RimWorld

RimWorld

HC Animal Continued
41 Comments
Mortagon 10 hours ago 
Could not resolve cross-reference: No Verse.PawnKindDef named HC_Crocodale found to give to RimWorld.CompProperties_Hatcher RimWorld.CompProperties_Hatcher
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Mortagon 10 hours ago 
Could not resolve cross-reference: No Verse.PawnKindDef named HC_Alligator found to give to RimWorld.CompProperties_Hatcher RimWorld.CompProperties_Hatcher
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Mortagon 10 hours ago 
Also getting these errors "Could not resolve cross-reference: No Verse.PawnKindDef named HC_Anacondas found to give to RimWorld.CompProperties_Hatcher RimWorld.CompProperties_Hatcher
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)"
moo 8 Jul @ 3:24pm 
A few more:

Config error in HC_KomodoDragon: eggUnfertilizedDef is null
Config error in HC_Leopardgecko: eggUnfertilizedDef is null
Config error in HC_KomodoDragon: eggUnfertilizedDef is null (second log line)
Config error in HC_Watermonitor: eggUnfertilizedDef is null
Config error in HC_Leopardgecko: eggUnfertilizedDef is null (second log line)
Config error in HC_Watermonitor: eggUnfertilizedDef is null (second log line)
moo 8 Jul @ 3:23pm 
Hi. New errors from HC Animal:

Could not resolve cross-reference: No Verse.PawnKindDef named HC_Anacondas found to give to RimWorld.CompProperties_Hatcher RimWorld.CompProperties_Hatcher

Could not resolve cross-reference: No Verse.PawnKindDef named HC_Alligator found to give to RimWorld.CompProperties_Hatcher RimWorld.CompProperties_Hatcher

Could not resolve cross-reference: No Verse.PawnKindDef named HC_Crocodale found to give to RimWorld.CompProperties_Hatcher RimWorld.CompProperties_Hatcher

Config error in HC_Alligatorturtle: eggUnfertilizedDef is null

Config error in HC_Bullfrog: eggUnfertilizedDef is null

Config error in HC_Galapagostortoise: eggUnfertilizedDef is null
moo 2 Jul @ 1:59pm 
Hi. Your animals patch for [XND] Nocturnal Animals (which is not yet out for 1.6, but eventually...) will not correctly apply the nocturnal property. You can fix this by following the updated VEF namespace rules:

