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An Aardgnoll raid. Hm, okay. I get plenty of raids, a lot with easily close to fifty attackers. There didn't seem to be that many. But then I noticed it: at least ten members of it were psycasters. One was riding on a true dragon. While we didn't lose anyone, some were downed. Between the fear spam, the rot and the literal dragon, it was the largest threat we've face from any raid without guns.
So, just know how much I love this mod. May the coming gnoll sandwiches be honored with the best plates.
[Ref 5EA15CB3]
at RimWorld.Faction.TryGenerateNewLeader () [0x00129] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) [0x001f0] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.FactionGenerator.CreateFactionAndAddToManager (RimWorld.FactionDef facDef) [0x0008e] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.FactionGenerator.AddFactionToManager (RimWorld.FactionDef facDef) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.FactionGenerator.GenerateFactionsIntoWorld (System.Collections.Generic.List`1[T] factions) [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (System.String seed) [0x00005] in <69945a8ed6c540cf90b578de735e0605>:0
ould not resolve cross-reference: No Verse.PawnKindDef named Gnoll_Packmate found to give to RimWorld.PawnGenOption (null w=6.00 c=null)
I love my gnolls though. Thank you for this mod.
This should also make the ears look less insane. Plus side! Completely new ears.
@Istenatka - Will take a look, probably fixable by adjusting layers. Alternatively may limit hairstyles as some of the "short" styles don't work very well
The only odd thing I noticed is that Aardgnolls have Robust Digestion whereas the Gnoll and Flind have Strong Stomach instead. Not sure if it was an intended difference or an oversight but figured I'd mention it just in case!
I have only with "ears (woosh)" a problem. In the side view, the ear is cut off by the hair (and its particularly disturbing with short hairs especially hawk styles which suits them). In my game i replaced it with a simple cat ears and its fix this issue and looks ok, but it would be much better to use the original if its possible to fix it.
I've also been looking for a gnoll xenotype for 1.5 recently to start a gnoll colony after I am done with my current mindflayer one.
So thank you very much!
Similar to this one but biotech style?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3147105686
Will take a look at vpe necromancer, sounds like a good addition!