Jagged Alliance 3

Jagged Alliance 3

Random Attack
15 Comments
Sir Ni  [author] 16 Sep, 2024 @ 9:53am 
@engager6 working on it, thanks for the report
engager6 16 Jul, 2024 @ 8:19pm 
Also i had noted, that disabling random attack in game settings is not only non persistent on loading the saved game, but also appear to be not working at all and encounters do still happen. Disabling the mod in JA3 ingame modlist does not help either, for some kind of strange reason when you load the saved game with mod disable it re-enables it without any warning and the only way to disable random attacks is deleting the mod files from hard drive or deleting the mod via JA3 local game workshop content Steam. I hope my feedback will help you to find and fix the annoying enabling/disabling/loading issues, thanks.
engager6 16 Jul, 2024 @ 8:08pm 
@Sir Ni I must add that i generally very like idea of your mod, it just needs some better custom settings for setting up a chances (at least some baseline) to better fit your campaign. I'm playing with 2 men squad on mission impossible + Tactical AI Mod + 2x group sizes, so for example encountering random attack every few map tiles is annoying and really calls for the menu option to tweak attack chance. BTW, i've noted in description that squad compositions should change with story progress, but they do appear the same within the same "story tier" and always have a single briefcase with diamonds as the loot. Making the ememy squad compositions and loot types more diverse will really enhance the feeling of the mod and make repeaded encounters more interesting.
Sir Ni  [author] 16 Jul, 2024 @ 4:27am 
@engager6 thanks for the feedback, I'll check as soon as I can
engager6 15 Jul, 2024 @ 4:50pm 
Hey, trying your mod in my new campaign. It works well so far, however i have found some issues with it. First of all, spawn rate of your random attacks is way to high (on mission impossible), it's extremely annoying to have another 25 goon squad fight every few world tiles, so having a spawn chance customization as option would be very useful. Even worse, when you try to temporary disable your mod in settings (once annoyed) it's state does not persist on loading the game, so after each reload your mod automatically turns on again, this should be fixed as a priority.
Sir Ni  [author] 24 May, 2024 @ 2:30pm 
@Shuri-Sama thanks for the feedback, I have a few more stuff to increase the difficult and/or number of enemies. Also I reuploaded the mod you are talking about, I think it is the same. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3240704937
Shuri-Sama 24 May, 2024 @ 2:26pm 
after pasue ja3 for about half a year wanna give it a try again (and yes i am always looking for more difficulty). i have an mod from nexus (forgot name) which spawns every 3 days 3 enemy squad - nice to try but u dont have any time to go on in the campaign so looking or something not so drastically. and found this one and really looks nice (addition to the blood mods and more enemy squad i already use :D)
Sir Ni  [author] 6 May, 2024 @ 9:46am 
@Evmeister88 hahahahaha mate you are even more hardcore than I am, I suggest you the same thing, as Sig's mod stops spawning when you capture the outposts, you should then activate my mod, only late game for you or else it will be hell on earth brother :JA3flag:
Evmeister88 6 May, 2024 @ 9:24am 
I wonder if that's what's going on. I have BCE, Sig's Legion Comes For You, Diamond Briefcase Enhanced, and this one. I am using GC Militia, so in reality I have a ton of squads. I wonder if that's why they're popping up everywhere, every time a squad moves.
Sir Ni  [author] 5 May, 2024 @ 11:15pm 
@Evmeister88 are you using Sig's mod as well? you can disable mine in the options and turn on again later wuen you take more outposts, or maybe try this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3238563037
Evmeister88 5 May, 2024 @ 11:04pm 
This mod is insane! Unfortunately I'm gonna have to take it off. I have a squad at the Archeological site and they're just getting swarmed with a constant stream of attacks. Spawn after spawn after spawn.
Sir Ni  [author] 5 May, 2024 @ 8:58am 
@Caladan I can add a trigger to "redo" the flip invasion if you want to or create a mod for you that does that if you like, I'm not sure if I understand what you are trying to suggest because it looks a bit redundant to me if you are using both mods.
Caladan 5 May, 2024 @ 8:38am 
Thanks for the detailed reply!

Yup, while I like the idea of more dynamic squads appearing as the campaign goes on, I'm a bit against what essentially boils down to JRPG random encounter mechanic that you cannot avoid.

I think having the squads spawn some distance away from the player then move into their position would make more sense as it still gives you chance to react. Basically expanding what Sig's mod does by having more trigger conditions and/or spawn locations other than just outposts (e.g. additional army/adonis troops could roll in from outside the map bounds as they do during the flip).

No worries if this would be too complicated to implement, I realize my suggestion goes way beyond the current scope of both mods. The mod in the current state is great for people looking for a more randomized, hardcore experience too - it's great to have more choice!
Sir Ni  [author] 5 May, 2024 @ 8:30am 
@Caladan it spawns by chance in the exact (whitelisted, same sectors as Sig's) sector where player squad is atm that any other squad in satellite map finishes travelling, not just your specific squad, if you are in the middle of a trip, it won't interrupt you but it won't move to patrol neither. So, if you are using this mod AND Sig's mod, and if are just relaxing in the wilderness with your squad, you may get attacked when another squad in the map finishes it's trip. The attack is instantly if you are stationed in a whitelisted sector. However, if you are using this mod alone, the chances are more limited as there aren't many squads travelling. Moreover I can modified if you have any suggestions, I made this mod a long time ago to my personal use and recently uploaded to nexus, and, as soon as I could fix some issues with my steam account, to the workshop.
Caladan 5 May, 2024 @ 5:55am 
Hey, looks like an interesting mod but I'm a bit confused about what triggers the spawn and how it is positioned on the map.
Iirc with "legion comes for you", an enemy group is sent to the current position of a friendly squad after they finish movement if in range of an outpost.
With this mod, does the enemy squad just spawn instantly in a random sector or in a sector one of our squads finished movement in? If it's the former, will the newly spawned squad attempt to move around the map after spawning?