Sid Meier's Civilization VI

Sid Meier's Civilization VI

Kalendae - Calendar Flavor Mod
16 Comments
YouCanCallMeMarmelade 16 Oct, 2024 @ 6:53pm 
Is there like a google doc somewhere where I can see a list of the different calendars / unlock conditions
nebu. 26 Aug, 2024 @ 7:18am 
Hey! I loved using this mod, but I think there are a few bugs with it:

- Diplomatic Favour in the yields bar along the top isn't displayed at all, but still generates (as is visible on the yield ribbon from options).
- Strategic resources don't display their status as accumulating or diminishing, but do have a value displayed - this can make it very difficult to keep track of resource generation/consumption.

I have other mods enabled, so this may be a compatibility issue, but when disabling this specific mod any issues are resolved. I hope this can be fixed as I love the flavour this mod adds :)
Yūro Akiba 1 Aug, 2024 @ 7:01am 
there's no calendar tech in the base game but i think what unlocks date is astrology without grand eras
Fenragon 25 Jun, 2024 @ 11:19am 
@Ryan Have you researched Calendar?
Ryan 22 Jun, 2024 @ 8:57pm 
the mod only shows text ancient era nothing else.
CyberGamer15 5 Jun, 2024 @ 8:06am 
This mod is pretty cool! I like the idea of different calendars for different civs, and it helps each civ feel unique.

One thing I did wanna point out is that the mod seems to have a slight incompatibility with "No More Historic Popups" from what I could tell, as when I have both mods on at the same time, No More Historic Popups doesn't have any effect. The game is all good otherwise from what I can tell though, so it's just a minor thing I thought to point out.

I look forward to seeing how the mod develops over time as well. :steamthumbsup:
MontyLaw 15 May, 2024 @ 1:23pm 
Hello! This is a great mod! I always appreciate flavour mods; they add an enjoyable historical narrative and immersion to this game, whose storytelling potentials are seemingly undeveloped. But I would like to note that this mod contains some typos as well as referencing things that did not happen/exist in-game.
Rainy Devil 14 May, 2024 @ 3:20pm 
Fantastic! I feel bad about pointing them out but I know QA is useful, sorry if I've been bothersome :steamsad:
SeelingCat  [author] 14 May, 2024 @ 2:43pm 
Oops - a typo in my previous fix it appears! Just pushed another fix - sorry about that!
Rainy Devil 14 May, 2024 @ 12:16pm 
Wonderful! I've uh. Found a new one, though. I'm sure it's a Mod Conflict, but I've no idea which one. As soon as Astrology finishes (which I imagine is the flag for all Civ/Leader-specific ones), the turn following will change to LOC_KALENDAE_FREEMADON if it helps, I can compile a list of mods I had enabled? I initially thought it was Real Era Stop, since that one also makes changes, but it persisted afterwards, so we can cross that off the list, at least
SeelingCat  [author] 12 May, 2024 @ 4:44pm 
@Rainy Devil - Just pushed an update that should fix this! Thanks for reporting it!
Rainy Devil 12 May, 2024 @ 11:32am 
I've noticed a strange bug, it will be working as it should, but then will suddenly snap to a "Placeholder" Anno Lucis_DESC. I thought it was after founding a Religion, but when I checked another older game it seemed to happen prior to it, and in an even OLDER saved game with the same mods avtive, I was post-Religion with a working Calendar, albeit Common Era (so non-unique). Anyone else had this happen that has been able to isolate the cause?
Rainy Devil 10 May, 2024 @ 8:30pm 
Genuinely, this is such a sick idea. I loved Civ V Maya using Long Count, and to have it be interactive for other unique calendars is fantastic!
SeelingCat  [author] 9 May, 2024 @ 4:54pm 
@nutcracker18 - it's just a flavor/UI mod!
winter 9 May, 2024 @ 1:42am 
It doesn't seem to have any effect on the game, is that right?
View The Phenom 6 May, 2024 @ 12:04pm 
Very interesting idea!