Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Dwarfs: Enhanced Flames
25 Comments
SubRyan 22 Jun @ 8:38pm 
Have you thought about editing the vfx .xmls to add point emitting lights to Dwarfen flamethrowers? Irondrakes look so out of place ever since the Tzeentch Flamers had this effect on release
CASEY 16 Oct, 2024 @ 9:31am 
@greenphoenix23
Hey really loving using the drakefire gyros! Only request I'd make is for a version that uses the slightly larger copter model of the CA Brimstone gyros(same as the grudge settler trollhammer gyro version) with the new Drakefire guns. That would be amazing.
Serious Lee 7 Sep, 2024 @ 3:37pm 
For some reason the brimstone chopters will go into melee by default. I cant make them target enemy units and they will only fire on their own when no target is assigned. No idea if this is a mod conflict though. There is also no crosshair but a sword icon when the mouse is hovering over enemy units whith the new chopters
greenphoenix23  [author] 21 Aug, 2024 @ 7:14pm 
Updated for 5.2!
greenphoenix23  [author] 17 Aug, 2024 @ 6:02pm 
Updated!
meraDMG 29 May, 2024 @ 12:35pm 
Nice mod! I've missed the old gyros with brimstone. Also, does anyone know a mod to bring back the old flame effects? I think the current transparent fire is a bit odd.
sigmars_disciple 15 May, 2024 @ 3:41pm 
@Guts No other Dawi mods running? None of Derpy's mods, for example?
greenphoenix23  [author] 9 May, 2024 @ 7:49am 
So without this mod enabled you have:
Normal, Brimstone Guns, and Drakefire Guns? (And then the Gyrobomber of course)
I have no idea what would be causing that.
Guts The Black Swordsman 9 May, 2024 @ 2:17am 
@ greenphoenix23 Yes the "new" Gyrocopter variant: Drakefire Guns that is showing up even though this mod is not active.
greenphoenix23  [author] 8 May, 2024 @ 11:58am 
@McGratha
I'm not exactly sure what you are referring to.

@Rohen
Thanks!
I left them untouched for now since they had their own unique projectiles, but I might revisit them after I play around more with them!

@Guts The Black Swordsman
I'm not sure which drake slayer unit you are talking about.
This mod only adds a firing mode to flame cannons and an extra gyrocoptor variant.
Guts The Black Swordsman 8 May, 2024 @ 9:25am 
The drake slayers unit is showing up in the game without me having this mod but I do have the crank gunners and juggernaut mod enabled.
Rohen 8 May, 2024 @ 12:41am 
yo big thx @greenphoenix23 , them taking the old flame canons away was by far my biggest negative of the dlc, with that change dwarfs didnt have any good late game artillerie for sieges.

just a quick question, do u think u could add the alternate fire mode also to the special grudge settler variant? since without it, its just a downgrade imo and they should be all upgrades over the normal variants.
ӍcGrá†ћa™ 7 May, 2024 @ 3:19am 
Can we bring back the Irondrakes flaming hose of glory?
greenphoenix23  [author] 5 May, 2024 @ 3:32pm 
All good! Enjoy!
Dr Charko 5 May, 2024 @ 3:29pm 
Ah I misread, thanks!
greenphoenix23  [author] 5 May, 2024 @ 3:11pm 
@Dr Charko
I did not change his starting gyrocopter. This one is a new variant rather than replacing the vanilla one.

@Sindir
Thanks so much!
Sindir 5 May, 2024 @ 3:09pm 
well done! :D thx again
Dr Charko 5 May, 2024 @ 3:09pm 
Is Malakais starting gyrocopter also changed?
greenphoenix23  [author] 5 May, 2024 @ 2:59pm 
Awesome!
More monsters for the beastmen is always fun!
Sin 5 May, 2024 @ 2:53pm 
I also INSTANT +Liked n Faved the Toad Dragon for Beastmen and adding both these mods to my mod collections! new must have mods :)
greenphoenix23  [author] 5 May, 2024 @ 2:52pm 
Glad you like it!
Please enjoy even more firepower to burn your enemies! :winter2019coolyul:
Sin 5 May, 2024 @ 2:50pm 
oooh! I see
greenphoenix23  [author] 5 May, 2024 @ 2:49pm 
The gyrocopters are shooting a volley into it face.
Sin 5 May, 2024 @ 2:49pm 
Looks amazing tho and INSTANT Like n Fave :luv::steamthumbsup: LOVE YOUR WORK
Sin 5 May, 2024 @ 2:49pm 
Sorry I cant tell, but what is going on in the picture with the dragon?