Starpoint Gemini 2

Starpoint Gemini 2

ShipReStatsComplete
27 Comments
&belle 24 Jun, 2017 @ 4:52pm 
Thank you for the information!
Hovenberg  [author] 24 Jun, 2017 @ 5:00am 
No sorry Belle, this mod is just a stats-rebalance, so you don't need to fly the best ship but can fly the ship that you find coolest.

I also made it for a "close to release" version of SPG, so there may be flaws in later versions.

It's not supported anymore.
&belle 24 Jun, 2017 @ 12:20am 
Does this mod fix the issue with the Ra'Qaan Gunship cloak? See https://steamhost.cn/steamcommunity_com/app/236150/discussions/0/617320168004744809/
Hovenberg  [author] 20 Aug, 2015 @ 6:01am 
Hi Spartan,

I would not use it with the DLC if this DLC changes Ship Stats.

I'm not playing SG2 anymore therefore I'm not updating this mod.
Raynor 19 Aug, 2015 @ 8:50pm 
Does this work with "Secrets Of Aethera" DLC?
Hovenberg  [author] 21 Nov, 2014 @ 4:59pm 
Hi Zyhark, Thanks for your feedback!
I'm not really playing Gemini 2 anymore. The Ronin should be pretty much balanced as all ships of this tier nearly got the same stats (+/- some) but there is no real difference, so you can fly the ship you find the most beautiful.

The dreadnoughts really have the strongest shields but are also meant to be the tanks of the tier 4 ships. The carrier and battleships have other advantages.

If you want to continue/edit this mod you can take the mod-files as a base for your own mod, just give me credit for the spreadsheet & balance.
Zyhark 18 Nov, 2014 @ 3:40pm 
I've found some, I guess you could call them balance issues....For example, many of the battleships (all of them?) have far more speed then smaller ships do...even compared to gunships. This doesn't make sense. I've also noticed that the Ronin destroyer is far superior to most, if not all, of the other destroyers. Also the dreadnoughts seem overpowered when it comes to their shield capabilities, in comparison to the other capital ships (double the shield recharge, far better resistances).
Zyhark 17 Nov, 2014 @ 9:54pm 
Would really appreciate an updated spreadsheet. Thanks for the great mod. :)
Hovenberg  [author] 3 Nov, 2014 @ 8:46am 
Did you slow down your speed? Because I think it's quite balanced if you can't hit when you go full speed.
So you need to adjust your speed proberly in combat - you will get hit, but you will hit the enemies too.
[Oms!]Divine* 2 Nov, 2014 @ 8:31pm 
Speed definitely does seem to be an issue in combat, as I am also having a lot of issues hitting anything. It's just a circle around each non stop while missing.
Ghilz 16 Oct, 2014 @ 10:07pm 
yup! thx!
Hovenberg  [author] 16 Oct, 2014 @ 5:47pm 
TIER 2 - Level 5
TIER 3 - Level 25
TIER 4 - Level 40 (Commander)

Do you mean that?
Ghilz 16 Oct, 2014 @ 5:26pm 
How does this affect the Rank requirement for ships, if any?
Hovenberg  [author] 14 Oct, 2014 @ 2:02am 
Hi Mattias, reads like a serious Issue - I thought the speed is capped at 80 but will have a look into it.

Thanks for your contribution!
Micah The Man 13 Oct, 2014 @ 7:12pm 
---Add-on to the post before this:

After that I tested the frigates and corvettes on speed by pissing off 10 of them and having railguns light up the skys. Results showed they all had 150~ crusing speed 200~ PTE and successfully dodged every attack for a straight minute. I slowed down the fastest speed to 80 and would be hit by fire occasionally, then 60~ which I went down in rougly 30 seconds facing 10 angry battleships.

Seems the speed on ships is currently too overpowered even for both large and small vessel standards. It looks to be in need of a nerf but its up to you. your mod, your call.
Micah The Man 13 Oct, 2014 @ 7:11pm 
Hey Jacks,

Thanks again for the mod, i've been putting it to good use! Wanted to mention an update after more testing.

I noticed flying in a Dreadnought I would be going around 150~ speed (near PTE speed 200) and I would moving in HUGE arcsbe dodging nearly every attack minus missles coming at me of course. I was thinking the speed/evasion (idk if they're the same variables) modifier is way too high. Since a Dreadnought shouldn't be capable of dodging most weapons.
Hovenberg  [author] 13 Oct, 2014 @ 4:25pm 
Hi Mattias,

thanks for your feedback!
I like the thought of increasing the level requirement.
Initially I thought it would be enough to have the 25 million credits as the "hard to get" requirement.
Probably next version will feature tier 4 at lvl 40.
Micah The Man 13 Oct, 2014 @ 11:20am 
This is great! I saw myself actually flying a Jupiter Dreadnought instead of the OP Tzar or Premonition. I have yet to test more classes of ships but atm im just providing a little bit of feedback before I go back in.

The level requirement for the tier 4 ships to 30 seems kinda odd and a bit early. Especially since its is really easy to level up, I feel like i'd have a destroyer for only 1 hour till I level to 30 and get a carrier. Maybe increase the level increments by 15 starting with tier 2 at level 10.

Again I really like this mod and can't wait for the next updates! I'll post more things about it later.
Hovenberg  [author] 13 Oct, 2014 @ 8:08am 
Thanks, glad you like it jpnole!
Sentinel 08295 13 Oct, 2014 @ 2:03am 
Nice mod. Just what we need until a thorough balancing is done. No longer regret my Philadelphia purchase!
Hovenberg  [author] 12 Oct, 2014 @ 12:44am 
Hi Sparticus, thanks for your appreciation! :)
Sparticus 11 Oct, 2014 @ 9:18pm 
I love this! I also thought that it was just unusual that some ships just served no purpose. This way its like playing an RTS with each tier having a specific role and not just being a weaker smaller ship. If there is one thing I would disagree on its the corvettes/frigates I think gunship/corvette would make more sense since they are roughly similar in size and firepower leaving frigates in there own tier. But thats just my opinion based on ship sizes and firepower.
Hovenberg  [author] 10 Oct, 2014 @ 5:55am 
It's for campaign and free roam. It does not change turret layouts & turret amount.
nobrien 9 Oct, 2014 @ 11:26pm 
That looks like a good addition does it change turret layout ? quick question, is that free roam only or campaign too ?
Hovenberg  [author] 9 Oct, 2014 @ 4:18pm 
Spreadsheet with balance details and calculations can be found here: https://docs.google.com/spreadsheets/d/1DXaSBs56W7aK38FBXIXdjmwydQxWEEveXHbb7Zs0EXI/edit?usp=sharing
Hovenberg  [author] 8 Oct, 2014 @ 3:50am 
Thanks :D
doongle 7 Oct, 2014 @ 10:30pm 
gunships not gunboats ;)