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I do really like their premise and flavor of optionally becoming friendlier with the Empire factions. Maybe a custom Beast Compendium or something that doesn't require them to raid and pillage the Empire for the fun toys would make them stand out in the Norscan lineup.
Having your army be so isolated and unable to capture nearby settlements (especially on the very hard difficulty), and having no way out of your spawn, means you have to wait for the enemy to come attack your gates, manually win the battle, and do so without taking any serious damage in your Lord's army so that you can counter-attack and hit the garrison and half-sized army the AI has inevitably built up between the rounds it takes to travel to their settlements... all on tier 1 and maybe tier 2 melee units.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3522662786
Also The Bjornling fishing stance Removes the Forced march stance option in water, if this is on purpose ok, if not It really also makes the water transport into a harsher grind.
Also check if it's Norsca units or just units with the rage effect, as that is the issue for me atleast
I say keep him in the mod, and just have the two fight eachother to determine who is the true Sayl. :)
и жаль, что он несмотря на поклонение богам Кислева, все равно распространяет Хаос и строит постройки Хаоса
I noticed that Rafn Oflatisson has very few skills.
I can't unlock "Iron Fist Gauntlet", being it needs 4 skills to be unlocked in the previous row.
Mod makers and posters here say it is designed for IEE, but this is the first time in several game updates that it works. Which is important, because the mod is so good it belongs in the 'essential in every game' category.