Total War: WARHAMMER III

Total War: WARHAMMER III

No Scaling Cost Increase For Amethyst Unit Cap
38 Comments
SpiralRazor 4 Jul @ 5:01pm 
Okay, seems like it conflicts with Secrets of the Amethyst mod. Its probably not expecting the 3 extra units.
SpiralRazor 4 Jul @ 4:51pm 
Causes immediate crash as of July 4 '25 when pressing the amethyst armory button.Narrowed it down to htis mode
Commodus 30 Jan @ 2:18am 
Works fine with sfo as of today:)
i am pro at total war 19 Jan @ 3:00pm 
i think this needs an update as with it enabled the first item you get from buying a unit upgrade does not trigger. everything else seems to be working though
Chiro 31 Aug, 2024 @ 1:28am 
Hi, had to redownload this mod, works fine now.
Thank you XenosParadox
portnite 26 Aug, 2024 @ 8:47pm 
It might be a case of steam refusing to update the mod, i reinstalled it and it worked... then didn't, then did again. It's weird, it shouldn't be breaking anything since it just changes one thing.


janky game be janky i guess
XenosParadox  [author] 26 Aug, 2024 @ 1:03pm 
I did some testing and was unable to replicate your issue. The mod seems to be working both alongside others and alone on my end on the current patch. I am sorry you are having this issue. I do not know how to fix what might be afflicting your game.
portnite 25 Aug, 2024 @ 5:35pm 
I honestly don't have much details to use, i just used this mod with a small modpack, game would crash on launch, so i removed every mod and tested em one by one, and this one just hard-crashed the game on launch every time with no error message, whether it was the only mod or active with all the others.
XenosParadox  [author] 25 Aug, 2024 @ 8:35am 
@the man Could you provide me with any more details about the crash so I can try to fix the problem?
Omoshiroi 25 Aug, 2024 @ 1:56am 
compatible with new update?
portnite 21 Aug, 2024 @ 5:36pm 
this specific mod is crashing w/the new update, just figured i'd drop it down.
Serious Lee 5 Jul, 2024 @ 5:49am 
Thank you for removing that cap, was never a fan of it
Acamas 29 Jun, 2024 @ 12:40pm 
Just want to thank you for the work you do. Hoping for continued support, as this is my favorite faction personally and it's really appreciated you made these.
JR 28 Jun, 2024 @ 2:05pm 
I love the idea of this mod as the price can go insane however it feels a bit over powered it would be cool if maybe there was a research you could do unlimited times but would take like 10 turns that would bring down the price by some percentage. sorry if it comes across a criticising your hard work for a free mod, appreciate everything you modders do!:steamthumbsup:
AngelPhoenix 1 Jun, 2024 @ 8:03pm 
Love this. The price increasing seems fine on the surface, but it basically makes it so that you don't want to recruit any amethyst units into any other army besides your LL (or maybe your next one or two strongest armies) because if you lose them they become so hard to replace. Good stuff.
Kahrayana 22 May, 2024 @ 2:32am 
Same thought for me as well, a must have mod. The only suggestion I may have is that the artillery building should generate schematics, even a little bit.
Thx again for your work ~
Mr. Phansea 14 May, 2024 @ 8:54am 
Yeah, can't believe this wasn't in the big hot fix today. Putting a reverse snowball mechanic on a faction's unique mechanic is just beyond stupid. There's no equivalent that I am aware of, Ikkit's nukes don't get more expensive, Beastmen and Chaos Dwarves get to re-recruit their lost units. It's super puzzling that this isn't an official bug to begin with. Thanks for the fix!
Pamparampampamparam 8 May, 2024 @ 2:01pm 
Whats ridiculous is I don't think its a unit cap, its a constantly increasing price on every unit period, which is super fucked.
XenosParadox  [author] 6 May, 2024 @ 9:46am 
@Rohen I looked into how the Beastmen work and their scaling costs all involve scripting which is definitely beyond my capabilities. However, I did find a mod that does exactly this here: No Dread Cost Increase

If this is what you're looking for please give their mod a subscription.
昏睡猫猫 6 May, 2024 @ 8:00am 
10/10 incredible
Raging Gay 6 May, 2024 @ 6:19am 
awesome mod!
Ritter 6 May, 2024 @ 5:32am 
whats the max cost for amethyst units w/o this mod?
or will it increase infinitely, which would be ridiculous?
Rohen 5 May, 2024 @ 10:20am 
@XenosParadox thx for the link, i searched for something like this a few times but never found anything, looks like i searched for the wrong keywords.
XenosParadox  [author] 5 May, 2024 @ 6:59am 
@Rohen Someone actually made one for the Chaos Dwarfs a while back that still works in 5.0 as far as I know as I use it myself. ChaosDwarf cap cost stop after 9 times .

As for the Beastmen, I am unsure if one already exists. If not, I will take a look and see what I can do. I rarely played beastmen despite how good they are so I am less familiar with their mechanics.
Rohen 5 May, 2024 @ 5:28am 
kinda off topic, but do u think u can do a mod that stops the increase in cost to increase the unit cap for units of beastmen and chaos dwarfs after a certain point like 20 units? i always hated it that with chaos dwarfs when u have 4 or 5 fullstack, the cost to create another just becomes higher and higher, the cost to increase the limit by one at 20 is already pretty high, and there should be no need for it to incrase from there on even further. unfortunately i never found a mod that does this.
提法 4 May, 2024 @ 8:40am 
nice mod
Paradux 4 May, 2024 @ 7:35am 
Man, if you loose a few Amethyst units they will become incredibly expensive to replace, then
XenosParadox  [author] 4 May, 2024 @ 7:01am 
@arognar Yes, that is correct. When you purchase a unit in the armoury, you are adding it into the recruitment pool. Hiring it from the recruitment pool into your army "spends" that unit from the pool. If it dies, it does not go back into the recruitment pool, so you would need to buy another from the amethyst armoury. That is how it works in vanilla and is intended for this mod.

Good question though, I had not specifically tested that yet.
arognar 4 May, 2024 @ 6:08am 
i've a question if i buy 3 Amethyst ironsides and they die. am i supposed to spend more schematics?
XenosParadox  [author] 3 May, 2024 @ 3:21pm 
@Pimmy Yes, this is save game compatible, and also seems to revert the prices back to their base cost if you have already purchased some unit capacity.
Pimmy 3 May, 2024 @ 2:46pm 
Great mod! Would this be save game compatible?
Winchester Dan 3 May, 2024 @ 7:03am 
wow
robink1619 3 May, 2024 @ 1:11am 
Thanks for this god sent. Didn't get why they made both an army cap and then also made getting them scale.
Kai_27- 2 May, 2024 @ 6:04pm 
Thank you for this! Was a little gutted when I saw that they went up every time you bought them, as made them feel much more limited (on top of the 5 per army limit)

Works even if applied mid-campaign and reduces the costs back to default :)
Sin 2 May, 2024 @ 1:13pm 
Will do!
XenosParadox  [author] 2 May, 2024 @ 1:06pm 
@Sin Thank you very much. This is my second attempt at a mod so please let me know if you encounter any issues.
Sin 2 May, 2024 @ 12:03pm 
Followed you to see what else you come up with in future :)
Sin 2 May, 2024 @ 12:01pm 
Ooooh yesssss... INSTANT +Like n Fave ( Also MUST HAVE AWARD ):luv::steamthumbsup: