Total War: WARHAMMER III

Total War: WARHAMMER III

Epidemius in Lustria - Start Position Change
29 Comments
RatboyW 23 May @ 5:10pm 
I feel like the diplomacy between Epidemius and Skrolk needs a tweak, because yeah Lustria needs the baddies to infight more to give order AI a chance. In my experience the two always end up allies by turn 10 or so, before they even actually engage each other

Whadya think about adding a "-100 aversion" diplomacy malus between them, like Toddy and Khazrak have? I feel like that all but guarantees they have the loreful head to head this mod is aiming for, and lessens the pressure on Gor-Rok and Tehenhauin massively
Porkenstein  [author] 21 Apr @ 1:10pm 
@Shingsora, yes, it will work through updates since it's just scripts that move armies and settlements around for the most part.
Shingsora 19 Apr @ 4:41am 
can this mod still playable when not update ?
iamtheresurrection94 2 Feb @ 3:17am 
I love this mod but I think it might need to be reconsidered with Skulltaker being added to Lustria. In my experience Lustria just becomes a massive Chaosbowl and Gor-Rok seems to get exterminated in almost every game. Skrolk and Epi do often war against each other but neither seems to make much progress, plus having more Chaos LL than Lizard LL in Lustria just feels thematically wrong
Porkenstein  [author] 23 May, 2024 @ 8:03am 
@Kalessin, yeah VCO is always going to overwrite it (as it should) and there's nothing I can do about that.
Rustic "Kalessin" Citrus 22 May, 2024 @ 6:26pm 
Is there an incompatibility with this mod & Victory Conditions Overhaul perhaps? When i install this mod, the victory conditions dont change for Epidimus :( Is there perhaps a load order too?

He does end up in Lustria though, so that part works well!
Porkenstein  [author] 20 May, 2024 @ 6:21pm 
@撿骨頭, @GeneralKong, should be fixed now, let me know if it's all good.
Porkenstein  [author] 18 May, 2024 @ 7:55pm 
hm i'm pretty certain I peaced them out, maybe there's a script error in your setup. I'll take a look
撿骨頭 18 May, 2024 @ 6:11pm 
The relocated Epidemeus and All-Seeing Eye are still at war
The old minor nurgle faction should take the place of Epidemeus and wage war against the All-Seeing Eye.
Porkenstein  [author] 18 May, 2024 @ 3:38pm 
@撿骨頭, what do you mean, exactly? Is it a problem with Epidemeus's, or is it if you're playing a mod with those minor factions?
撿骨頭 18 May, 2024 @ 4:03am 
There is a small problem that the respective war objects of Septic Claw and All-Seeing Eye have not been adjusted accordingly.
Porkenstein  [author] 13 May, 2024 @ 4:10pm 
@GeneralKong, that's strange, I've never seen that... I'll change the event to trigger on turn 2 just in case some weird timing is happening in your case on turn 1.
GeneralKong 13 May, 2024 @ 1:24pm 
so for some reason, with this mod on, whenever I start as Epidemius I do the intro, he says his line, but the Mission get hidden/does not assign, and I cannot end turn because it asks me to "read all events first"
Porkenstein  [author] 7 May, 2024 @ 8:47pm 
@Down Monkey Don't, @Woruck,
Just updated with new Victory Conditions!
Guvenoren 1 May, 2024 @ 11:49pm 
Huh, thanks for educating me!
Porkenstein  [author] 1 May, 2024 @ 11:46pm 
@Guvenoren, in the lore Skaven and Nurgle hate each other. Skaven essentially stole the secrets of plaguemaking from Nurgle to further their schemes and inflict suffering, which is the exact opposite of what nurgle intends for his disease.
Guvenoren 1 May, 2024 @ 10:39pm 
Why is Epidemus and Skrolk at war with one another? Figure they'd tag team
Isaac 1 May, 2024 @ 6:58am 
Great. This is where he should've starten from the beginning
Porkenstein  [author] 1 May, 2024 @ 5:27am 
@Down Monkey Don't, I'm actually working on that
Uroboros 1 May, 2024 @ 4:03am 
@Porkestein it seems the two mods go along well without problems, my bruda. Keep up the good work
撿骨頭 30 Apr, 2024 @ 7:58pm 
It's better to start off antagonizing the Tomb King faction, whether it's facing off against the Dark Elves to the north, confronting the Lizardmen to the south, or traversing through the Dwarven mines. It'll make things easier to handle.It's easier to breathe this way.
Shingsora 30 Apr, 2024 @ 7:44pm 
can u combine 1 mod pls ?
Porkenstein  [author] 30 Apr, 2024 @ 2:48pm 
@Uroboros, that shouldn't cause a problem since it'll just be a duplicate of the same kind of entry. Let me know if you can't start a campaign with the two together though.
Uroboros 30 Apr, 2024 @ 2:44pm 
My dude, another wonderfull mod! Do you think your change of Nurgle's climates may clash with the mod that gives all the climates suitables to all the demonic factions, if played otgether?
RatboyW 30 Apr, 2024 @ 12:19pm 
Another banger from Porkmaster Blast, thanks homie
Shingsora 30 Apr, 2024 @ 11:41am 
should have new victory condition
Porkenstein  [author] 30 Apr, 2024 @ 11:12am 
@Kamen Rider, they are 100% compatible because they don't mess with the locations in this mod.
For instance, my mods have problems with Radious because it changes the start positions of multiple factions
Kaybern 30 Apr, 2024 @ 10:54am 
So are the "other recommended changes" mod not compatible with this mod since im assuming they change start position with scipts?
Karasis 30 Apr, 2024 @ 10:53am 
I was expecting this to come quickly but no this quickly lol, thanks for the mod!