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<shellRenderedBehindHead>true</shellRenderedBehindHead>
Thank you! Although I ended up changing the files in "Simple Slavery Collars" directly, your response provided me with important reference.
Thanks again~
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Apparel_Duster"]/apparel</xpath>
<value>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<drawData>
<dataNorth>
<layer>51</layer>
</dataNorth>
</drawData>
</value>
</Operation>
If possible, could you please explain it briefly?
I'm using another mod "Simple Slavery Collars" and it covers the hair when the character is on the back, I want to modify it myself
Child Apparel
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3325144410
Log
https://gist.github.com/HugsLibRecordKeeper/454b74b1c97eae440348ba7bfeae5431
Again, this might be redundant info in case it only alters apparel that (in vanilla, without retexture mods) block the character's hair from view with clothing in an unnatural way. So any apparel that didn't have that issue in vanilla wouldn't be affected.
And there are only a few incompatible outerwear costumes in the original version without any mods, so I don't think it's necessary to list them all. I only showed the relevant code so that other mod authors can refer to it and use it for their own mods,
It's probably easier if the abstract form of apparels are updated instead of each def individually so that all modded items dependent are also automatically updated.
So target @name="ApparelArmorReconBase'' and ApparelArmorPowerBase instead of defName="Every Armor Piece individually".
This was a bug / aesthetic introduced with 1.5 rendering. This doesn't happen in 1.4 and so doesn't need a 1.4 patch lol.