up carrying
- Implemented tourniquet effects
- Added Fentanyl and Ondansetron
- Adjusted medication effect times
- Modified pain medication dose ranges
- Adjusted EtCO2 to be affected by bloodloss
- Added Tracheal Deviation
- Modified oxygen saturation to be affected by cardiac output
- Added warning for incompatible addons
- Made IOs cause more pain upon insertion
- Fixed various strings
- Fixed cardiac arrest caused by ROSC in some edge cases
- Fixed fluid bags not restoring ACE Field Rations thirst
- Fixed drawing and injecting/pushing cancelling in vehicles