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I haven't tested any of my mods for compatibility with SFO. Mod users should do this testing themselves. If you have any doubts about my mod's functionality, you should first test it using only this mod, disabling all other mods.
I checked the mod and there doesn't seem to be a problem on my side.
Can you describe exactly what the problem you are experiencing is?
- In vanilla, if an High Elf faction owns the Crown, it gains a positive diplomatic attitude effect from other Dark Elf factions. This mod applies the same effect to Dark Elf factions for High Elves.
Don't know, didn't tested, probably not.
And this is in a new game.
The required turn and battle numbers are organized as scripts. The positive and negative effects of the crown are organized as tables.
Any changes made to the tables at any time will affect the existing campaign.
However, the Crown's script is tied to that campaign at the start of each campaign and cannot be changed again. Changes made to the script will apply to newly started campaigns.
Unfortunately, this is CA's game design style, it has nothing to do with me.
No, sorry. It would be unnecessary and tiring for me to constantly update and maintain multiple versions of the same mod. However, anyone who wants to can make any changes to my mod and upload their own version to the workshop.
@Lelouch Hi. The post-battle loot variable is actually a negative value (debuff) in the vanilla game and is applied at crown levels 4 and 5. This mod sets the negative values to zero. It does not convert them to a positive effect.
Please continue to report any issues you notice in the mod. Thanks and have fun.
after I kept playing it seems the + yang harmony is just in the text of the crown (its description of effects when you click on the crown on the top of UI) but the effects are not really applied; so I guess just need to fix the description