RimWorld

RimWorld

BattIePatch: Ghoul Mood Bar Shows Their Hunger
27 Comments
BattIeBear  [author] 24 Jun @ 2:04pm 
Fixed! Thanks for pointing out that I accidentally uploaded the entire assemblies file.
0。0 24 Jun @ 7:16am 
This mod is nearly 20MB !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Please clean up the contents of the "1.6/Assemblies" folder — you've included RimWorld's DLLs in your release.

Additionally, please fix the following warnings:
[code]Type ColonistBarColonistRedrawer probably needs a StaticConstructorOnStartup attribute, because it has a field MoodBGTex of type Texture2D. All assets must be loaded in the main thread.[/code]
BattIeBear  [author] 23 Jun @ 7:21pm 
Updated for 1.6!

(side note, all of my mods now properly show their requirements as asked)
BattIeBear  [author] 18 May @ 4:24am 
@Monkey Magic Sure! I thought that putting it on the steam page and putting it in the "load after" section of the xml was all I needed to do, but I see what you are talking about. I'll update all of my mods with the correct dependencies and double check that Steam is correct too.
Monkey Magic 18 May @ 4:13am 
Please add in-game dependency tags for your mod. I deleted a mod setup by accident, and had to rebuild it. I noticed your mod wasn't flagged for Anomaly
BattIeBear  [author] 3 May @ 10:29am 
I should clarify, the update fixes the portrait/head sizing. The yellow bar being offset from the grey/green one is actually how it works in vanilla Rimworld (even for moods), NL Custom Portraits just seems to make it more noticeable.
BattIeBear  [author] 3 May @ 6:19am 
Updated!
BattIeBear  [author] 2 May @ 3:23pm 
@Monkey Magic glad it's not game breaking! I will take a look and see if I can't figure out what the problem is.
Monkey Magic 2 May @ 6:37am 
With the mod NL Custom Portraits running, the ghoul's head is much smaller than the other pawns. Not game breaking, just weird. Also the orange glow seen as the hunger bar here is separate from the ghoul's default grey hunger bar (see image below)

https://ibb.co/bMb63nXM

You probably will need a patch to make it appear as intended
BattIeBear  [author] 11 May, 2024 @ 4:02am 
@Rose Bud like @Misplay said, it seems like Colony Groups has bugs with ghouls in general. I'll try to remember to keep checking for it to be fixed, or message me here when an update rolls out!
verymulch 8 May, 2024 @ 9:14pm 
I can't believe Patrick Bateman became a ghoul. What a psycho.
Mr. Steel Your Rabbit 8 May, 2024 @ 1:06pm 
@BattleBear @Rose Bud
Unless it was recently fixed, Ghouls aren't working with [LTO] Colony Groups period right now.
Jippy 8 May, 2024 @ 12:54pm 
Love this :steamhappy:
BattIeBear  [author] 8 May, 2024 @ 11:44am 
@Rose Bud I just had someone comment on my other mod that it looks like this is not compatible with Colony Groups. Most likely I will have to make an entirely new mod to add compatibility. Shouldn't take me too long (I've done it twice now) so should be done by the weekend!
Rose Bud 8 May, 2024 @ 11:29am 
Just curious, is this compatible with colony groups?
Mr. Steel Your Rabbit 7 May, 2024 @ 10:27pm 
@BattleBear
Thanks, homeboy, you a real one. :monsterbold:
BattIeBear  [author] 7 May, 2024 @ 5:27pm 
@Misplay Fixed!
BattIeBear  [author] 7 May, 2024 @ 3:14pm 
@Misplay I just checked the wiki for Body Master and think I know the issue and will confirm/fix when I get home! Thank you for drawing this to my attention!
DeathKnight. 7 May, 2024 @ 2:36pm 
This is awesome. It should be added to game itself
Mr. Steel Your Rabbit 7 May, 2024 @ 2:26pm 
Hey, I've got a huge modlist so this is more than likely an isolated issue, but just in case it isn't: I got a Body Mastery Creep who I ghoulified but they didn't appear in the colonist bar and my UI disappeared. It was still functional, just gone, and UI elements started getting burned into the screen like descriptions and game saving.
BattIeBear  [author] 5 May, 2024 @ 6:30am 
@nooctae Thanks, I thought so too!
Nooctae 5 May, 2024 @ 5:31am 
This is so smart, this should definitely be vanilla.
BattIeBear  [author] 5 May, 2024 @ 4:03am 
@ShadowEater25 Definitely let me know if my mod is causing the problem! Any information you can provide will be valuable, though it seems like the update yesterday did break a few mods so I'm wondering if that is what's happening here.
BattIeBear  [author] 5 May, 2024 @ 3:59am 
@Merlin169 it seems to work fine with CM Color Coded Mood Bar, just load my mod first and let CCMB overwrite. I'm going to make an actual patch so this mod uses that mod's artwork, but it doesn't seem to cause any issues as-is.
ShadowEater25 5 May, 2024 @ 3:17am 
im not sure if its this mod or rimfactory but my modlist wont play rimworld, just wanted to say there may be a chance this dosnt work, im trying it out without this mod to see if it works
Merlin169 5 May, 2024 @ 12:41am 
Does this work with "CM Color Coded Mood Bar"?
Macca 5 May, 2024 @ 12:14am 
great idea