<li Class="NocturnalAnimals.ExtendedRaceProperties">
to:
<li Class="VEF.AnimalBehaviours.ExtendedRaceProperties">
Azzkal 30 Jun @ 2:49am 
I just wanna ride on lion
Solarius Scorch  [author] 12 Jun @ 4:01am 
Oh, and updated the mod to 1.6. (Hopefully, I have no way to test it yet.)
Solarius Scorch  [author] 12 Jun @ 3:45am 
OK, I'll ask around for a solution. If none is found, I'll seriously consider your suggestion.
qux 12 Jun @ 3:39am 
It's always much better than keeping a patch that generates red errors, personally I deleted it but for players who don't know how to do it risks creating problems for them
Solarius Scorch  [author] 12 Jun @ 3:36am 
Yes, but it still requires manual fiddling. Which is fine for many people, but inelegant.
Is there really no better solution?
qux 12 Jun @ 3:30am 
There is already a mod-option called "animal toggle" included in the vanilla expanded framework that allows you to disable the animals you want individually.
Solarius Scorch  [author] 12 Jun @ 3:07am 
@qux: I'd rather find a better solution, Cherry Picker is too specific. But I'm open to suggestions on how to solve this.
qux 31 May @ 4:03am 
Hi, can you remove your patch for removing Hyena please ?
That cause red error when we start the game :
Could not resolve cross-reference: No Verse.PawnKindDef named AEXP_Hyena found to give to RimWorld.BiomeAnimalRecord RimWorld.BiomeAnimalRecord
We can remove the duplicate hyena with Cherry Picker if we want.
Solarius Scorch  [author] 12 Nov, 2024 @ 9:29am 
Combat Extended compatibility is here!
Please bear in mind that I'm not a seasoned Rimworld modder and I may or may not know what I'm doing. Please report any issues, and I'll do my best to address them.
Solarius Scorch  [author] 11 Nov, 2024 @ 5:08pm 
@Benji: it's not CE compatible yet, working on that. No idea about the shaking, sorry.
Other mods are not planned at the moment.
Aulwynd 16 Oct, 2024 @ 9:51pm 
my animals are shaking rlly bad when they move idk wat 2 do grr
kzs583 11 Oct, 2024 @ 6:26pm 
Thank you! so much, Could you please update to 1.5 HC_Creatures_1?
Margie 9 Sep, 2024 @ 3:19pm 
Thank you for this!
Any plans for the H.C_AnimalReskins_Complete2 ?
Timou 29 Jul, 2024 @ 6:44am 
Could you please update to 1.5 HC Animal Reskin? Yes, it will be very nice, please update.
Aulwynd 8 Jul, 2024 @ 11:21am 
Is this CE compatible
Thanatomorphose 16 Jun, 2024 @ 3:56am 
Could you please update to 1.5 HC Animal Reskin?
ebrar 14 May, 2024 @ 4:12am 
aq :wycliffesbible:
Baba Evac 9 May, 2024 @ 6:41pm 
Ah damn that's a good idea why didn't I think of that
Aulwynd 8 May, 2024 @ 1:32pm 
I just replace the vanilla expanded animals with these textures cuz vae has slightly more features
Solarius Scorch  [author] 5 May, 2024 @ 1:44pm 
@TheShadowKnives: I don't think so. I don't know a method anyway, I am a total beginner what it comes to modding RW.
Can't confirm the problem, though; other animals (vanilla and modded) spawn for me just fine.
TheShadowKnives 5 May, 2024 @ 7:23am 
these are now the only animals spawning on my map. Is there a way to adjust the spawn rate so other animals (vanilla and other mods) can spawn?
Valgarv 4 May, 2024 @ 6:02am 
I have always used H.C_AnimalReskins_Complete2. If I've understood correctly over the years, that mod adds all your skins and variations into one mod and this is it.
Rex705 3 May, 2024 @ 5:46pm 
Just update this mod with the AnimalReskins_Complete2 which is the same thing but with the Thrumbo pack you missed. Then you can update HC_Creatures_2 for the Medieval fantasy animals.
Rex705 3 May, 2024 @ 5:33pm 
Yes please do H.C_AnimalReskins_Complete2 and HC_Creatures_2 Those are the more up-to-date ones and the ones I used.
ProfZelonka 3 May, 2024 @ 2:45pm 
+1 for the 2 others please! wasn't there also a Thrumbo one?
Solarius Scorch  [author] 3 May, 2024 @ 12:03pm 
Ah, right, these. Never used them, but if HellCrossH is okay with it, I could give it a try, I guess...
qux 3 May, 2024 @ 11:40am 
thanks !
Solarius Scorch  [author] 3 May, 2024 @ 11:19am 
@BLyy | LowPrio, @Gold Battle Moose: There are more HC Animal packs? O_o
Solarius Scorch  [author] 3 May, 2024 @ 11:17am 
Added a mod icon.
(I really should figure out how to put logs on the update.)
Gold Battle Moose 3 May, 2024 @ 10:33am 
YES!!! please update the others
ŚwiętyJudasz 3 May, 2024 @ 9:36am 
Good Job! Next pack of animals please :)
Solarius Scorch  [author] 3 May, 2024 @ 6:20am 
@[Kor]HellCrossH: No problem, deleted the links.
Thank you so much for your approval!
[Kor]HellCrossH 3 May, 2024 @ 4:06am 
👍 Just remove the link to my sponsorship page.