RimWorld

RimWorld

Rabbit Protocol
88 Comments
C H I C K E N 20 Jul @ 2:43am 
Latest version, this isn't updated to that version yet.
Reesrf 20 Jul @ 2:22am 
1.6?
Vexacuz 18 Jul @ 11:30am 
Was gonna ask the same thing, give Vac and Pollut. Resistance. Also 1.6
overgrown palico 11 Jul @ 10:00am 
Will this be updated to support odyssey by giving this armor vac-resistance?
Drankara 27 Mar @ 7:32am 
If its possible could we get a mod like this but for the Thumb,I want to dress my minions as cool mafioso's with the capes and guns and such. bonus kudos for guns with damage typings based on the ammo they get in Ruina.
C H I C K E N 10 Nov, 2024 @ 3:19am 
ITS HIM, THE FUNNY PM GUY!
G-chan 9 Nov, 2024 @ 1:50pm 
Me likes this mod very much
Boss 27 Aug, 2024 @ 10:20am 
Thumbs up.
amaoto  [author] 14 Aug, 2024 @ 8:53am 
Updated for 1.5 CE compatibility.
amaoto  [author] 8 Aug, 2024 @ 11:37pm 
I haven't updated this mod yet for 1.5's CE. Please wait as I'm also updating my other mods
Awiss 8 Aug, 2024 @ 6:07pm 
No items from this mod exist in my game for some reason. Rimworld doesn't throw up any errors. The only mods I have beside this one and dlcs are CE and SpawnModContent. Redownloading doesn't fix anything
This_Guy 2 Aug, 2024 @ 6:39pm 
*Fine
This_Guy 2 Aug, 2024 @ 6:37am 
Well it's finally but hey there's always the Thumb weapons and Full-Stop Office.
amaoto  [author] 1 Aug, 2024 @ 9:15pm 
There was someone who was forming a group for making a Lobotomy Corporation mod; However its currently on hiatus due to a lack of a C# coder.
Im mainly a Combat Extended Modder, so there might not be much for me when it comes to Project Moon due to very sparse ranged weapons.
This_Guy 29 Jul, 2024 @ 6:26pm 
Damn, are there any more plans on doing some of the other weapons in the other project moon games?
C H I C K E N 26 Jul, 2024 @ 12:41am 
Character editor? was it like the mere presence of Character editor? Because I have it and it doesn't do that to me...
T.M Opera O 25 Jul, 2024 @ 4:38pm 
You were right Character editor somehow was a the culprit
C H I C K E N 23 Jul, 2024 @ 3:23am 
Hmm... well I have the mod and the armour is in the list for me, Maybe there's a mod conflict?
T.M Opera O 22 Jul, 2024 @ 7:54pm 
I did research it and once I got the fabricator, the armor isn't in the list
C H I C K E N 22 Jul, 2024 @ 7:47am 
Did you research Recon armour?
T.M Opera O 22 Jul, 2024 @ 7:27am 
I can't craft the armor but I can craft the helmets and weapons but it's obtainable from quest only, is that how you get it, or is it a bug?
Narlindir 5 Jul, 2024 @ 7:38am 
the wigs show up on random wild men
also on WH40K orks lol
President Lux 22 Jun, 2024 @ 3:32am 
Any chance you could make a non CE version for 1.4?
archibald peanutbutter the 3rd 21 Jun, 2024 @ 2:22pm 
HECU in a nutshell
the REAL chesed mug NOT FAKE 14 Jun, 2024 @ 6:48am 
for CE users, you'll just need to do 2 things to make the mod work in 1.5. In folder 1.5->Defs->Binah, you'll need to scroll to line 105 and put a negative sign for 0.9 to make it a 90% damage reduction instead of a 90% damage increase. In RabbitTeam_Armor, you'll have to scroll all the way down to the bottom for "Apparel_HelmetRabbitCaptain" (captains helmet) and just remove the stats it has at the bottom for armor protection so it'll use the stats listed for the other rabbit helmets which will work with CE
the REAL chesed mug NOT FAKE 14 Jun, 2024 @ 6:32am 
if anyone is reading this, this mod does work with the 1.5 CE beta/when-it-full-releases, you'll just need to copy the CombatExtended folder from the "1.4" file to the "1.5" file.
the REAL chesed mug NOT FAKE 13 Jun, 2024 @ 12:22pm 
:Myo: yem
Hakurei Sky 13 Jun, 2024 @ 5:25am 
does the helmets not show when equipped for anyone eles?
ProfileName 13 May, 2024 @ 6:07pm 
I mean, it happens occasionally, people forget things like this, so I don't fault you for accidentally leaving some equipment un-stashable. Thanks.
amaoto  [author] 13 May, 2024 @ 8:20am 
Unless youre talking about a certain wig which I made to cope with how long hairs are rendered behind anything on the shell layer
My bad. Fixed.
amaoto  [author] 13 May, 2024 @ 8:12am 
That shouldn't be the case... I gave the Rabbits' base thingdef its own thingCategory which is under Armor/Rabbit Protocol for easier management in case players add the mod mid-save
ProfileName 13 May, 2024 @ 7:38am 
Whoops, I forgot to add a / and bolded everything after Vanilla, bad formatting, but error still exists.
ProfileName 13 May, 2024 @ 7:37am 
Uhh, some of the items might not be compatible with Vanilla. As in, they have NO storage tags and thus can't even be taken TO stockpile areas (or any storage objects added by any mods which may or may not refer based off of vanilla tags?).
Insanity 9 May, 2024 @ 11:19am 
this place is nuts!:Myo:
M&M Chocolate Donut 8 May, 2024 @ 5:31pm 
This place is nuts!
RFEARS 7 May, 2024 @ 4:57pm 
:Myo: This place is nuts! :Myo:
sin0h 7 May, 2024 @ 2:33am 
GANG CHAM
Cross Eyed 6 May, 2024 @ 5:41pm 
:Myo: This place is nuts! :Myo:
00DeadMonkey 6 May, 2024 @ 4:45pm 
Rifles seem a bit OP but love the rest of it.
Dap! 6 May, 2024 @ 2:25am 
:Myo: This place is nuts! :Myo:
River The Sheep 6 May, 2024 @ 12:28am 
Really weird bug but the weapons don't seem to be able to fully kill metal horrors, they die just fine when i shoot them with anything vanilla afterwards
C H I C K E N 5 May, 2024 @ 2:41pm 
Also

:Myo: "This place is Nuts!" :Myo:
C H I C K E N 5 May, 2024 @ 2:40pm 
... You could make Rhino protocol armour a warcasket suit...
Astra 5 May, 2024 @ 9:52am 
:steamthumbsup:
GreenFire835 4 May, 2024 @ 3:20pm 
what I imagine the last thing the anomalies (or your enemies) see prior to their immediate gene-pool removal;

boing boing boing BANG!!!
sergio3731 4 May, 2024 @ 1:02pm 
This place is nuts!:Myo:
Adamiya 4 May, 2024 @ 11:08am 
Now we just need a faction we can call in to deal with Anomalies that just spawns a LOT of rabbits
(FR) Cancerygiène 4 May, 2024 @ 10:52am 
:Myo:
vanogot 4 May, 2024 @ 4:33am 
T. P. I. N.
Ben bitmişim 4 May, 2024 @ 3:27am 
:Myo: This place is nuts! :Myo: