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I also made it for a "close to release" version of SPG, so there may be flaws in later versions.
It's not supported anymore.
I would not use it with the DLC if this DLC changes Ship Stats.
I'm not playing SG2 anymore therefore I'm not updating this mod.
I'm not really playing Gemini 2 anymore. The Ronin should be pretty much balanced as all ships of this tier nearly got the same stats (+/- some) but there is no real difference, so you can fly the ship you find the most beautiful.
The dreadnoughts really have the strongest shields but are also meant to be the tanks of the tier 4 ships. The carrier and battleships have other advantages.
If you want to continue/edit this mod you can take the mod-files as a base for your own mod, just give me credit for the spreadsheet & balance.
So you need to adjust your speed proberly in combat - you will get hit, but you will hit the enemies too.
TIER 3 - Level 25
TIER 4 - Level 40 (Commander)
Do you mean that?
Thanks for your contribution!
After that I tested the frigates and corvettes on speed by pissing off 10 of them and having railguns light up the skys. Results showed they all had 150~ crusing speed 200~ PTE and successfully dodged every attack for a straight minute. I slowed down the fastest speed to 80 and would be hit by fire occasionally, then 60~ which I went down in rougly 30 seconds facing 10 angry battleships.
Seems the speed on ships is currently too overpowered even for both large and small vessel standards. It looks to be in need of a nerf but its up to you. your mod, your call.
Thanks again for the mod, i've been putting it to good use! Wanted to mention an update after more testing.
I noticed flying in a Dreadnought I would be going around 150~ speed (near PTE speed 200) and I would moving in HUGE arcsbe dodging nearly every attack minus missles coming at me of course. I was thinking the speed/evasion (idk if they're the same variables) modifier is way too high. Since a Dreadnought shouldn't be capable of dodging most weapons.
thanks for your feedback!
I like the thought of increasing the level requirement.
Initially I thought it would be enough to have the 25 million credits as the "hard to get" requirement.
Probably next version will feature tier 4 at lvl 40.
The level requirement for the tier 4 ships to 30 seems kinda odd and a bit early. Especially since its is really easy to level up, I feel like i'd have a destroyer for only 1 hour till I level to 30 and get a carrier. Maybe increase the level increments by 15 starting with tier 2 at level 10.
Again I really like this mod and can't wait for the next updates! I'll post more things about it later.