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Plans:
I'm currently working through my list and updating all my mods, starting with both the Tau Fleet and Imperial Navy weapon mods. Necrons will be updated next, followed by a proper release of my new Chaos Weapons mod, so please hold tight and await further news.
This text will be copied and pasted in all of my comment sections so that no one is left unaware of whats happening next.
7. Sorry, But I will not be adding shields to the Necrons. They would be too strong if I did.
6. 我对此无能为力,因为我不擅长舰队计算。死灵飞船非常强大,不需要庞大的舰队来赢得战斗。
7. 抱歉,我不会为太空死灵添加护盾。如果我这样做的话,他们就太强大了。
4. I already have a research building ready to be implemented into the mod, so I will do that.
5. Empire expansion and fleet maintenance are supposed to be the biggest limitation when it comes to the Necrons, as otherwise they would be too strong. I can buff some of the buildings to make it easier however.
3. 这是个好主意,谢谢您的建议!
4. 我已经准备好将研究大楼应用到模组中,所以我会这样做。
5.帝国扩张和舰队维护应该是太空死灵最大的限制,否则它们就太强大了。不过,我可以抛光一些建筑物以使其更容易。
1. I will increase the penetration on certain weapons some more. I tuned it down for initial release because I was worried about things being too out of balance with some of the other mods I have released and plan to release.
2. Other than turning up the penetration on the weapons, If things still seem a bit weak I'll turn up the damage. I will do some testing to make sure it will work first though.
感谢 外塘丁假 的所有建议,我很高兴您到目前为止喜欢这个模组!抱歉翻译不好,因为我不熟悉中文。
1.我可以进一步提高某些武器的穿透力。我在最初发布时将其调低,因为我担心与我已经发布和计划发布的其他一些模组过于不平衡。
2.除了调高武器的穿透力外,如果感觉还是有点弱的话我会调高伤害。我会做一些测试以确保它首先可以工作。
5. Can the maintenance costs of the fleet be reduced? It is very painful to constantly expand the territory and build buildings to meet the needs of a large fleet, and the output of an entire colony is often not enough for many battleships.
6. It should also be noted that the combat effectiveness value of the fleet is not actually displayed as shown. A few escorts and destroyers can achieve a combat power of over ten thousand, but there is no advantage in facing other fleets with the same combat power.
7. Armor is a huge advantage, but can an equally powerful shield be added.
I have been experiencing this module in the past few days, and the following are the suggestions I would like to make
1. Except for carrier based aircraft, conventional weapons should have considerable shields and armor penetration. Last year, there was a more complete Necron Mod, which has weapons with 60% shield and armor penetration, which is much better than non penetrating weapons
2. The damage of energy weapons can increase the damage value, but due to the resistance to shields and armor, the damage is not ideal (if you do not want to provide penetration for the weapon)
3. I hope to gain technology from the frigate to the Titan at the beginning, after all, we all know that Necron's positioning is more like being between the Fallen Empire and the Awakened Empire, and they had a nearly perfect technology tree a long time ago.
Also, Necrons can actually still colonize worlds in the mod. I was able to colonize planets despite the civic saying you can't colonize or capture. Tested it just now to be sure.
Machine Age coming out so soon after this mod's release means I have to shuffle a couple things around and write in some more loopholes and workarounds to match the base gameplay. I personally have yet to play a game with all the new stuff that was added, and so am waiting till I have more free time before I make any major changes.
With the release of the Machine Age, I might suggest also making Necrons independent machines. They're not really a gestalt consciousness.
I hope this helps?
Inertialess Drives are actually the Necron's FTL drive, not their sublight drive, Dolman Gates would be their equivalent of Gateways.
Instead of making Living Metal directly, I might suggest this path Minerals -> Alloys -> Nanites -> Living Metal.