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Yup, while I like the idea of more dynamic squads appearing as the campaign goes on, I'm a bit against what essentially boils down to JRPG random encounter mechanic that you cannot avoid.
I think having the squads spawn some distance away from the player then move into their position would make more sense as it still gives you chance to react. Basically expanding what Sig's mod does by having more trigger conditions and/or spawn locations other than just outposts (e.g. additional army/adonis troops could roll in from outside the map bounds as they do during the flip).
No worries if this would be too complicated to implement, I realize my suggestion goes way beyond the current scope of both mods. The mod in the current state is great for people looking for a more randomized, hardcore experience too - it's great to have more choice!
Iirc with "legion comes for you", an enemy group is sent to the current position of a friendly squad after they finish movement if in range of an outpost.
With this mod, does the enemy squad just spawn instantly in a random sector or in a sector one of our squads finished movement in? If it's the former, will the newly spawned squad attempt to move around the map after spawning?