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* note: animals (and humans) will still continue to produce filth after they've crossed the doormat, this mod just make them drop what they have (well technically a random pick of what they have and discards the rest, but close enough)
Happy 1.6/ Odyssey release day!
For Doormats I'm working on some code clean up/ optimization as well as a mod option for animals to use doormats (configurable by trainability/ intelligence level) if that's your thing.
Syrchalis [autor] 29 JUL 2020 a las 3:26 p. m.
Linked just allow you to make any shape of doormat, no functional difference.
The doormat is never "full", but if it isn't cleaned the pawns can pick up the filth stacks and carry them further I believe. Plus whereever the doormat is will be considered very dirty if there are several filth stacks on it.
Revisiting the "keep the existing doormats" comment, I'd like to formally change my answer to a very firm no. I don't just continue mods, I adopt them. That is to say they don't just get a version bump and recompile, they also get feature adds and continued maintenance like code clean up (up to and including entire re-writes) and optimizations. I saw an opportunity to vastly simplify the codebase, streamline the user experience, and incorporate feedback and I took it. I also added code to handle transitioning existing saves to the new format in a way the is consistent with how the base game handles backwards compatibility between versions.
@{5LINE}Cows with Guns, A litter box is a neat idea, but it would also mean that I would have to touch path finding / ai, which can massively tank performance if you aren't careful
Is there anything I can do to get rid of these? And couldn't it have been possible to keep the existing doormats?
Dang, I suppose that makes sense since animals generate their own filth while moving in this game. I guess a "litter box" won't work at all for animals to dump their filth in.
Ethan is a troll who doesn't do anything constructive. He basically goes around steam games and mods to leave self-entitled comments to trigger people.
My suggestion is to block, ignore, and move on.
@{5LINE}Cows with Guns, nope just people (animals generate their own filth so it'd kind of be a moot point)
Thank you for updating this mod @Alias!
besides these doormats in the original mod didn't really do that much to be honest, you were better off using those waste containters from one of the VFE expansion modules, now those babies really cleaned filth.
@fitznorway, the slow down was one of Syrchalis' additions so I can't take credit for it, but I agree on it being a nice touch! In a game full of space crack, killer robots, nudst cannibals, and pigman children it's the culmination of the little things that make the story feel real and grounded. Good to hear it's having a noticable impact! (See FAQ for specifics, but that's absolutely expected)
@Nirahiel, seems like the sort of question someone would ask frequently...